How do I go about having buttons display in an external flv file? I know I can establish event cue points with Adobe media encoder. I want the the buttons and graphics to appear and stay on the screen, even though the external flv loops.
I am using the following AC3 to call a new frame when a button is down. All my instances are named as listed and I double checked that. All the buttons are on different frames. When I just use one it will work, but when I add the others I get the Output Error: TypeError: Error #1009: Cannot access a property or method of a null object reference.at final_project_fla::MainTimeline/frame1() It will allow me to move to frame 5 and 6, but not 7 & 8.[code]
I'm trying to figure out if it's possible to run multiple buttons using a single addEventListener so that I don't have to create extra code. For example, in the code below I have my instance name "btnCA" which is on my movie clip. It works great and there are no issues with this code, but I need to add more buttons. Does that mean I have to copy and paste this code for each button or is there a way to add multiple instances to an event listener?
Sample code: buttonMode = true;useHandCursor = true; var rewind:Boolean =
I have two buttons each in its own sprite now I want to listen for mouse overmout and click event on both. In a way that if you roll over button1 its color changes but at the same time button2 color changes as well.
To be more specific lets suppose I have a graphic button like map picutre for a country like UK and then I have text button for UK as well. What I want now is that when user either scrolls over UK map the map button color changes but at the same time the color for UL text button changes as well. same goes for click and out events for the two.
]I am trying to create a swipe event where it will filter through 20 pictures but displays only 4, covering the rest up with masks. Also these pictures need to be able to be clicked on as well something like thisif i were to swipe up
I have two buttons each in its own sprite now I want to listen for mouse overmout and click event on both. In a way that if you roll over button1 its color changes but at the same time button2 color changes as well.
To be more specific lets suppose I have a graphic button like map picutre for a country like UK and then I have text button for UK as well. What I want now is that when user either scrolls over UK map the map button color changes but at the same time the color for UL text button changes as well. same goes for click and out events for the two.
I want to setup an event listener on buttons that are on two different frames of "TabContent" (tabs) on my page. I can set up the event listener on the first tab without any issues, but how can I locate the second frame to add an event listener there at the same time?
I have two buttons that listeners for the same event that have identical instance names?For example, I have two buttons which have the same instance name: imageOne.Can those identical buttons listen for the same event? I tried, but only one button responds to the event listener .why do I need two buttons with the same instance name that listens for the same event?because I have a looping scrolling panel of thumbnails, and when you have scrolling panels, we all have duplicate panels inside for looping purposes...so since I have to have two identical panels grouped together to do the loop, I have multiple buttons with the same instance name.and these buttons listen for events...now of course I can rename the other half of the identical buttons with different instance nams, but a problem arises when i want to use an if statement to check to see if that image is already loaded.for example, say I image1 is already loaded, and someone clicks identical thumbnail that has a different instance name, ti would be too complex to write an if statemen to determine whats loaded.
Iīd like to know if itīs necessary to remove event listeners from buttons. I know it's good practice to remove event listeners when its use is over. But itīs necessary to remove event listeners for buttons as well?
I want to say that everything I code and work with is created through a main class and added to the stage through actionscript, the stage is completely empty before running.I've got a button in my library, and I create 8 of them and add them to the stage. I also add them to an aaray which i then compare in a for loop to add an event listener to them. I do it this way because they all run the same function. Each of the 8 buttons has a variable which is unique to that specific instance which I will use to do execute different sections of the function that gets called when I click one of the buttons.[code]
I am trying to assign events to a bunch of buttons at once. To test out to see if my theory works i tried this code with 3 buttons on the stage named test1, test2, ect.
"allows child clips to receive events despite the fact that a parent might make use of them as well, something not possible with the normal convention of handling button events where no child movie clip ever receives button events if a parent has any button event handlers defined for it." how to attach an event to an mc called "child_next" within "parent1".
Code: import com.senocular.events.* function handleEventMethod(eventObject:ButtonEvent):Void { // trace event if (eventObject.type != "onMouseWithin") trace(eventObject.type +"("+this+")");
i have a rookie question to ask and it's how to assign the same event listeners to multiple buttons in as3 instead of having to write out the same code over and over again like so...
I am trying to assign events to a bunch of buttons at once. To test out to see if my theory works i tried this code with 3 buttons on the stage named test1, test2, ect.
Code: var e=0 while(e!=4){ _level0["test"+e].onRelease = function() {
[code]....
they each trace something, but its the same thing?! tester4<<<
I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.
