I have finally figured out how to preload, and gotten my main movie to load an external swf properly. My last hang up, is how to speak to that loaded swf, with a button added above it in the main timeline.So, my button is Nextbtn (added via addChild), and my swf is titled "about_mov.swf", when it is loaded, it goes to frame 10 and stops, what I want to happen, is when you click the NextBtn, that loaded swf advances to frame 11. Just not sure how to reference it properly, and hping i can get a quick solution on it.
I have a flash container that loads other flash files that have been made in Adobe Captivate, (essentially just normal SWF files) and on top of that I have other SWF widget files that I have created as it's children to extend default Captivate functionality. So essentially i have 3 'levels' of loaded SWF's.Container -> Captivate SWF -> WidgetThe problem lies in the middle - I don't know how Captivate is arranging its variables, events and loaded children since I don't have access to it's code. What I want to do, is to get my container SWF communicating with the Widget one and vice versa, but I can't get the hiearchy working... I can send values to the "stage" via the widget, but not vice versa.
So firstly, since I don't have the SWF code -- Is there a way to list all variables inside a child or parent so I can work this out?- Is there a way I can tell when a child or parent is triggering an event? (especially when I don't know the names/functions of the event)- and is there any easier way I could be going about this that i'm not seeing?
I have loaded an AS2 swf inside another AS2 swf using MovieClipLoader. I have no control(cannot edit) over the child swf. Is there a way I can communicate with the child swf from the parent swf. The child swf is not accepting any LocalConnection Objects. Can I call a method in the child swf some other way?
I have a base SWF, and I am loading a another SWF into a movieClip array. I need to communicate from the loaded SWF to the base SWF I tried _root but think this only goes to the root of the loaded movieClip? This is what I tried: on (release) { _root.moveContent(2); }
I'm having problems accessing a function that I loaded from a MC I have in my library. Addchild and all that stuff works, I just can't run the function inside these dynamically added movieclips.[code]But the moment I add .myTest(); to them, the one in button clicked works fine, but the other one fails and causes a compilation error.
A problem that I'm having is that any movie I load into my main swf (regardless if I load it into an empty MC or just a higher level) my mouse still recognizes buttons that are underneath the loaded swf. This can be confusing to the viewer as the pointer turns to essentially an invisible button because you can't see the underlying button. Is there anyway to make the Flash player not recognize buttons underneath loaded SWF's or do I have to turn to invisible upon load?
Also, I'm having trouble getting the loaded swf to communicate with the main movie that loaded it. I think I need to use the parent action but I'm not sure how. I'm trying to use code that is created and contained in the movie that it loaded, is this correct?
I might get a job for a museum which involves triggering various movies / interactions with physical buttons. The details aren't quite clear yet but I thought I should get started with researching hardware options to be prepared. I imagine there will be a physical button to start the presentation, a button to stop it and perhaps a forward / rewind button? Or it could also be 4-5 physical buttons built into the wall next to a screen each of which would launch different movies. Is this something that can be done in flash at all? Are there such buttons out there that can easily be plugged into a computer through USB and then connected to a simple flash movie?
I'm loading movies into my parent movie, and i was wondering if it was possible to communicate between the two - so i could swap out other external SWFs (in the parent) based on input in the loaded movie.I'm still relatively new to Action Script, and have been learning quick, but i have been unsuccessful in my attempts so far.
i am having a problem that has me beating my head against my desk and i cant belive that i dont know the answer.I have a text field within myswf.swf called "score" how do i change the score text field within myswf.swf movie that i load.
i am loading a movie clip with loadMovie(URL...);I have a text field within myswf.swf called "score" how do i change the score text field within myswf.swf movie that i load.
I have a Master.swf which loads in a game, lets call it A.swf. Once the game is finished, Master.swf then loads the home page, lets call it B.swf. I have this working.
I have a progress chart in my home page which tracks the user's progress in the game (like number of successful attempts, number of items collected etc etc). If a user completes the game, and the home page is loaded, then how do I get the newly updated info to display in the home page?
I have a swf in which I load another swf, but when I do so, the buttons to enlarge a picture (large_btn) or to pause (pause_btn) or start (start_btn)the slideshow won't work. When I test the last swf only, everything works normally.
The code is in an AS-file. Here's what I got sof ar: ActionScript Code: //Buttons _root.large_btn.onRelease = function() { var enlarge; var frame = mainloader_mc._currentframe; [Code] .....
