ActionScript 3.0 :: Adding Score To A Hittest?
Nov 6, 2009
i have a mc called energybarmc, i have radomly multiplying and falling lightning called Lighten which has children and is getting collected by the character mcMilan when he hits it i wanted the energy bar level to increase by 10 pixels a small x and y co ordinate
this is located after a timerevent function:
if (Lighten.hitTestObject(mcMilan.hit))
{
trace("hit");
removeChild();
.....
how do i implement the score code after the remove child? or do i put it before?
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Sep 26, 2011
Non-programmer here, struggling with having to now (finally) work in AS3.I've looked around, but can't find something similar (or as simple) as my old AS2 scoring - hitTest method was.Problem 1: my converted AS3 game does not hitTest or score.[code]I have a Dynamic text box on the stage named "scorecounter" which is now displaying "0" when the game plays. This is correct.When the gun (mouse) is clicked, we then tell the "hittest1" MC to play, which will detect hits. All Correct.[code]The hittest1 MC plays, and checks if the "cursor" MC was touching the "bug1", and tells it to animate (splat) All bug detections are listed in the hitTest frame - "bug1" through "bug30", ie. the code below x 30. This Fails - maybe because the hitTest MC lists all 30, and not all bugs are visibile at once, some are hidden until required later in the game?[code]Then on the last frame of the "bug1" MC (frame 10), it tells the score to add one. Also Fails - maybe because of errors above, nothing is being processed now.[code]
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Sep 14, 2011
I am working on a project and I cannot get my final code to work correctly. Theoretically, each answer "yes" or "no" gets a score, then those scores are added to take the user to one of three possible outcome pages.[code]
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Jul 31, 2009
I've got some flash 2.0 code that is supposed to add 100 points after a hitTest.
Code:
function onEnterFrame(){
connectA();
var strandID:Number
function connectA(){
for (var i = 0; i < 100; i++) {
if (this.hitTest(_root["A_" + i])) {
this.strandID = i;
_root.total = _root.total + 100;
}}
The problem is that it adds 100 points 70 times per second (the frame rate). It's supposed to add 100 points and stop. Here's a little more info: the hitTest makes two movie clips move across the screen together. Maybe because they're constantly hitting as they move, I don't know.
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Mar 20, 2012
regarding adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.
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Apr 10, 2005
I have a simple money script [for my game] and I want to say, ok when I walk over a coin, I want it to add $5 to the total amount of money, but the problem is, is that my code doesn't work, in the frame actions I have:
Code:
money = 0;
and in the hitTest for the coin I have:
Code:
if (_root.dude.hitTest(_root.coin) {
_root.money +1
}
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Aug 10, 2004
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
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Feb 17, 2004
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
}
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Feb 23, 2011
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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Feb 8, 2010
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
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Feb 25, 2009
i want to make it so when ever the ball hits the edges or the rectangle touches the ball it subtracts 5 points from the score but every second adds 1 point to the score heres the file ball-border-follow.fla
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Oct 13, 2009
so I've made a working score counter and all that working fine, but I cant find a way to make it follow the camera/player without glitching up.
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Mar 11, 2010
I'm having some issues getting my top 5 score board to work.. it's done in AS3 and is saved using a shardObject - the loading/saving aspect works 100%, but the actual scores are getting confused and overwriting each other, EG if you get the top score, it replaces both the 1. and 2.
[Code]...
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Apr 2, 2011
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
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Nov 30, 2008
I'm trying to make an interactive quiz with a few key points:each answer has to add to a score, and the score has to be displayed at the end of the quiz in a dynamic text box.I've coded all the buttons and finished the animations, but I still need to set it up so each correct answer gives the player a point. How would I go about doing this, plus displaying it at the end? I might feel ambitious and try to have two different animations at the end, a "good" ending and a "bad" ending. How do I get the animation to go to a specific frame depending on the players score, depeding if it is above or below a certain number?
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Aug 25, 2011
I am editing a flash game,I want that whenever user press the submit button,his score should be saved in the database at my Server.How i can achieve this task?I had got the variable in which score is stored.I can i send this to my database.
