This is showing up in my logs, and i have no idea what is causing it and can't find any more Dropping application (stream_app/_definst_) message. Clients not allowed to broadcast message. It doesn't happen very often, about once every 1 to 2 days.
I opened up a file that was created in cs3 flash with cs5 flash and we have some text that is bold in our actionscript code. now when i load that file with cs5 the bold text drop's out of bold and is just plain text. Does anyone know if there is a quick fix for this because what was there before the <b></b> is not working now.
I want to do is to Store a list of, say, clients, with various children in an external XML file. It looks like this:
Code: <?xml version="1.0" encoding="ISO-8859-1"?> <mycClients> <client>this is the name of the client</client> <descrip> this is the description of the client</descrip> <clientProjects> [Code] .....
Anyway...when the user clicks a BUTTON (not a dynamic button, but one I place on the stage) I want to load all the client's projects. When the user clicks another button, I wan tto load all of the client's friends. When the user clicks a third button, I want to load the description of the client. Into a SIMPLE text box. Just a regular old dynamic text box which I have placed on the stage myself. When a new button is clicked, the previous data is replaced with the new data.
Code: clientArray= new Array(); projectArray = new Array (); descriptArray = new Array (); var clientXML:XML = new XML(); objL.ignoreWhite = true; objXML.onLoad=loadXML; [Code] ..... I just want to keep this all as simple as possible so that I can learn to do it right.
Hey flash gurus. I did a search and while I feel certain this has been covered (and am content to be flamed) I couldn't find the answer here on the boards so here goes...
I fumble/stumbled my way through making a web site for myself and I'm pretty happy with the results. I am sure I did some obscenely newbish things but it works and it looks good enough so I'm fine with it for now except...
It takes a good long time to load the web site which I believe is due to the fact that ALL the pages of the web site are mashed into a single SWF file. I would like - for a number of reasons - to break this into several different pages (not just for size but to make updates less painful).
possible to split up a video file into different parts using the netstream classes? I see youtube do this with large video files, for example, for video named goodvideo, it would stream goodvideo part1,goodvideo part2, goodvideo part3,etc but I'm not sure how to split the video file up.
In my game I am making, when the character dies, I call a MC with a 1.5 second fade. It goes from alpha 1 to alpha 0 within the 1.5 seconds. It drops the FPS drastically from 40 FPS to average of 15 FPS. what I could use instead, so I don't lose FPS?
What is the possibility of a singleton reference to be lost. Well I created a swf singletonpara a store containing some sound features of the software that I created and it's one time or another error saying that the reference is null
I'm trying to get a Profit and Loss calculator working in ActionScript 2.The red text in the yellow highlighted cells is what the user can change. They click a calculate button and the number of total value for lemons * Unit cost is supposed to be updated.[code]When the calculate button is pressed
I'm working on a Flash mobile game. If the app loses focus (a call comes in for example) I need the game timer to stop until focus is restored. Here is my current code but I'm getting a "Argument count mismatch error" onDeactivate(). Expected 0, got 1.
Here is the related code, I think:
addEventListener(Event.ACTIVATE, onActivate); addEventListener(Event.DEACTIVATE,onDeactivate); public function onActivate():void {
[Code].....
I'm getting the error when testing in flash and I close the window.
I have 3 .mov files I am trying to import to the stage. Each time I bring them in all goes well. When I test my swf they lose the last 25%~ of the audio no matter what codec I use audiobitrate etc.
It seems to mee that my app eats too much memory. Is there a way to control memory usage in flash? Amount of movie clips in memory? amount of textfields?
I have a pic that I want to use a simple motion tween for where I scale the pic and move it slightly. My problem is that scaling the pic inside of flash makes the resolution of my pic very crappy. Is there any way to use a motion tween and scale my pic without losing the resolution and without having to import the pic frame by frame from photoshop?
