ActionScript 3.0 :: Create A Listener To Know When The Screen Has Entered Fullscreen Mode?
Jul 18, 2011How can I create a listener to know when the screen has entered fullscreen mode?
View 6 RepliesHow can I create a listener to know when the screen has entered fullscreen mode?
View 6 RepliesI have a button that breaks you out into fullscreen mode.
If the user hits ESCAPE .. I need a way to detect that the application has broke out of fullscreen so I can reset the flash to frame 1 again.
My flash presentation contains video which I imported using the flash video component. When I play the presentation 100% size they play fine - contained within there window on the screen - When I play the presentation in full-screen mode they take over the whole screen. They also play untill the video is finished whithout moving onto the next scene.
View 8 Repliesi'm trying to create a slideshow with AS3. The Problem is that if you click the fullscreen button very quickly after opening the page, it goes fullscreen but the display stays black!As you can see, i add the current Image to the mcSlideHolder just when the onFirstSlideLoaded-event occurs ... so if you click the fullscreen button before it has finished loading the image it will/should add it after the image is loaded ... so the image MUST be loaded then ... but why does the screen stay black???
[Code]....
By all-fit I mean it should also work when embedded in an <iframe> whose size is limited.
Code like below won't work in that case:
main.media.videoWidth = event.stage.stageWidth;
main.media.videoHeight = event.stage.stageHeight
want create a full screen mode ,so i used this link But i cannot create a full screen mode.
<mx:Script>
<![CDATA[
import mx.effects.easing.*;
[code].....
I�m using these lines to make the site fullscreen:
Code:
//fullscreen
var full:Boolean = false;
aviso_mc.full_btn.onRelease = function() {
[Code]...
how can I detect when the user press ESC and change to normal mode?
i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal.
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown);
function onKeyboardDown(evt:KeyboardEvent):void
{
[code]....
i'm trying to create a fullscreen slideshow with as3. My problem now is that if I click the fullscreen button too quick (--> before the image has been loaded and hasn't therefore been added to the stage) the screen just stays black and nothing is working anymore (the following images aren't loading either. Here is a demo of the problem:
[URL] Here is the code:
[Code]....
I have an SWF file with a full-screen button working perfectly. I have added an FLVPlayback component, working correctly.
However, if the whole stage is in "Full Screen" mode, and I click on the button which loads the FLVPlayback component, the screen becomes black and the FLV doesn't even load.
I have tried addind the action movieHolder.fullScreenTakeOver = false; but it did not help.
I m working with Flash CS5 and AS 3
how to get hyperlinks that points to a web-page to open new window on the top of the main screen (in FullSceen mode, that works of course if I´m in normal mode). Now if I go to fullscreen mode and click the hyperlink, page opens to new window but that window lies behind the main window. User have to know that and dig it up by using alt+tab etc method...
View 1 RepliesI wanted to make a video player that has normal mode and fullscreen mode. The part I am having trouble understanding is how to handle the video once it gets set to fullscreen. Do I just use the current video or do I get a high quality version of the video to show during fullscreen mode? What would be best practice for this situation?
View 1 Repliesi am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
View 1 Repliesi am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
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I have a flash app that contains a lot of data. Part of it has a video. I want to have an option to expand just the video to full screen mode. I have this working now, however it scales it proportionally based on the size of my flash app. Instead of doing that, how can I expand it to be 100% of the screen width?
Code:
function goFullScreen(base):void
{
if (stage.displayState == StageDisplayState.NORMAL)
[Code]....
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
View 2 RepliesI encountered on the building of my largest flash project to date. The project is a dvd-based presentation with audio, video and text that's xml driven.The project has been coming along nicely but recently a bug has popped up that I haven't been able to figure out. Here's what's going on:
There are three main sections in the swf, the intro screen, the main screen and the content screen. The swf is set to default to full-screen with the resizing and re-positioning of the elements built into a resize handler. Since each screen has different content, each screen has a different resize handler that is removed when transitioning to the next screen before the resize handler is applied for that screen.
For the first two screens, everything is working fine, but when you get to the content (third) screen (where the xml loads), the entire flash movie darkens, and nothing is clickable. This only occurs when the swf is in its default full-screen mode, if you escape full-screen the screen goes back to normal and the nav is clickable again. Also, if you've escaped full-screen mode before you reach the third screen, it remains normal and clickable.
I initially thought that it might be an issue with the event handler for the fullscreen, but the bug never appeared in previous versions with the same code. So I replaced the fla file with one that was not causing the bug and got a functioning swf out of it, even though it was including the same as3 files that the buggy file was including. I saved that file and sent it to the client, who has been successfully publishing from it without a problem. So I thought, problem solved, just a corrupt fla file. But now, any version of the swf that I publish has the problem, even ones that published fine earlier, and aren't using any of the new code that was being used when the problem started occurring. is it possible that my flash app has gotten corrupted or something? Has anyone ever experienced anything like this before?
Is there any way to debug fullscreen mode? I Ctrl+enter and I see the swf but the fullscreen button never works, like when I forgot the allowFullScreen param in my HTML code.Do I have to add some parameter to the CS5 properties?
