ActionScript 3.0 :: WMV To FLV Without Quality Loss?
Jan 28, 2009is there anyway to convert a WMV movie to a FLV file with out loosing video quality ?
View 1 Repliesis there anyway to convert a WMV movie to a FLV file with out loosing video quality ?
View 1 RepliesHas anyone noticed how the 3D tween causes a loss in visual quality of the movieclip? For example, if I have text within a movieclip, and then put a 3D tween on that movieclip, the text becomes almost blurry (even when the tween is complete). Then if I take the 3D tween off the movieclip, the text goes back to being perfectly clear. It's not just text though; its any content with a 3D tween on it; text is just the most noticable. Is anyone else dealing with this?
Is there something that I'm missing, like a quality setting on 3D tweens?
P.S. there aren't any blur filters on the movieclip. I checked
i have a mobile application that i am creating in Adobe Flex (Flash Builder 4), and i am trying to create a zoom function. The one i have works, but the point is to be able to more easily read words that are in the image (the images are .jpg files). The images are 2550x3300 originally, but as soon as you zoom, the image quality reduces drastically, and nothing is readable.
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So we're trying to come up with a way to automatically assess the "quality" of streams published to an FMS. So far, I've come down to 3 different statistics:
* Round-trip ping time to client (using the Client.ping() method and Client.getStats().ping_rtt.
* A home-grown jitter calculation that compares the deviation between wallclock and media time for an inbound stream, e.g., I get N+/-M seconds of media over a period of N seconds of wallclock time. How big is M on average? (uses Stream.time and Date.getTime()).
* How much packet loss are we getting?
For this third metric, I have the client sending up period reports containing tuples of <media_time, cum_bytes_sent>, where media_time is provided by NetStream.time and cum_bytes_sent is provided by NetStreamInfo.byteCount. I'm then comparing these samples to a similar set of samples obtained on the server via Stream.time and Client.getStats().bytes_in. Unfortunately, these two data sources do not seem to be measuring exactly the same thing. While they are close to each other, the received bandwidth (e.g., measured by the server) always seems to exceed the sent bandwidth (measured by the client) by a small amount (e.g., 0.5% to 2%) on a clean network.
The goal of this whole exercise is to enable to server to automatically detect when a client is having problems (either network or local CPU). Among other things, this will trigger us to tell the client to try sending a lower-bitrate stream.
So, my questions:
* Is there a method for me to reliably calculate (or obtain) a packet loss factor? With something like RTP, I could simply look for holes in sequence numbers, but I don't see any APIs that would give me that sort of information via FMS (our inbound streams are usually RTMFP).
* If there isn't a way for me to get a clean packet loss factor, is there another quality metric I should be looking at?
In my game I am making, when the character dies, I call a MC with a 1.5 second fade. It goes from alpha 1 to alpha 0 within the 1.5 seconds. It drops the FPS drastically from 40 FPS to average of 15 FPS. what I could use instead, so I don't lose FPS?
View 1 RepliesWhat is the possibility of a singleton reference to be lost. Well I created a swf singletonpara a store containing some sound features of the software that I created and it's one time or another error saying that the reference is null
View 5 RepliesI'm trying to get a Profit and Loss calculator working in ActionScript 2.The red text in the yellow highlighted cells is what the user can change. They click a calculate button and the number of total value for lemons * Unit cost is supposed to be updated.[code]When the calculate button is pressed
View 2 RepliesI'm working on a Flash mobile game. If the app loses focus (a call comes in for example) I need the game timer to stop until focus is restored. Here is my current code but I'm getting a "Argument count mismatch error" onDeactivate(). Expected 0, got 1.
Here is the related code, I think:
addEventListener(Event.ACTIVATE, onActivate);
addEventListener(Event.DEACTIVATE,onDeactivate);
public function onActivate():void {
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I'm getting the error when testing in flash and I close the window.
I have 3 .mov files I am trying to import to the stage. Each time I bring them in all goes well. When I test my swf they lose the last 25%~ of the audio no matter what codec I use audiobitrate etc.
View 1 RepliesWe have implement a DVR solution, but a problem remain how can I split DVR f4v file without loss clients from broadcast?
It's possible to split file if reach a limit such as 40Gb and create a new file without cuts in broadcast?
I opened up a file that was created in cs3 flash with cs5 flash and we have some text that is bold in our actionscript code. now when i load that file with cs5 the bold text drop's out of bold and is just plain text. Does anyone know if there is a quick fix for this because what was there before the <b></b> is not working now.