I tried to write a function that inserts values into a Vector. After writing my first function, I started to notice some strange results. Sometimes, the Vector appeared to lose values for no reason. My original code looked like this:
I want to put protection on the server Because anyone can broadcast I want to put security on the broadcast only Not to receive sound and picture When you use any Flash Media Ankodr when the connection request requests a user name and password either, which does not have a user name and password can not broadcast sound and picture
In Actionscript 3, most events use the capture/target/bubble model, which is pretty popular nowadays:
When an event occurs, it moves through the three phases of the event flow: the capture phase, which flows from the top of the display list hierarchy to the node just before the target node; the target phase, which comprises the target node; and the bubbling phase, which flows from the node subsequent to the target node back up the display list hierarchy.
However, some events, such as the Sprite class's enterFrame event, do not capture OR bubble - you must subscribe directly to the target to detect the event. The documentation refers to these as "broadcast events." I assume this is for performance reasons, since these events will be triggered constantly for each sprite on stage and you don't want to have to deal with all that superfluous event propagation.
I want to dispatch my own broadcast events. I know you can prevent an event from bubbling (Event.bubbles = false), but can you get rid of capture as well?
For the Flash application I'm developing, I would like to be able to make custom listeners. I've got a class and want to broadcast an event from within that class. Then I would like to let objects outside of that class listen for these events that the instances of the class will broadcast. First of all, that should be possible right? Then second, how do we do this in Flash? If I try to use broadcastMessage, the compiler complains: There is no method with the name 'broadCastMessage'. The problem is that I would like to let my class broadcast an event, not an object I create at runtime like in the examples.
Has anyone noticed how the 3D tween causes a loss in visual quality of the movieclip? For example, if I have text within a movieclip, and then put a 3D tween on that movieclip, the text becomes almost blurry (even when the tween is complete). Then if I take the 3D tween off the movieclip, the text goes back to being perfectly clear. It's not just text though; its any content with a 3D tween on it; text is just the most noticable. Is anyone else dealing with this?
Is there something that I'm missing, like a quality setting on 3D tweens?
P.S. there aren't any blur filters on the movieclip. I checked
I have a task before me that I have not spent any time researching in the past because I never thought I would have to do it... I need some specific advice from some of you gurus out there.I need to set up a training facility in which we film a teacher in HD and broadcast it live across the internet to 30 locations around town. I also need to have a live chat going with the video in which any of the viewers can ask a question to the teacher and he/she can answer it in the lecture being given.
The 30 locations that the viewers will be at will be a board room setting with an HDTV on the wall , and maybe a wireless keyboard and mouse that they can share to chat with the teacher.I know I can quickly figure out all of the video stuff, like lighting and cameras. I really need advice on all of the technical stuff that it takes for the live broadcast on the internet.
I imagine that I will choose a content delivery network, but which one? I imagine that I will use Flash Media Server, but which version? Do I need a real time transoding device to feed the analog HD video signals to to feed it to the computer? The company has T1, is it fast enough on the uploading to get what we need done?
I've successfully set up a media server and a live broadcast today. I embedded the swf file into my website and my friends are able to see my broadcast. But my broadcast is only 10M. And the streaming bit rate is 1700. So once the audience is bigger than 6, the broadcast starts to slow down. I've seen on the website that peer-based networking technology can significantly reduce the bandwidth for a single stream, so that the audience can be expanded. Is there any tutorial describing how to implement this? BTW, is there any free VOD/LIVE template available on the net? I would like to encorporate a vod system on my website.
I am new in action script. I want to develop a application through that i am going to broadcast a video. It will be done by stored file. I have installed the FMS for this purpose but don't know how to configure it. Please help me to implement the video player.
i have a mobile application that i am creating in Adobe Flex (Flash Builder 4), and i am trying to create a zoom function. The one i have works, but the point is to be able to more easily read words that are in the image (the images are .jpg files). The images are 2550x3300 originally, but as soon as you zoom, the image quality reduces drastically, and nothing is readable.
I am trying to broadcast live video using a webcam. I am using the developer version of FMS3.0. Actually i have a working code of webcam broadcasting, which i used before. But now i am using a free version of FMS3.0. When i tried to connect, the following error is showing: