ActionScript 3.0 :: Add Tween To Switch And If Statements?

Mar 10, 2009

In this example, is there anyway to fade in and out 'mcContactAmer' and 'mcY' as well as place them at specific coordinates, other than externally load them as swfs? This is the only thing holding me back from moving forward on this project and my boss would like to move forward,

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ActionScript 3.0 :: Nest Switch Statements Over Each Other?

Feb 1, 2009

I have been seriously investigating on using switch statements in this case to solve my problems, which I seem to see output showing up in clickHandler3 executed properly. However, I don't think scenario_save() has been doing anything, since I could not see the Alert.show statement been disclosed in the switch(pop2), and neither is any of the lines been written like I expected, but I do see the Alert.show in the switch(x) by executing the Alert. I have marked the sections using comments, and I wonder if I am allowed to use nested switch statements over another in Actionscript.

[Code]...

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ActionScript 3.0 :: Using Tweens With Switch And If Statements?

Mar 10, 2009

In this example, is there anyway to fade in and out 'mcContactAmer' and 'mcY' as well as place them at specific coordinates, other than externally load them as swfs? This is the only thing holding me back from moving forward on this project and my boss would like to move forward,This is what my code looks like:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.geom.Point;

[code].....

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ActionScript 3.0 :: Switch Statements - Switching On A Input Textbox

Oct 2, 2009

I have 3 input text boxes and I want to display a different part of an XML file to display (in a different textbox) depending on what input textbox has been selected.
 
I have achieved this by using 3 separate functions and it works fine but I want to use a switch statement within one function to achieve the same result.  So the user will click on a textbox which calls the function and switches depending on the textbox to load the text from an XML file.
 
I don't know if using a switch statment in this way is even possible to do.
 
Code looks like this:
 
var req:URLRequest = new URLRequest("Manual.xml");
var loader:URLLoader = new URLLoader();
var manual:XML;

[Code].....

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Flash :: IDE - Switch And For Statements Doesn't Work Anymore After Autoformat

May 22, 2007

the flash autoformat destroys my code... And i use it all the time .. my switch and for statements doesnt work anymore after autoformat, it adds ';' where it shouldnt..

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ActionScript 2.0 :: Generate Nested Switch Case Statements Via Loop?

Aug 28, 2008

If the subject isn't entirely clear, it's because I'm not sure how to describe what I want to do. What I have currently is a large group of ComboBox components which trigger an event handler, which uses a Switch...Case statement to determine the selection, and then uses another Switch...Case to figure out which ComboBox actually called it so the function called can use the appropriate arguments. The way I have it written has bloated the code, so I'm wondering if there's a shorter way to do this.

[Code]...

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ActionScript 3.0 :: Using The "or" Operator In Switch Statements

Jul 9, 2009

was wondering if there was any way to implement the "||" operator for switch statements.. in the case of an "if" statement, this is how it would be:

[Code]..

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ActionScript 2.0 :: If Statements Within If Statements?

Oct 7, 2004

If they get a question wrong in my quiz ( weakest link) the money clip goes to zero and it goes onto the next question. If they get it right the money clip advances and they go onto the next question. I want to include each time that it should only go onto the next question if all questions have been asked. SO i want an extra if clause in both sections, saying if current question is more than 11 go to '#game over"The questions are saved in the frame of the quiz

_root.qArray = new Array("question: A;B;C;D")
_root.qArray.push("Question?:A;B; C; D")

There are 11 questions.At the moment at the section with choosing answers I have

function selectAnswer(n) {
// correct
if (answers[n] == correctAnswer) {
_root.money.nextFrame();

[code].....

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 3.0 :: Switch / Case And Nested Switch / Case

Oct 30, 2011

What I'm trying to do is create a program that, depending on 2 variables, multiplies another variable by a static number. Heres the code I have so far:

[Code]...

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ActionScript 2.0 :: Can Default From Switch/case Be Used In Another Switch/case

Dec 10, 2003

I want this on an MC:

[AS]
i = 0;
switch(thing){
case 0:

[code]....