View 1 Replieshow to make a movieclip fit to screen in fullscreen mode. I tried with "stage.displayState=StageDisplayState.FULL_SCREEN; ".
But it is now working correctly, it varies when the size of the height and width of the document are changed.
Fullscreen mode feature can be enabled/disabled with allowFullScreen attribute of the embed/object tag.
Is it possible to know inside action script code if the fullscreen mode is allowed .
I want to hide fullscreen button in my app if fullscreen mode is not available.
I am loading an image in a back mc stretched to 100% of the stage width and height. Everything works fine except in fullscreenmode - the image does not resize to fit the new stage width and height. Here is the code:
PHP Code:
function loadFunc(What, Where) {
var LoadingObject = new MovieClipLoader();
var NewObject = new Object();
NewObject.onLoadInit = function(mc:MovieClip) {
[Code].....
I need to play a flash website in full screen mode. That runs fine but then I have a link where we have an FLV video component. Whenever I browse to the link having the FLV video, the video goes fullscreen and fills the whole screen. I want the FLV so that it remains at the original video dimensions while I'm at Full Screen. Also I have another problem, if I let the video play in full screen, then when I press escape to get out of video it exits the full screen mode as well, how can I exit the video yet not exit full screen mode.
BTW, I've searched the internet and couldn't find any example of flash where we have flv video in full screen mode website.
I'm encountering a strange problem with using Fullscreen mode. Basically I want the whole piece to become fullscreen, but because there is an flv active within the page the flv is taking over the fullscreen instead of the whole piece. Is there any way to stop it from doing this?I'm applying it like this:switch(FS_STATUS){ case false: stage.displayState = StageDisplayState.FULL_SCREEN; FS_STATUS = true; break; case true: stage.displayState = StageDisplayState.NORMAL; FS_STATUS = false; break; default: break; }If the flv is there it causes the flv to go fullscreen instead of the whole thing, frustrating!
View 1 RepliesI built a flash player using the flvplayback component. I have a menu that slides up when the user brings the mouse down over the bottom 130 pixels of the flvplayback component. I did this by creating a symbol that is a clear box called "trig" and using "trig.addEventListener(MouseEvent.MOUSE_MOVE, slidebar);" with "slidebar" being a function that calls the tween to make the menu appear. To go into fullscreen mode i use the command "video.enterFullScreenDisplayState();" which is called by a button. Is there any way to set it so that my sliding menu will still work in fullscreen mode?
In a related question is there anyway to to have the player start in fullscreen mode? I tried using video.enterFullScreenDisplayState(); as the first line of the action script file after the import commands, but that didn't seem to work.
I'm running a standalone EXE file via the Projector (or whatever it's called when you run a standalone EXE file made with Flash). It's NOT a web-based application. Every time I go to fullscreen mode, I just get a blank screen. All of the images are gone. However, if I press Esc to exit the full screen mode, then the pictures appear again. Is this a bug with Flash CS3? This is what I put in the first frame of my movie in the 'actions' section:
import flash.system.fscommand;import flash.display.Stage;import flash.display.StageDisplayState;stage.scaleMode = StageScaleMode.SHOW_ALL;stage.displayState = StageDisplayState.FULL_SCREEN;stage.scaleMode = StageScaleMode.NO_SCALE;stage.align = StageAlign.TOP_LEFT;stage.displayState = "fullScreen";stage['displayState'] = "fullScreen";
When I run the Flash program (as an exe file), the program goes fullscreen, but all of the elements on the stage disappear, leaving the screen blank. However, when I exit out of fullscreen mode (by pressing ESC) then everything looks like it's supposed to, with the images showing up and everything.
I have a main FLA into which at certain points flvs and swfs are loaded and played, my current problem is that I have a loaded flv(display) which is set to loop using this code:ActionScript Code:import fl.video.*;
// Video component instance name
var flvControl:FLVPlayback = display;
var flvSource:String = "mainscreen.flv";
[code].....
I've started now working with the fullscreen mode (for a project in college), and I already made the code for a button to turn the stage on fullscreen.I'd like to know if anyone knows how to leave the fullscreen mode by button?I used this code for turning the fullscreen "on" on the opening button:[code]Then I tried turning the fscommand on the fullscreen "false" on the closing button, but it doesn't work.And btw, how can I make the "open" button appear if I use ESC?
View 3 Repliescoming from a print background i am trying to teach myself both as2 and as3 and am working on a couple of small projects for myself. I have run into the issue, where the user is in fullscreen mode cannot use keyboard commands to inout text. I would like to know how i could make an alert that appears when the user is in fullscreen mode only.
View 0 RepliesI'm not really getting this...in a flex HTML template I have this
HTML Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
id="${application}" width="${width}" height="${height}"
[code]....
I'm running a standalone EXE file via the Projector (or whatever it's called when you run a standalone EXE file made with Flash). It's NOT a web-based application. Every time I go to fullscreen mode, I just get a blank screen. All of the images are gone. However, if I press Esc to exit the full screen mode, then the pictures appear again. Is this a bug with Flash CS3? [code]...
View 1 Replies