I hate doing this, but am not sure what else to do at the moment. The following code is supposed to read the label and url from an xml file and put that info into dynamically-created text boxes on the stage that the user can click on to navigate a website:
Code: #include "mc_tween2.as" var fontAssign:TextFormat = new TextFormat();
i have seen this done where a flash file knows what page it's on by some piece of code on the html page. It could have been php or java i don't know but i would like to know how to do that. That way i create one flash nav bar and it can tell what page it's on so i can make it so you can't click the page your on.Let say i have three pages Home, About us and Contact us and build a flash navigation for it. Some where in the HTML documents there is a code that tells flash what page it is. Flash reads this info and knows "oh i am on the Home page" or "i'm on the Contact us page" and will respond accordingly.
Im working on a project wherein I have the main fla tied to a document class entitled MyContent. The main fla consists of buttons and textfields, etc. External swfs are loaded when the buttons are pressed. My question is what code would I have to include in one of the external swfs to allow it to be able to change the content of one of the textfields, which was assigned dynamically in the MyContent class? The code within the MyContent class consists of a dynamic text field on the stage named longDesc and a string named long1. ex:
Code: longDesc.htmlText=long1; In the external swfs I have images that are enlarged on a click event and would like to be able to have the textfield in the MyContent classed changed as each image is selected through code in the external swf.
I use loadVars to communicate with a .php file. When theflash files is on the same domain url, let'sthe .php file the communication between flash and php works. When Iput the flash file on another domain than the .php file (somethingcommunication process doesn't work anymore
I can successfully call ajax-like functions from my Flash header to update my page. But how can I update the SWF with calls from my page. My page is XHTML. When a link is clicked, I would like the Flash header to move to a specific keyframe.
I seem to be having issues with sendAndLoad() from different scenes.When I load the .swf (ctrl+enter) the communication is fine, when I naviget to scene2, the same code doesn't seem to execute at all...
Code: //--------HERE WE SEND THE DATA--------// var myLv:LoadVars = new LoadVars();
I want to communicate between a embeded swf and the main swf. I want my main swf to tell the embeded swf to do something like gotoandplay(3)Main.swf loads Sub.swf into a empty movie clip called imageArea._mc.Is it possible to have the main swf tell my sub to do something?[code]
I couldn't find out which protocol, whether JSON or XML, to use better when communicating with php server and actionscript 3. The data size sent out from server to as3 could be a bit big so I need to choose depending on which one works faster.
I have added an attachment to this file. What I want to happen is, when I click 'blueBtn' I would like 'pic1' to fade to alpha:0 (using TweenMax)... It seems simple enough but I just cant get it to work.On the Greensock Forum someone gave me this bit of code without any real explanation, how do I put it to use?:[code]
Is there a way or is it possible for twoor more swf files communicating? Example, if I have test1.swf and test.swf, test1.swf can change the variable values in test2.swf or vice versa without reloading. Is this possible? How?
I have a main swf(parent) and a sub swf(child) that I have loaded into the parent swf. I am trying to make a button in the child swf effect the parent swf. I mainly want the child swf to communicate with the parent and tell it to make a movie clip visible and start to play.
I want to load in a new _level *.swf. This new level contains a button which will have a stop command, which I want to work with an MC in the _root *.swf level.
I need to connect to a web service and call back xml data and all I get so far is undefined
My code looks like the following:
Code: import mx.services.WebService; blackBox_mc._visible = false; myWebService = new WebService("http://link_to_webservice");
[Code]....
Is there anything wrong with my web services call? At the moment when it connects I just want a box to turn on and then later on find a way of splitting up the xml data and producing results.
I'm trying to call a function from a class that I've instantiated on the main timeline from another class that I've also instantiated on the timeline.The function I'm trying to call adds a line to a string that acts as a game terminal so that even if the game glitches for someone without the source code, it would be possible to read the variable changes and functions called. (it also doubles up as an input for unlocking characters and levels that are otherwise hidden)Main Timeline:
Code: import britland.Character; import game.terminal; var GameTerm=new Terminal();[code]....
I've tried both "flash.display.DisplayObject.stage" and "this.parent.parent" here after discovered that "_root" has been removed and "root" doesn't work in the same way.
Can I have an instance of one class call a function in the instance of another class if the first class was instantiated in the second class? Essentially this:
Code: //Class 1 public class main { var helper:Helper;
[code]...
All I can think of is have both main and Helper extend displayObject,do addChild() and use parent/child to communicate between the two. This seems superfluous though. Or I suppose it could also be possible to call a static function, but that seems too limiting.