ActionScript 3.0 :: Child Clip Does Not Support Property
Jul 9, 2009
I have "myStage" movie clip on my scene1>layer 1>Frame and go is child movieclip of myStage. Default I want to hide "go" movieclip. But my code does not work any more. What was the error on my code.
function getFlashMovieObject(movieName) { debugger; if (navigator.appName.indexOf("Microsoft") != -1) { return window[movieName] } else { return document[movieName] } } function helloJS() { I am calling action script function this way, this is working fine in mozilla but throwing error in IE.
Assuming 3 movieclips A, B, C where they are nested in this manner: A > B > C I'm using the following line MovieClip(parent.parent).support = false; (in C). I'm attempting to change a boolean value in A. This is the error I'm getting: ReferenceError: Error #1056: Cannot create property support on A. at A_fla::anim_content_45/frame60()
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
I'm trying to build a simple HTML to Flash communicator for an uni project, it's working fine in Firefox, but I keep on getting an "Object doesn't support this property or method" error in IE. The line it says the error is having is document.getElementById("flashTest").sendValFromHtml(form.connection.value, form.location.value, form.postcode.value);
I am getting the following error when running an application in debug mode using Flash Builder: Object does not support this property or method (Note that this error message is coming from the browser.) Here is the code where it is occurring:
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?
I have an instance of a simple button on stage and inside it I have a dynamic TextField called text_txt. When creating a textfield variable (in an external class file) and trying to link it to text_txt using dot syntax I have tried the following:
ActionScript Code: public var l1:Textfield; l1 = list.listBtn.text_txt;
For some reason this doesn't work and it outputs the following error: Error #1069: Property text_txt not found on flash.display.SimpleButton and there is no default value It's as if text_txt is being seen as a property and not a child object of listBtn. What is going on here ?
I got an easy problem, when doing a car's game. I cannot remove a Child.The error says the property is undefined.[code]The troublesome line is removeChild(rivaleses).I need to erase that child when something happen in the gameplay ah, function crearID comes from a setInterval.
i need some help to understand how to access a property of a child of a DisplayObject. within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnL"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
how to access a property of a child of a DisplayObject.
within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnLMain"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
var dispObj:DisplayObject = btnL.getChildByName(btnLMain); displayObj.clickNum++;
but then i get the error: 1119: Access of possibly undefined property clickNum through a reference with static type flash.display:DisplayObject.
so then i reviewed documentation and from what i understand i am not able to access the property of the child of the DisplayObject as it is a static property...
so now i am trying to figure out how to access that property in the child Class.
I have make 3 classes objecthandler, box and nav. Nav is child class of objecthandler, I have make an instance of box into objecthandler and now I wanna access property of box through nav. See the code: Objecthandler class package code{ import flash.display.MovieClip import code.box import code.nav [Code] .....
My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.
Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.
Is there anyway I can use this hack without it altering the text?
OR
Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?
Here is a snippet to give an idea of what's happening:
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
I'm using AS 3 in Adobe Flash 9 Public Alpha. I have a MovieClip named "RandImg" in my Library with an associated "RandImg.as" class file. I'm placing this MC on the stage during design time. This MC contains an instance of another MC with with the instance name of "mcDefault". In the constructor of my RandImg.as class file, if I attempt to reference mcDefault, I get the following error when I try to compile: ReferenceError: Error #1056: Cannot create property mcDefault on RandImg. How do I reference this movie clip in AS 3?
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
What is the effective way to dispatch an event to a child movieClip? Bubbles go the wrong way! The parent is dispatching, but the child never hears the event (hmm, seems like real life). [code]...
Is there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
I have a movie clip on stage with several other movie clips inside of it. How do I refer to each child so I might do stuff to it? I have done it once before by name, but I'd rather not rely on names:
private function setUpHotSpots():void { // loop through all the hot spots, hide them, and assign event handlers var i:int; var numberOfHotSpots:int = hotSpots_mc.numChildren;
Is there a way to dynamicially add graphics objects to a display list that a backbound JPG image sits in, and have ScrollPane automaticially manage scroll and clip for the entire set of objects (the base JPG and 3 dynamicially created graphics objects?? I create a ScrollPane (myScroll) and give it a source .jpg file. Then I create some graphics objects (myRec) and add them as children of myscoll,
I have 2 movie clips, let's call them mcParent and mcChild. mcParent is a movie clip on the stage, and mcChild is a movie clip inside mcParent.I want to listen and execute a function (which is defined on the first frame of the stage), when mcChild is clicked. So I add the following script on the 1st frame of the main clip (stage):
Code: mcParent.mcChild.addEventListener(MouseEvent.CLICK, clickChild); function clickChild(e:MouseEvent):void { trace("click"); }
The clickChild function, however, is never called. So for whatever reason I am not receiving the event.
PS: I cannot add the event to mcChild. I know, that would be easy, but I need to have it this way, because when mcChild is clicked, I want to fade out mcParent (the clip that is on the stage).
I am designing a site which has a movieclip, say parent_mc, and inside that movieclip there is a movieclip child_mc which has a 10sec animation. In the document class I have created an instance of parent_mc and added it to the display list [code]...
Now this adds makes the child movie clip play over and over so I want to stop it right at the beginning, and add eventlisteners to play it. But how can I stop it in the beginning?