Actionscript 3 :: What Is Display List In Flash 10

Apr 26, 2010

I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using:[code]My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

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I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.

Example
Display list:
A (root)
B1
C1
C2
D1
B2
......

My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]

Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A

Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).

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ActionScript 3.0 :: Test If A Display Object Has Been Added To Display List

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Is there any way to test if a display object has been added to the display list?

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Actionscript 3 :: Test If A Display Object Is On The Display List Or Not?

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What's a simple way to detect if a display object is currently on the display list?

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ActionScript 3.0 :: Index A MovieClip To Always Display At Top Of Display List?

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AS3 :: Flash - Dispatch An Event DOWN The Display List (instead Of Up)?

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Consider this (psuedo-code):

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[code]......

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Flash Cs4 :: How To Display Image In List Component

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I used a List Component in my flash, and now I have to display image in the List component instead just text.

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Actionscript 3 :: Flash - Display List Management In Applications?

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Does anyone have suggestions for a good method to manage the display list in an actionscript 3 project? I'm building an application at the moment and keeping track of all the modules which need to be displayed and reordering them has become unwieldy.I have loaded swfs and instantiated classes that also load in swfs, images and video.. Should I just reference everything to the stage? How should I keep track of the display tree? How can I always force one particular module to the top of the tree?

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Flash :: FullScreenEvent` Temporarily Add Things To The Display List?

Jan 26, 2011

Short Answer: Yes, FullScreenEvent temporarily adds 1 child to the stage. Long Rant: Well how about that.. I'm not crazy.. I don't know if this is documented but - it's true. That little message that pops up saying 'you can press esc to exit full-screen' adds a single child to the stage temporarily and keeps it on the top level until it fades out. The sudden intrusion of indexes really messed me up.. so there's my answer, I guess. Now i just need to figure out how to get around this slight annoyance.

[Code]...

Now, bear in mind i'm not ruling out that my code is faulty because that's more than likely the case, but after pondering for ages and coming up empty handed, I keep getting a little superstitious that flash is playing tricks on me and that the 'little message' is not independent and is actually added to the display list..

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Flash :: Multiple Custom Components And The Display List?

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I am using several instances of the same custom component on the same SWF. The component is essentially just a textfield with special sizing requirements. I also have another "wrapper" component that deals with the info from the textfield components. I was initially planning on using the stage index to associate the data with the textfield component it came from. This became more complicated than I anticipated. When I trace from the wrapper i can't get the index of the textfield components. So I got it in the component code and sent it with the info to the wrapper via a custom event. The problem there is that i can't tell which component is which because they are indexed identically. I can also see the component shim as well as the textfield.I'm just really confused about how programmatic components work on the display list.

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ActionScript 3.0 :: Display Object Cannot Be In The Display List More Than Once?

Feb 9, 2009

It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:

[code]...

there should now only be one "myDisplayObject" on the stage.

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ActionScript 3.0 :: Flash Does It Increase Memory Use To Add And Object To Display List

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If an asset (say an swf) is already loaded. Does it increase memory use to add and object to the display list?

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Flash :: Flex - Implement A Framebuffer With BitmapData To Replace Its Display List?

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If anyone has a framebuffer implementation, could you please share some performance benchmarks? Or at least tell me how much difference are there in your point of view. I need to make a flash game which has almost 1K 50x50 bitmaps moving on screen(more than 10K display object in display list), and want to know if flash can support it well on a normal PC with at least 30FPS.

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ActionScript 3.0 :: Way To Trace Display List

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List Box - Display String From XML File

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I have a list box in my flash file that I would like to display a string from an xml file that has been run though html entities in php. So for instance I need the string.

Code:
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Code:
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ActionScript 3.0 :: Nothing Is Being Added To The Display List?

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I've got MovieClips on the stage, both manually added, and added with code. I used this code to trace them all:

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ActionScript 3.0 :: RemoveChild Only If It's In Display List?

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How do I removeChild only if it's in the Display List?One button on my stage will addChild(radioButton) and another removes it. If the remove button is clicked first, then it obviously tries to remove something that has not yet been added and an error is returned. I've tried using the DisplayObjectContainer class with the contains() method to no avail.

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ActionScript 3.0 :: Can't Add To Display List From A Class

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ActionScript 1/2 :: Display Graphics In A List?

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The documentation for the List component at[URL].. states "A list can also display graphics, including other components," but nowhere can I find an example of HOW to make this happen.  Can anyone please point me to a working example, I really need to be able to leverage this functionality, but I cannot for the life of me find anywhere it's being done.

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i have this really basic class and all it does is create a button...i have another class called main where i want to put the button on the stage...problem is it all compiles but can't get the button to display..

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[Code].....

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Actionscript 3 :: Way To Keep An Object Always At The Top Of The Display List?

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Is there a way to make a display object always be at the top of the display list?For example, I know you can set the childIndex, i.e:setChildIndex(myDisplayObject, numChildren-1);But is there a way that an object has sensed that something else has been added to the display list and restack themselves accordingly?

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ActionScript 3.0 :: Trying To Understand The Display List

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Is addChild for "maskContainer" necessary in the following scenario?

[Code]...

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ActionScript 3.0 :: Add To A Display List That's Already Has Items On It?

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How do i add to a display list thats already has items on it?

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ActionScript Code:
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[Code].....

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ActionScript 3.0 :: Getting A Tooltip To The Top Of The Display List?

Jun 12, 2009

Ok so my document class loads pictures and adds them every so interval once they're done loading. So when the next picture loads, it will be higher on the display list than the picture previous to it(on the left). So if a child(a tooltip) of the previous picture(on the left) appears over the picture to the right, the tooltip will always appear underneath that following picture, since the tooltip is a child of the previous picture.how do i get it to appear above everything? (addChildAt won't work) . i need a quick fix, is there a way to get my document class to add that tooltip ?

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ActionScript 3.0 :: Managing Display List?

Sep 10, 2009

In my project I have 3 types of elements that spawn at different times. 1. When I hold the mousebutton down object 1 appears. 2. When I release the mousebutton, object 1 disappears and object 2 spawns3. At regular time intervals yet another object spawns, object 3.These objects might (or will rather) touch eachother at some point. And what I want is this:Object 1 to be under object 3 and object 2Object 3 to be under object 2

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ActionScript 3.0 :: Display List - How To Access It

Oct 25, 2009

Is the display-list an actual list? Can I access it with code ? (not confused with accessing objects in the display list). Is there only one or, if I load an external swf do they both have separate display lists?

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ActionScript 3.0 :: Display List And Organizing Classes

Mar 6, 2010

I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way. I've worked out the hierarchy of my classes, in terms of where they are being added (I think). I've added a screenshot of the hierarchy.

Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right? Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?

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ActionScript 3.0 :: Remove Sprite From Display List

Apr 30, 2009

I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)

[Code]...

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