ActionScript 3.0 :: Calling An External Swf And Going Full Screen
Oct 1, 2009im trying to make a swf where when i click a button it calls an external swf and then goes full screen.
View 6 Repliesim trying to make a swf where when i click a button it calls an external swf and then goes full screen.
View 6 RepliesIs it possible to call full screen video from outside of a movie, like from a link? I have the full screen button on my player, but would also like to have a text link in the body of my html to launch full screen.
View 0 RepliesI have a movieclip, that inside it's timeline I have a function that after loading an image into stage, call a function to fullscreen the stage. When I open my swf file alone, it just do fine but when I open it in html file, it doesn't go fullscreen. (It doesn't relate to allowFullscreen or something like that, cause if move my fullscreen command before loader complete , it goes perfect, but if i use in onComplete event , it doesn't do anything when viewing in html.
Inside my movieclip i have this that doesn't work :
Code:
import flash.events.MouseEvent;
import flash.display.Loader;
import flash.events.Event;
import flash.net.URLRequest;
function func1(evt:MouseEvent)
[Code] .....
All the things goes right. I used the trace command. The FullScreen command doesn't work on Loader Class , Complete Event when displayed in html file
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I wnat to display a FLVPlayback full screen the same as when you click on the Full Screen component button.
function goFullScreen():void {
vidPlayer.enterFullScreenDisplayState();
}
var vidPlayer:FLVPlayback;
[code]....
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
How to target only the video?
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
View 2 Repliesi am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code-----
import flash.display.StageDisplayState;
function goFullScreen():void
{
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
I'm trying to go full screen by using the external interface...
i am able to communicate with the flash via JS but there it doesn't go full screen.
Is there any security issue concerning this?
Right now in my project I have a main SWF that loads an external SWF that contains a youtube chromeless player. My issue right now is that the main+loaded swf are embedded in HTML and there is an effect on the site that moves the flash. I have the video controls in html/javascript but since I can't externally call fullscreen unless its a flash button the controls have a "hole" in the bar to allow a button in flash to poke through for fullscreen. Issue is that when the flash moves, so does the fullscreen button. Basically can a separate embedded flash swf just act as a fullscreen button for another embedded flash object?
View 2 RepliesI'm building a course to be hosted on my LMS and am unsuccessful at resizing my external SWF files in my player.
My Flash HTML output contains:
HTML Code:
<style>
html, body {margin-left:auto; margin-right:auto; height:100%; background-color: #ffffff;}
body {margin:0; padding:0; overflow:hidden;}
[Code]....
When I launch introduction.swf in preview and resize my window, it all works great, but in the HTML page is does not scale the external SWF.
I have messed with various different solutions with now change in results.
I am loading external SWF files into a blank movieclip (content1) Problem is each SWF is different in height.I need to be able to do a full screen scroll but the scroll will only work with the main stage height, Is there any way to make the page scroll to the bottom of each external movieclip? At the moment it either clips off or I have to set the stage height to something like 1200px to scroll through all the text.
View 2 RepliesIm attempting loading external .swf while having it centered OVER a full screen background.everything works in this code I have here, I just cant get the .swf centered, what am I missing?
Code:
import flash.display.*;
import flash.net.URLRequest;
[code].....
I am having a issue when in toggled full screen mode. Any external links are opening behind the browser window.
View 4 Repliescan I make the flash movie full screen (filling entire area of browser window and continue to do so on window resize) AND load an external swf into that movie so that external swf does not get stretched but remains at 100% its default size?
View 1 RepliesI have this code to scale external images to full-screen:
function resize_image(){
pic = big_mc.swfloader;
Stage.align = "TL";
[Code].....
It works fine but I want to change it so the scaling is determined by the browser height, at the moment it scales to the browser width so you lose some of the image height - Also, need to keep the images in proportion
I'm trying to place these external library elements in full screen mode.[code]But I don't know how to make them listen to a stage listener to scale and position relative to the stage size or resize.
View 1 RepliesI've been searching for a way to do this without using html. For some reason i can't have my enter site button load the main movie from the splash page and go full screen at the same time. here is my full screen code: (where do I put my loadMovie script to make both events happen at the same time)
_root.enter_btn.onPress = function(){
if(Stage["displayState"] == "normal"){
Stage["displayState"] = "fullScreen";
[Code].....
My main swf is 960x600 and loads full screen. it is a projector or swf, local. I have the code on frame 1 to ensure full screen and show all:
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.displayState = StageDisplayState.FULL_SCREEN;
Then I load an external swf into a mc, and it goes full screen as expected. BUT the main swf that loaded that external one, at the time of load, suddenly gets scaled back down to its normal size: 960x600, on the top left corner of the Player Window (or the full screen), so somehow at 0,0. Whn I unload the external swf, I can put the code stage.scaleMode = StageScaleMode.SHOW_ALL; to get it back to where it was. But unfortunately I have some buttons from the Main swf that are supposed to be on top of the loaded one, and should stay where they are. But now they all move because of this scaling down.
the mc that is being used as a container for the loaded external swf is an empty mc located at 0,0. The external swf has the same size as the main one: 960x600
I searched and tried things but could not get it to stay in show-all mode when loading this external swf...
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
View 1 RepliesI am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
View 4 RepliesI am working in Flash CS3 and Actionscript 3.0 My application resizes according to browser width and height. If the user first resizes the browser and then loads the flash application, I could not get the full browser width untill the user goes for full screen. Is there any way around, to get the full browser width before the user goes for full screen.
View 1 Repliesi am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
[Code]....
I have an AIR application that will go full screen when the application starts:
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
I have a flash app that contains a lot of data. Part of it has a video. I want to have an option to expand just the video to full screen mode. I have this working now, however it scales it proportionally based on the size of my flash app. Instead of doing that, how can I expand it to be 100% of the screen width?
Code:
function goFullScreen(base):void
{
if (stage.displayState == StageDisplayState.NORMAL)
[Code]....
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
View 2 Replies[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
I encountered on the building of my largest flash project to date. The project is a dvd-based presentation with audio, video and text that's xml driven.The project has been coming along nicely but recently a bug has popped up that I haven't been able to figure out. Here's what's going on:
There are three main sections in the swf, the intro screen, the main screen and the content screen. The swf is set to default to full-screen with the resizing and re-positioning of the elements built into a resize handler. Since each screen has different content, each screen has a different resize handler that is removed when transitioning to the next screen before the resize handler is applied for that screen.
For the first two screens, everything is working fine, but when you get to the content (third) screen (where the xml loads), the entire flash movie darkens, and nothing is clickable. This only occurs when the swf is in its default full-screen mode, if you escape full-screen the screen goes back to normal and the nav is clickable again. Also, if you've escaped full-screen mode before you reach the third screen, it remains normal and clickable.
I initially thought that it might be an issue with the event handler for the fullscreen, but the bug never appeared in previous versions with the same code. So I replaced the fla file with one that was not causing the bug and got a functioning swf out of it, even though it was including the same as3 files that the buggy file was including. I saved that file and sent it to the client, who has been successfully publishing from it without a problem. So I thought, problem solved, just a corrupt fla file. But now, any version of the swf that I publish has the problem, even ones that published fine earlier, and aren't using any of the new code that was being used when the problem started occurring. is it possible that my flash app has gotten corrupted or something? Has anyone ever experienced anything like this before?
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.