In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.
way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?
when i run this code.. all is good and everything is read from the file trees.txt
var myLoader:URLLoader = new URLLoader() myLoader.dataFormat = URLLoaderDataFormat.VARIABLES myLoader.load(new URLRequest("trees.txt")) myLoader.addEventListener(Event.COMPLETE, onDataLoad)
[code]...
now what i am trying to do, and i am almost certain i am going the wrong way with this, is to add on rollover a button that corrosponds to the text the text will change color from black to red. meaning... if i rollover button_0 the text of tcname_0 with change to red , and if i rollover button_1 text in tcname_1 would change.. and so on. so here is what i did:
var myLoader:URLLoader = new URLLoader() myLoader.dataFormat = URLLoaderDataFormat.VARIABLES myLoader.load(new URLRequest("trees.txt"))
[code]...
2- if the loop works and doesnt break, i still have a problem of how to exactly pass the name of the text field that should be changed. right now i am hard coding it as tcname_2 to see if this even works but i would like it to somehow pass the button_x (x being the number) and use that x to change the corrosponding text i.e (tcname_x) .. is this even doable?
Basically i am loading a series of URLs in from an XML file and i want to assign them to each button on stage (the number of buttons on stage and the number of URLs in the XML doc will match). They will correspond, so myButton1 will go to the first URL in the XML file and so on. I also want to declare button mode true on all the buttons on stage (they are actually movie clips) but i just don't know the syntax of how to do it in a for loop without writing the whole thing out in a really long winded way.Here is my code:
I have 22 buttons (each named buttoni where i is a number between 0-21...e.g. button0, button1, button2) that I've created and artfully arranged on the stage in my .fla file. The document class for the .fla file is People.as, and in People I'd like to give each button a rollover and click event listener, but I can't figure out how to refer to them using a loop.
Here's my code, which obviously doesn't work:
ActionScript Code: private function initButtons() : void { for (var i:int = 0; i<numSquares; i++) { var thisButton : String = "button" + i;
I was wondering if I had say 10 buttons and I wanted to add them to one event listener, is there a way to set up an array and attach them all to one event listener to cut down on code?
I've been lookign around for this but cant seem to find how to do it. How do you make a array of buttons then call it in a event listener? The idea is that I don't have to creat code for each button. it can just run it over for each button.
Smarter than I Fellows:I've uploaded a source .fla for my project: [URL]I'm trying to get out of timeline based animation and start using AS.... I've been watching adobe tv and reading, reading. I can look at AS and understand it, but am far from knowing where to start when building something.Here for example I simply want my previous and next buttons to display hidden at the beginning of the movie and then show when the user mouses over the stage.
Of course they should also on click let us navigate from slide to slide and the slides will transition in and out on X axis with nice easing and a blur (i'm trying to mimic the action found at FontExplorerX [URL]. Right now, I'm just tying to get my buttons to not appear until mouseover (maybe they should appear on load and disappear after a delay and then reappear on mouseover - the mouseover trigger would be the whole stage for both buttons, not just the specific area).
The fastforward and rewind buttons on the FLV Playback components don't work like normal ones. If you've tried to use them you'll notice that they respond to a click event rather than a mouse_down event.
By taking apart one of the skins I've found that the fast forward movie clip is forward_mc.
How do I create an event listener for the buttons inside the FLV Playback Component?
If the instance of my FLV Playback component is called "movie," how do I access it? I've tried this, but it doesn't work:
I'm using Flash Remoting to grab a result set from a SQL Server database. Then, using the total records in the result set, I'm creating the respective number of movie clips on the stage. Each of these movie clips is an instance of the "button_mc" movie clip I have in the library, named "button_0", "button_1", ..."button_n". The library movie clip that I'm using to create the instances contains a standard Flash button.
Anyway, that part is working fine. What I want to do is dynamically generate the onRelease event handler for each of these unique buttons. When I try to do this within the for loop, it sets all the event handlers to the last item in the list. What I want to do with the event handler is change the text of a dynamic text field based on the button name.
e.g. buttonName.onRelease = function() { myDynamicTextField.text = "button_"+i; }
In some ways it makes sense that the event handler is always going to be the last available in the loop, as the handler is called after the loop is completed. However, I'm hoping there's a way to make the handler "stick" after the loop is completed.
I have a movieClip in my library that I am loading into a scrollPane. When I click on the scrollPane I want to know the name of the target I am clicking on. I am trying event.currentTarget but all that I get in the output box is ObjectMovieClip. I want to use one function for all my buttons so when I click on them it loads another movieClip in my library. I realize I could make 3 separate functions, but I'ld like to use just one.
Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:
function rollover (e:EVENT){ myBtn.gotoAndPlay ("in");} myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover); function rollout (e:EVENT){ myBtn.gotoAndPlay ("out");}
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler); private function iconClickHandler(event:MouseEvent):void {
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.