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Oct 18, 2010
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Apr 14, 2011
I'm trying to display a score in CS4 using AS2.0. The score is out of 14, so the display should read "1/14", "2/14" etc. I've got some code that scores correctly, but would like the text box to incorporate the "/14" which is static text. If I sit a static text box next to the dynamic text box, it doesn't align properly. I've anti-aliased the text (Bitstream Vera Sans Bold), but the alignment is still not reliable, even checking type spacing, correct Y position on page etc. The code I have currently is:
var score:Number = 0;
function addScore() {
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[Code]....
In this instance, the "/14" is not displayed when the score is zero, then displays "1/14" when the score is 1, but then displays "a/14" when the score increases.
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Jan 14, 2010
I have a character on the stage in my fla that when hitting a particle created in an a particle.as removes the particle. I have the code for removing the particle and also a score counter that adds one everytime a particle is removed (located in my particle.as). My problem is the score keeps resetting or I get sporadic results (not sure which) for example here I traced the results[code]...
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Jun 6, 2011
I have deleted and earlier post where I think I askd to many qustions at once, so I'm breaking it down and solving one problem at a time.
I need to display the current score in a textField.
I have worked out how to display the initial valu (0), but having problems incrimenting the score.
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Mar 25, 2004
i just wanted to know how to creat a score. for example, i'm creating a brakeout game. and every time the ball hits a brick i want the brick to give you a point like 20 points per brick.if my ball doesnt hit my paddle and hits the ground, can you show me or tell me how i cant take lifes away. maybe 1 life down and you have 2 left?
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Apr 1, 2005
is there a way to set a limit of a score. eg they can have a maximum of 90 (works)but they can only have a minimum of 60 (cant get it to work)
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Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
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Dec 14, 2009
I have a game which I want to add score (if correct +10), (if wrong -10)
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May 7, 2010
I've been making this animation for a Uni project but i've come across some really annoying bugs which are stopping me from getting the top marks and I was hoping someone here could help!
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I wasn't sure where the best place was to upload the .fla so I picked mediafire.so far in my attempts to fix the reset score i've tried adding.[code]
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Oct 18, 2009
Well i have an actionscript that will make my bullet touch the enemy it will go to a different frame alter this so the enemy will dissapear when they touch and also the score goes up by one?
onClipEvent (enterFrame) { if (this.hitTest(_root.Enemy)) { _root.gotoAndPlay(2); }}
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Nov 23, 2010
I have a working quiz but I want to know how to get the score of the number of correct answers the person got but I can't seem to figure out the code for it. This is my code below.
stop();// movie clip waits on buttonsgloss_mc._visible = false;// set the gloss initially to not visiblescore_int = 0;// score on the quiz is initially zero// button functionsq1_btn.onRelease = function() { scoreQuiz_fnc("1");};q2_btn.onRelease = function() { scoreQuiz_fnc("2");};q3_btn.onRelease = function() { scoreQuiz_fnc("3");};q4_btn.onRelease = function() {
[code]....
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Dec 6, 2010
problem is the score board is shown at the beginning if requested and at the end to show your score when the game is finished. The problem I have is refreshing the scores (replacing the current text in the boxes) rather than just adding the text again into the dynamic text boxes..Here is my code :-
var tab = "game1score";// update for each game // game2score, game3score....
var filesend = "receive.php";
var modesend = "post";
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private function onHighScoresButtonClick(event:MouseEvent):void { var receptobjet = variableTransaction(filesend, modesend, tab, false, false); highScoresPage.rejouerButton.visible = false; highScoresPage.blueMan.visible = false; removeChildAt(0); addChildAt(highScoresPage, 0);}[code].....
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Apr 26, 2011
Apparently you can add stroke to text dynamically. Therefore how can I produce a score text with stroke around the numbers. Would I have to create the ten numbers in photoshop or in flash breaking apart and using the ink bottle and simply call them as required. ie: 10 seconds calls in the 1 and the 0 shape mimicking a real timer. Adds more for the cpu to do but looks wonderful. What do angry birds or anything similar do.
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