Basically what I'm wondering is, will I lose the value of i in the first switch once I'm out of the switch? Can the second switch read the 1st switch?

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ActionScript 3.0 :: Switch/Case And Nested Switch/Case?

Oct 29, 2011

Im trying to create a program that, depending on 2 variables, multiplies another variable by a static number. A friend suggested I use case/switch instead of if/else statements,which is what I was using before.

[Code]...

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IDE :: Use If And Else Statements And Failing?

Apr 15, 2009

I am trying to use if and else statements and failing. I am either completely missing their purpose, or just not writing the correct code. Scenario: I have designed a gallery that consists of animation in movie clips that are placed on the time line. With the if/else statements I need Flash to know what movie clip the user is on, so that the users next action loads the correct movie clip.

[Code]...

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Double Up If Else Statements?

Apr 18, 2009

Is it possible to double up If Else statements? [code]...

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AS2 :: If Statements On Buttons

Sep 14, 2009

how do i create an if statement for some buttons to say something like:

-if button1 is pressed go to frame1
-if button2 is pressed go to frame2 etc.

i know i could use button1.onRelease = function(){blah blah;} but i would like to start using if statements and this is a good place to start i guess

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ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

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ActionScript 2.0 :: Laco Tween Engine Versus Flash Native Tween

Aug 5, 2006

i am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as

[Code]...

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IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

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Flash :: Professional - Make A Motion Tween - Mask Effect And Shape Tween With A Website?

Nov 11, 2011

I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.

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ActionScript 3.0 :: MovieClip Button: Shape Tween Vs Motion Tween

May 1, 2009

my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:

[Code]....

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Professional :: Editing A Shape Tween Nested In A Motion Tween In CS4?

Jan 25, 2010

I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
 
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.

[Code]..

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ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

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ActionScript 3.0 :: Tween Movieclip From Current Position After Previous Tween

Mar 17, 2011

I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween  Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]

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Professional :: Make Motion Tween Stop And Hold At End Of Tween?

Sep 20, 2011

I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
 
How would I make this happen?  Here is the page in question: [URL]...

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ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

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ActionScript 1/2 :: Join Two If Statements Together?

Dec 3, 2006

I want to join two if statements together and I'm unsure of the syntax. This is what I have but it is obviously wrong. if (Key.isDown(Key.RIGHT) or if (moveRight_btn.onPress){

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ActionScript 3.0 :: Cannot Get If Statements To Work

Oct 6, 2009

How to do a rollover button where you rollout and it doesn't another option depending on the current frame. So I decided to open up another actionscript file and do a test so that I knew that I could make an if statement work in a barebone state. And I can't get it to work

First I stated my variable to be 0. I added 3 buttons. Button One makes the variable unit "myVar" to 1 and Button Two makes it 2. And my output button reacts to these variable changes. But it doesn't work.

ActionScript Code:
One_btn.addEventListener(MouseEvent.CLICK, OneV);
Two_btn.addEventListener(MouseEvent.CLICK, TwoV);
Output_btn.addEventListener(MouseEvent.CLICK, OutputV);
var myVar:Number = 0;
function OneV (event:MouseEvent):void {
[Code] .....

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ActionScript 2.0 :: Cannot Retrieve Statements Value

Nov 20, 2009

well after I made all of the conditional statements I came to the conclussion and the annoyance that I cannot retrieve the statements value, I need help:[code]it does not return the value.. why?

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ActionScript 2.0 :: Functions With If Statements?

Mar 3, 2011

I was wondering if anyone would be able to shorten this.All of my attemts at it have resulted in errors/not working.

ActionScript Code:
enemy1.onEnterFrame = function() {
if (this.hitTest(p1)) {

[code].....

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ActionScript 3.0 :: How To Apply The Get / Set Statements

Aug 25, 2009

After searching for how to do this i discovered the Get/Set functions of as.3. The only problem is that i am not experienced enough with this kind of statement to get it working, so i have come here to seek from the wise and masterful members Here is some more info:Inside a fla called "Main" i have 2 MovieClips. The first is called Main and has a class linking to the com/Main.as file which has this code:

Code:
package com{
import flash.display.MovieClip

[code]....

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