I am trying to add a child in a movie clip and perform basic operations on the child but I cannot get access to the child.
It loads the child to the movieclip "FLine1MC" but it says FLine1MC.ClipArt1 does not exist when I try to change the x location.
function AddArt1(evt:MouseEvent): void { var ClipArt1Request:URLRequest = new URLRequest("images/mypic.gif"); var ClipArt1:Loader = new Loader(); ClipArt1.load(ClipArt1Request); FLine1MC.addChild(ClipArt1); FLine1MC.ClipArt1.x = 550; } Anybody know what's my error?
By that token, is there a way we can check the exact path of an object?
I am developing a shopping cart for my web store. What I am trying to do is initially a store front is rendered where a user selects the products and adds them to a shopping cart. The "cart" is a vector that holds all of the products selected. The user is then sent to a review page where he/she can review their order. It is then communicated to a PHP page for the final checkout and what not.[code]...
This is probably super simple, but for me.. not!I am loading external swf into my main swf.How do I access a movieclip within a child. This is my code:
function loadFolio (event:MouseEvent) :void{ var request:URLRequest = new URLRequest("folio.swf"); contentLoad.load(request);
i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA
For ex:-
mcA = 300x300 mcB = 400x400
then only 300x300 of mcB movieclip is visible and rest of the part is hidden.
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
I'm trying to access a parent movieClip from the child movieClip
Here's what I want to do,
I've got a movieClip named wrong_mc, which plays for a couple of frames and on the last frame, its got a close button "close_btn" inside of it, now I wanna write the code such that when close_btn is played the movieClip "wrong_mc" should go and stop at frame1, I'm just not able to access this movieClip from the button.
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats); function itemStats(e:Event):void { root.statusWindow.text = itemName+" "+itemProps; }
I'm making a fighting game and so far all the controls are good, characters can walk, run attack etc. My problem: The character is a MovieClip, Guy, and is exported to a class Guy. In Guy.as I have a boolean "hitting" which is set to default "false". If the Guy object hitTests an enemy while "hitting" is true, the enemy will take tamage.
In the Guy MovieClip there are about 7 frames, each with its own animation. 3 of those frames are attacking animations in form of MovieClips, i.e, if we click them we get another set of frames. Say one of the attack MovieClips has 10 frames in it, frame 7 of 10 is where the punch actually lands, this is when I want the enemy to take damage, not before (while the character is still moving his hand forward). Seeing as this frame is inside a MovieClip which is inside another MovieClip(Guy), is there a way to access the property "hitting" with this inner frame?
I want to access the properties of movieclips inside a movieclip.
Below is a code of how the Parent mc is created. It's looped because it's gets it data from XML. So there is not one parent movieclip but a number of parent movieclips depending on how many items the XML contains:
Code:
function doComplete(e:Event):void { //create a new variable to store an instance of the XML class. We pass through the data from the XML file. var xml:XML = new XML(e.target.data);
The issue I am having is that I have no idea how to access the Children of another MovieClip. I have 2 MovieClip's, storeFront, at frame 25, and reviewPage, at frame 60. storeFront contains a vector, cart, and I need to access it from reviewPage.
I have tried...
var appRoot:MovieClip = parent as MovieClip; buff = appRoot.getChildAt(30); review = buff.cart;
I have a movieclip that will load an external picture from a given path, it works fine if I hardcode the picture path. In the scene I added this moveclip at runtime, but now I have problem to pass in the a string path value to the movieclip so that in can load a correct picture.
Does anyone know the actionscript 3.0 parameters in removing the child within a movieclip? This is my scenario:
1. I have two (2) languages which play on the main timeline. Each languages are movieclips.
2. I have a movieclip which has buttons. These buttons are added dynamically using "stage.addChild(main_menu)"
3. I have a go back button together with the main timeline. How can remove a child on a timeline? For example when I choose the language A: it will play through by a movieclip and the buttons will be added dynamically [the dynamically added buttons are inside this movieclip; also the AS3 is inside that movieclip]. I wanted to remove the added child when the go back button is pressed and return to certain frame on the main timeline. The go back button is not included in the said movieclip--it is within the same timeline of languages and I wanted the script to be on the main timeline.
In my document class I have assigned the root of fla to theRoot movieclip as theRoot = MovieClip(this.root); And as my program proceeds I have added several childs to theRoot. Now at the end of my program I need to delete all the childs of theRoot. So,how can I do this without individually deleting single childs.
First post here. I have a list of images preloaded through an XML file, and in order to store them in my animation, I had to load each of them into a separate MovieClip. Now I want to pick one of them at random, show it onscreen, remove it and show another one, etc. In order to do that, I created an empty MovieClip on the stage and moved it around, giving it the animation I wanted, and now I was wondering how to "attach" one of the image-containing-MovieClips to it, so that it moves along with it.
None of the methods that I've seen in AS 2.0 seem to work. Normally I'd use attachMovie(), but I understand that it only works with MovieClips that are in the Library, while mine are dynamically created from the preloaded images.
I'm having a problem with a Class (extends MovieClip) that is a member variable of another Class (also extends MovieClip). When I add the child Class to the parent Class, it doesn't display when the parent is added to stage's display list. It will display if added to the stage itself, but that negates it being a member variable in the first place. I need that for what I'm doing, as having it all encapsulated is important. Is there something I'm doing wrong in initialization that could be causing it to not display? I'm using CS4 Pro with Flash 10, by the by.