View 1 RepliesIt seems to mee that my app eats too much memory. Is there a way to control memory usage in flash? Amount of movie clips in memory? amount of textfields?
View 3 RepliesI am using LoaderMax to load an external PNG and display it in many places so I use the following code to duplicate the image:
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How I can calculate packet loss from Flex.
View 1 RepliesHow I can calculate packet loss from Flex.
View 1 RepliesI have a pic that I want to use a simple motion tween for where I scale the pic and move it slightly. My problem is that scaling the pic inside of flash makes the resolution of my pic very crappy. Is there any way to use a motion tween and scale my pic without losing the resolution and without having to import the pic frame by frame from photoshop?
View 1 RepliesI tried to write a function that inserts values into a Vector. After writing my first function, I started to notice some strange results. Sometimes, the Vector appeared to lose values for no reason. My original code looked like this:
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I'm using Flash CS4. Everything functions as it should when CS4 previews the swf after compiling it. However, after embedding the flash item in a webpage, if the textArea loses focus within the flash piece, the textarea's built-in UIscrollbar resets to the very top. Here's the kicker: if I add a FOCUS_OUT event listener to the textArea to store the current scrollbar value, I find that the scrollbar value has been reset to minimum even before the FOCUS_OUT event is triggered! WTF? I think this is occurring because the textArea's htmlText propery is dynamically populated. Adobe AIR has advanced methods for handing HTML, but not simple AS3, oh no. How obnoxious. What can be done?
View 1 RepliesWhen publishing a project from Camtasia Studio 7, the params list includes a setting for quality. But instead of the usual "high" value, it sets it to "best". I Google'd and searched these forums but had no luck finding any definitive explanation if these two settings are equivalent. Can anybody enlighten? This topic also spurred another question, does the quality default to the highest value if the parameter value is invalid?
View 2 RepliesI have a website that is all flash. I have a main file that loads in the nav and then the nav loads in the designated .swf file for each section. So there are several sections(.swf's) with lots of text taken from a database and inserted into the swf file from
an XML file. If I click in between sections, and go back to the original section of text the formatting is lost. This is only in Internet Explorer 7- this does not happen in Firefox or on the Mac.
Does any one have a idea about how to do a packet loss test like in ping test from flash technologies (Flash or Flex)?
View 1 RepliesIsn't there some way to make it generate a palette from common colors? Just look at the horrible noise in there.In fact, it does this to solid colors too. Any color not on some specified palette will be pixel-dithered to get the result, and so it's always grainy.
View 1 RepliesMy images look great at 100%, even 150%, when working with them in .fla. When I export to .swf, however, it goes to hell. Are there preferences I'm missing somewhere to rectify this?Attached are the two images, working .fla and the exported .swf.[code]
View 3 RepliesEverything looked fine when previewed in Flash but the quality is terrible in HTML. I'm using jpeg images. I tried boosting the quality up to 100 and it's still bad.. I provided some screenshots. I'm thinking this might be related to dimensions?
View 1 Repliesusing my main swf file, I'd like to load an external swf. I have set the external swf to play in low quality with:_quality = "low";but when I play the main swf, both movie clips seem to inherit the same setting. They both play at the same quality
View 5 RepliesEverytime I export a .gif animation the quality is horrible. As you can see by the picture attached it goes blury and has wierd colours. I have had animations export so bad that you can barely reconize them.
View 10 RepliesThere is no maintainAspectRation property for video object.Then how to improve the quality of video when even we resize the video dynamically.It has to maintain good quality.How to achieve this.
View 7 RepliesI have a dinamic gallery loaded from a xml file, but the quality of the images (jpg) in flash is very low. Is there a solution to this problem?
View 11 RepliesI am designing my whole app in photoshop and currently in the process of moving all of the images to flash to add interactivity. The promblem is, when we put the app on the iphone the quality of the graphic is lowered for some reason. When I am building in photoshop my settings: 640px by 960px 72 ppi Saving out as a .jpg When I send the jpg as a picture to my iphone 4 and view it in my "Photos" app, it looks great, but on the test app it loses quality. Does anyone have anyone have any idea whats going on here?
View 16 RepliesI should note they are all embedding the desired fonts. But when displaying my flash movie in low quality my text fields no longer appear... changing back to high quality the text fields appear fine.Is there a way to ensure the textfields will appear even at low quality? And what is the reason for them no longer rendering at low quality?
View 1 Replies