ActionScript 3.0 :: Unable To Draw Line - No Errors Shown
Mar 29, 2012
Why this isn't drawing a line? The code is in frame 1 by itself, and I'm not getting any errors.
var brownLineDraw:Shape = new Shape();
brownLineDraw.graphics.lineStyle(12, 0x352000, 1);
brownLineDraw.graphics.moveTo(100, 100);
brownLineDraw.graphics.lineTo(200, 200);
Trying to use embedded fonts but can't get the code below to work. Where's my error? thumbTitleFormat=new TextFormat(); thumbTitleFormat.font="exportedArialFont"; thumbTitleFormat.align="center"; thumbTitleFormat.size=10; thumbTitleFormat.color=0xFF0000; createTextField("thumbTitle_txt",13,0,0,0,0); thumbTitle_txt.setNewTextFormat(thumbTitleFormat); thumbTitle_txt.autosize="center"; thumbTitle_txt.embedFonts=true; thumbTitle_txt.text="text";
I have a XML document which is the data that my DataGrid displays.I want to have the data that comes in from my XML and displayed in my DataGrid to have a forced Line Breaks in it.[code]....
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
I have been trying to get my live feed up and running for friends but they are unale to view it. I have FMS 4 with FMLE 3.2 on Win7. Under the fms url i have 'rtmp://localhost/live' and Stream name is 'livestream' I can view the stream just fine from my computer on which i am running both FMS and FMLE. but when i put the html file on my website, my friends just see the empty swfplayer. You can view it at[URL]. I was trying to figure out what the problem was so i copied the swf code 6 times with different settings but nothing worked. on my computer, only the first swf player works and im guessing that is because its localhost.
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
When attempting to take a screen capture using BitmapData.draw() on a Canvas containing a Video Component of an incoming stream, here is the error I encounter:
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
How do I draw a line across the USA starting in San Francisco in frame 1, moving through Kansas City in frame 5, and then extending to New York in frame 10. By frame 10 I'd like to see the whole line, representing the whole journey I took in my car over summer vacation.
I can make a "dot" do this in flash (ie without leaving a line trailing behind it) but I don't know how to make the line "grow" across the USA over time.
What's the simplest way to see where warnings and errors come from, on vizzy?
Here's a few instances I see on my mac. Quite different from the screenshots we can see on its wiki:
Warning: 'flash' has no property 'prototype' Warning: 'StageVideo' has no property 'prototype' Warning: 'AsBroadcaster' has no property 'addListener' Warning: 'AsBroadcaster' has no property 'removeListener' Warning: 'flash' has no property 'prototype'
[Code]...
I can now see VizzyTrace.swc is required for many vizzy functionality. But even after considering all that (and enabling debug flag on the FLA, replacing trace for trc, setting up the "extra options" and adding the SWC) I still see nothing.
Now every trc line is prepended with an almost useless (I can control traces just all right and easily induce where they came from) file name and line number under Flash Professional's own output when I "Test Movie" but not even then will Vizzy show those lines. Not to say after the SWF is compiled and I'm tracing on the browser.
I have firefox 3.6.15 with flash debug version 10.3. whenever an error occurs a popups comes up with the error and a stack trace but it does not line numbers of each leaf in the stack trace which makes it more difficult to debug. how to configure it to actually show line numbers ?
I think it may relate to how I compile my flash application. (i think!) i use eclipse FDT 4.2 to compile and i added the following compiler flags: -debug=true -compiler.verbose-stacktraces i think these parameters should be enough but I may be wrong.
I'm not able di draw a pie chart dynamically.I have the Layer1 with a F3DPieChart, 4 input text and a button, I put 4 numer in the 4 inputtext (sum total = 100) and when I press the button I would like to see pie Chart to appear with 4 slices that rappresented my 4 numbers.unfortunately it doesn't happen.This is the code on layer1:
[QUOTE] var buttonListener = new Object(); buttonListener.click = function() { var val;[code].....
I'm making an interactive website using ActionScript 3 and no matter what I try and do I keep getting the following error messages:
Characters, Layer 'actions', Frame 2, Line 5 1021: Duplicate function definition.
Characters, Layer 'actions', Frame 2, Line 12 1021: Duplicate function definition .Characters, Layer 'actions', Frame 2, Line 19 1021: Duplicate function definition.
I don't really understand what I'm doing wrong because it says "duplicate function" yet they aren't the same functions. Here is the ActionScript I've used for the first page:
What is the simplest way to draw a 3d line? E.g. I want a vector from (0,0,0) to (50, 100, 50).Do I have to do it the old school way with maths or is there some new 3d drawing API? (I heard f10 had lots of new 3d stuff...)
I'm making a fishing flash game where you drop your hook off a boat and i want to draw a white line from the boat to the hook and the hook can move up and down so i want it to stay with the hook
make two movable buttons connected with a line. When changing position of any button you'll change look of the line of course I know how to draw a line but after MOUSE_DOWN, and I don't know how to remove an old one line, and how make this line t be shown all the time?
My code btn2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler3);btn2.addEventListener(MouseEvent.MOUSE_UP,
i need to draw a line at runtime, and i found this "myShape.graphics.moveTo(100, 100); myShape.graphics.lineTo(200, 200);" but don't know for sure how to declare myShape, i think it needs 2 lines to declare it properly, right?
If I use the Pen tool and attempt to draw a line within a symbol, the anchor point on the other end of the line moves [out of my control] to the right. I'm not sure whether this is a bug or a feature, but I'm leaning towards the former; either way
I've got a simple flash file where I randomly place dots on the stage. I've used the lineTo() command to draw lines between the dots. Eventually I would like to place the dots in 3d space and draw lines between them then rotate the movie clip so you're looking around it. Is there anyway to draw a line in 3d space? either using lineTo() or another function?
I'm trying to draw a line that just keeps moving using just AS3. Like when a heart beat monitor flat lines. The reason is I'm adding this to arduino project so when you breath into an alcohol sensor the line will move up if you have been drinking. I just want to be put on the right path.