ActionScript 3.0 :: Create An Element - Get "nodeValue"+i From My Element And Change That?
Dec 3, 2010
when I create an element with this method :
this["nodeValue"+i] = new TextField();
(surely in dynamic class )
then I want to change instance name of that element.when I trace this["nodeValue"+i].name.I got a different name for that element ! f ex : instance8 .how can I get "nodeValue"+i from my element and change that .is it read only ? I want to swap tow element's instance name !
for example :
this["nodeValue"+i] to this["nodeValue"+i+1]
I know that there is no such function as getElementByName in Flex but I also now that you can do this["object_id"] to get the element of the application u're in.What about getting an element inside another element?I've tried making element["id"] ? But in my try-catch it always runs the "catch" part..how do I get an element inside another element just having it's id in dynamically created string form?
I have flash where there is a link for song download. And, at the bottom of the flash I've a count, loaded thorugh flash vars which should increment everytime donload button is hit. Please let me know what approach should i take to do that. can i call a Java method on donload button which will insert a row in the table and and then get the count and render it to the count variable in my flash?
May be this extremely confusing. Here is a very similar example on how it is done. This is actually very similar to what i want to do. [URL] on this link there is count below which increments you hit the download button.
I've built a rather robust tooltip class recently that attaches and draws a single tooltip sprite to the root, then uses MOUSE_OVER to detect when it is over a tooltippable object, and shows the appropriate tooltip text. At the moment, I'm ensuring that any elements in my application which wants to take advantage of showing tooltips implement the ITooltippable interface, and expose a public getter, get tooltip().
Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.
I have a screen with a few components (textInput, textArea, checkBox). I want to check if there has been any changes to the components. Foe example if text has been entered or checkbox has been clicked. Is there a direct way to do this instead of checking value of each component and then setting a Boolean for this?
I am working on a project for school using ActionScript 3. I have a matrix created with an animated movie clip. The matrix looks like a bunch of shapes changing size and color on the screen. I would like to have it so when I move my mouse moves over an individual shape in the matrix the alpha will change to be more transparent... like 0.5. I'm sure it would be a mouse move function, but I don't know how to write that part of the code.[code]...
I have a s:List in my flex application attached to an ArrayCollection ( elements ). I want to change position of one element, so in fact I'm changing it's item index, the question is, how to do this kind of action ?
Here is a better example :
item 1 i : 1 item 2 i : 2 item 3 i : 3 item 4 i : 4
I have two boxes on the stage. These two boxes together are converted to graphic. Each of the box - lets called "A" consist of some kind of surrounding (the line around the box for which we set up[ stroke) which I will cal "B". And inside that box theres another box of different color - I will call it "C", with different surrounding - call it "D".
(It is inside the first one).The other box from that graphic looks the same, but has different names. "E","F","G",and"H" respectively. All of the elements "A","B","C",and "D" forms a button. I have some code to use it.(with event listeners) My question: If I would like to change the colour of the element "B" (which are a movie clip), how will I code it.
And it tells me: Access of undefined property B... The code works fine for whole button(A). A changes color, but I would like only the surrounding to change the color. I guess I have to put some path in there, but I am not really sure how to.
our teacher asked us to do a class project with Flash and I decide to do a demonstration for the different kinds of sorts and for that I need to show this procedure step by step: 1 - compare two elements of the table 2 - exchange their location in case of verification of the condition yet I managed to create a table and fill it with random number i alos did the exchange of the two first elements here is the code :
I want to make a screenshot of custom as3 ui element (which was extended from Canvas), and then upload the image on the server. a small example of this?I am trying to do the following:
// This is UI component extended from Canvas var chessBoard:ChessBoard = new ChessBoard(); // I displayed pieces on the board, but didn't add it to the stage (I just need a
Using Flex 4.1, i'm trying to create a Tree element with a custom ItemRenderer (MXTreeItemRenderer). my problem is that whenever I fold and unfold a root item, the order of the items change.. it's weird like maybe the XML is not formatted properly.
