ActionScript 3.0 :: Controling The Turn Of Action?
Dec 30, 2008
controling the turn of action.
Example: i moved an object a certain distance. once it reaches a distance then it stops.i want to have a button; when you press will allow you to move the object again for the same distance.(what is code to do mthat).....then will need press button to allow it to move again.
I am using flash professional for take photo from webcam. My requirement is that I want to start camera and after 2 sec it will take photo and turn off the camera.
I did that and its working good in all browser except IE. Actually, I am display:none that flash object after photo take, and it will automatically turn off camera in browser except IE.
If I display:none camera flash object, it will not turn off my webcam.
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
I'm trying to build a site where all the pages are full browser and maintain aspect ratio. I would like to control the resizing from the menu page.The resizing works fine from the page that's being resized but when I try to let the parent swf do that it has issues. Here's what the home page looks like with the controls built in URL...This example is the site it has a menu page that I open the others from I remove the resizing code from the home page and try to resize from menu.swf.[code]
I have a site that presently has a preloader @ the beggining but takes too long to load everything. The main section has a sliding menu that triggers various movies containing photos and animations I have decided to extract all of the project items as SWF files and call them when required.The challenge I now have is that previously when an item was selected from from the menu it would send the play head to a new frame that had the the movieclip; this movie had an instance name which enabled me to use the 'close' button embedded in it and send the play head back to the sliding gliding menu.[code]
I have main swf that uses DocumentClass to which I loadanother swf that uses its own class.In main movie there are coupleof buttons that I want to use to load different xml files forexternal swf. When I tried a few suggestions from this forum I got thiserror:
Error #1034: Type Coercion failed: cannot convert Classes::SlideShow@3a49f239 to flash.display.MovieClip. at Classes::DocumentClass2/onTravelClick()
I am working on building an accordion style menu using Tweener. I have 3 movieClips on my stage, I can add a tween to each but I need a little help getting the menu items to end in the correct position. In my code below this line tells the movieClip to move to a position of y=25. Tweener. add Tween(mc,{y:25, time:1});I changed mc to box1 and box2 which makes evey thing move when I click, but how do I set up my function so I can click box1 and it will slide up and then click box2 and it slides up.[code]
For example: I have a graphical interface created in Flash AS3 which is simulating the control of machines on the ocean floor. I have 3D animations that will animate what is happening on the ocean floor when a control element is activated on the graphical interfaceAt the moment I have this happening all in one Flash player window that has been made to look like two windows. One which is the interface...one that is made to look like a small screen showing what looks like video coming in from a camera on the ocean floor.
What I need to be able to do is have the Control Screen as one window, and the animations to appear in another. In this way we can set up two monitors, have the control screen on one (computer monitor), the animations playing on the other (a large plasma connected to the same computer). The animations need to play within a flash shell and the control screen would need to play in a separate shell. So in essence I need to be able to double click on an .exe....two screen will activate showing one screen with buttons that port animations into the second screen which I have positions to play on the larger screen.
ok so i need 2 create one movie that controls a second movie, so i have movie1.swf with a back and forward, and i need them buttons to advance movie2.swf, which is essenialy just a slide show!the movies will run independantly of each other, i do not want to load movie2.swf in movie1.swf! get me?how i go about this, i have been told of listeners, so movie2.swf will listen for a true or false command before it advances on... and movie1.swf will send out the command when the next is pressed??
I am wanting to control the timeline of a MC using AS. What I mean is when I click on a movie click and drag right it controls the reverses the MC and when I go left it plays it (but i only want this to happen when I click and drag).
is it possible to embed video into swf because i want video to be loaded on beginning(with loader) instead loading from external file and having glitches.
Is it possable to load an external swf file, that is a rotating movie into another file and still control it??example:I have a rotating object which I want to pause and play. I have loaded the rotating object into a window using the loadMovie command. I now want to be able to use the play and stop buttons to control therotation.Because the movie has been loaded into the window from a different location it does not have a path to target the play and the stop command to also tried adding the play and stop buttons on the rotating object movie swf file. They load and are pressable, but dont do anything?
Got a pitcular problem/question and im not sure it is possible. Im creating a project that enables the viewer to access a load of files (Pdf's and doc's) through flash. The problem is, these files will be added to and taken from about 4 times a year and there is anywhere from 2 to 20 folders in each folder containing these files.so What I want to do is have an image that when clicked on opens a new box that has links in it that these links are displayed from an xml or html then I need to have that code tell flash to open another box that has links displayed from another XML of HTML that has the links to the actual files being called.i guess the question is:Can flash be controlled by a link called from out side of flash?
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperatef there is a tutorial that someone knows of, or if someone could post a snippet of AS3 showing how a button controls another clips timeline -Re: Question: AS3 Button controling timeline of movie clip.here is the coding I am using too:
but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); function onMouseDown(event:MouseEvent):void{ _root.mainContainer.gotoAndStop(2);
I am trying to add and remove three mcs with a single button.It want it so that when it loads one it removes the other. right now it cycles through all three mcs buth then when it goes to cysle through again it throws.[code]
Code: function swapstate(newpage) { for(var a in nav_left){ if (nav_left[a]._name != newpage) {
[Code]....
As you can see, it's made in order to change the look of a button when clicked and to also show a different look to the other buttons in the same movieclip container.
i want to know if anyone can tell me how to controll the timeline via moving the moiuse in x (left to right basicly i wsant to shocase a sculpture of mine in a seemingly quicktime vr fasion. so i will take lots of images of the sculpture in difrent agles to get the 360 degreemovie. then import intoflash timeline. Then somehow i need a script to control the scrub the timeline images (to create the quicktime vr look )
Note the button at the top called portfolio, on mouseover this button should loop through the "mouseover" label section, and when the user takes the mouse off of it it should continue to play through what it has started, and stop at the begining of the mouseover labelhen the user clicks on the button it should play through the "trans" label (only once) and begin to loop at the label section "current" when the user goes to another section, for example, clicks another button besides portfolio, the animation should stop on the label "visited" my code for it to loop looks like this (on the invisible button over the movie clip)
on (rollOver) { portfolioBtn_mc.gotoAndPlay("mouseover"); }
I have a embedded video animation clip that I need to control the speed it plays.The animation is of a ball spinning and when its rolls long X access i need the animation to move at the speed of the mc moves and slow down at the same rate.dose anyone know if I can control the frame rate and speed of a mc and the direction which is plays?any other option is to rotate an png but the problem im having with that is: when i import a circle png and brake it apart then remove the extra parts of the image leaving just the circle and have it aligned to the center. when i rotate it and move it along the X access base of the height of the mc it bobs up and down like this still counting the removed parts of the png in the
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?