I will do my best in explaining what is happening. I have a feeling it has something to do with how I declare things, but I am kinda new with AS3 so please have patience.
On my stage I have an movie clip (mContainer). In the library I have another movieclip (mElement), that has been exported for actionScript as mElement.
Right now I'm in the process of building a drum machine in Flash. The interface is based off of combo boxes and data that I load into the combo boxes. Depending on what you choose in the combo box, a sound should play at a certain interval. I have that part working perfectly. When you click the element of the combo box, the sound plays, and my set interval function calls.
Now the problem I am having is actually clearing the setInterval everytime you change the element in the combo box. I am using a listener set up to find when the combo box changes, I know it has something to do with when I clear the interval, but for the life of me I can't figure out how to clear it when the listener is called.
Here is the listener function I am using to call setInterval:
[Code]...
outside of the listener, and then took away the 'var', from in front of dbInt1 = setInterval..... and it works perfectly. It seems like a really weird way to do that though, and doesn't seem like it would be in good coding practice to do that.
I retrieve XML data in Flex via HttpService. I have the resultFormat property on the HttpService instance set to HTTPService.RESULT_FORMAT_OBJECT. The result contains data similar to this:
<!-- ... --> <children> <item><!-- ... --></item>
[Code]....
I get an array named item beneath the element children when there is more than one item sibling. If there's only one, the conversion can't distinguish it from a scalar.
What do I need to change to have Flex convert all item elements to an array with 0 or more elements?
What would I have to do to get an array member children, dropping the item wrappers altogether?
The XML is generated by Struts on the server side. I always have the option to change the structure of the document there, but right now I'm interested in what I can do with Flex.
Does any one know of an article's on the element's / structure needed to create a flash , php , MySQL cms ? I failed to mention flash would be the GUI for the CMS
Is it able to create a SWF with for example 800x650px and to define some 'containers' within it for other SWF-files? I want to create a container for navigation at the right and when clicking on a navi element,changing the content of anorher container availalble, perhaps like'headAnimation'.
Is it able to change attributes of an included 'container'with a SWF when clicking an element within another SWF placed in a 'container'? Perhaps I have an 'container' with 'navigation.swf' within. When clicking on an elemnt .I want to start a function that fades in/out another'container'. Am I able to create a function that works for all 'containers'? E.g.like that fader so I can submit the name of a 'container' to let it fade out and I can use that function within all elements in any 'container'.
Is there anyway to take take a "screenshot", "save" or "capture" the active SWF element on a page as an image? I'd like for users to be able to simply click a button on my page, instead of having to need to manually take a screenshot of the entire page and then crop the image to show only the SWF element.I found a Jquery method, although I am unsure if it could work with SWF files. It basically captures an area of an Image element on the page and allows you to save that as a separate image. What I would need however, is to capture the SWF as the image instead. Note: I do not have access to the SWF code so I cannot achieve this using Actionscript or anything like that
it's possible to change the default key (space bar key) to execute the action of the focused element in the stage?If you ever worked with the Focus Manager you've possibly seen that when you press the space bar the focused item is "executed".Can you disable that "executor" or can you change the space key with the enter key?
I am having a problem with my drop traget. I have the ability to drop and duplicate multiple objects on a stage. I have a clip set up (canvas) which is used for if someone drops objects onto this it duplicates the dragged clip.
However the problem I am having is that if someone tries to drop an element on top of an already drop/duplicated element, it wont duplicate the new clip. Its like it thinks that the dragged clip is not over the canvas.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
i am looking to create a growing element, that will appear to be like a tree/flower growing onto the screen, slowly. i would like it to be randomly generated and not too processor intensive.
Is it possible to get the id of a swf's containing element? I'm pretty familiar with DOM scripting, so any kind of reference to the swf would be fine. I need to initialize registration of the swf to an array in javascript