ActionScript 2.0 :: Drop An Element On Top Of An Already Drop/duplicated Element?
Oct 20, 2008
I am having a problem with my drop traget. I have the ability to drop and duplicate multiple objects on a stage. I have a clip set up (canvas) which is used for if someone drops objects onto this it duplicates the dragged clip.
However the problem I am having is that if someone tries to drop an element on top of an already drop/duplicated element, it wont duplicate the new clip. Its like it thinks that the dragged clip is not over the canvas.
In Flex Mobile I have a few buttons in the action bar. On devices with very small screen (such as the HTC Wildfire) not all buttons can be shown. Is there a way to tell Flex to hide an element when it doens't fit? I know it is possible by using states and test the width of the screen but I hope there is another way..
I have a dropdown combo box that contains numbers 1 to 10. Normally it will show '1' when the application starts, but how do I set it in AS3 to show '3' instead?
i have TileList from which i'm dragging some stuff(image) to Tree (something like dragging sounds into playlist in iTunes), but when i can drop this stuff, i see only underline, this mean i can drop it only under or above some leaf-element in that Tree. How can i force it to hide this black underline and highlight leaf-element to which i wanna drop my stuff.
I know that there is no such function as getElementByName in Flex but I also now that you can do this["object_id"] to get the element of the application u're in.What about getting an element inside another element?I've tried making element["id"] ? But in my try-catch it always runs the "catch" part..how do I get an element inside another element just having it's id in dynamically created string form?
I have flash where there is a link for song download. And, at the bottom of the flash I've a count, loaded thorugh flash vars which should increment everytime donload button is hit. Please let me know what approach should i take to do that. can i call a Java method on donload button which will insert a row in the table and and then get the count and render it to the count variable in my flash?
May be this extremely confusing. Here is a very similar example on how it is done. This is actually very similar to what i want to do. [URL] on this link there is count below which increments you hit the download button.
I've built a rather robust tooltip class recently that attaches and draws a single tooltip sprite to the root, then uses MOUSE_OVER to detect when it is over a tooltippable object, and shows the appropriate tooltip text. At the moment, I'm ensuring that any elements in my application which wants to take advantage of showing tooltips implement the ITooltippable interface, and expose a public getter, get tooltip().
Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.
I've previously posted for help using AC3 but now I've changed to AC2. Its regarding this duplication movieclip. What I've done is this, the side movie clip is supposed to duplicate another movieclip that can be dragged and dropped. Even after it is dropped, it is able to drag and drop again. When the user is done with it and needs to drag and drop another one, all they do is click on the template movieclip, and it should duplicate another one on the same spot of the template, allowing it to be able to drag and drop.So far, I've only been able to make it drag and drop and duplicate, but the duplication did not duplicate on the template's position. The clip that is dropped could not be moved after duplication.
i have created a button which its function is to duplicate another object. After pressed e button, it duplicate an object.it can duplicate as many as i need. e duplicated button is dragable.i cant drag the duplicated object.. somoone help me... it is regarding about school final project, urgent.
Going from AC2 to AC3. I have made a script that creates a dot (myTag) and a text label (nameLabel) when a button is pressed. Then the user is able to drag and drop the dots. This is what my script does so far. I want the text label to be hidden when dragging and displayed at the place where the dot is when user stops dragging.
Here is my code: var tagArray:Array = []; var labelArray:Array = []; var nameCounter:int = 0 addLabelKnapp.addEventListener(MouseEvent.MOUSE_DOWN, addLabel); function addLabel(event:MouseEvent):void { [Code] .....
this["nodeValue"+i] = new TextField(); (surely in dynamic class )
then I want to change instance name of that element.when I trace this["nodeValue"+i].name.I got a different name for that element ! f ex : instance8 .how can I get "nodeValue"+i from my element and change that .is it read only ? I want to swap tow element's instance name !
for example : this["nodeValue"+i] to this["nodeValue"+i+1]
var myTargetName:String = "target" + event.target.name; var myTarget:DisplayObject = getChildByName(myTargetName); if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){ navigateToURL(new URLRequest(http:// websiteAdress.com));
I am trying to navigate to a new url for each movie clip, problem is im really unsure of how to achieve this I have one target on my page and would like to be able to drop any of these movie clipt o to it?
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
When i insert the flash menu it basically dosent fit into the alloted space i gave for my horizontal navigation bar, when inserted it blows apart. the only thing i could think of was resizing the flash document but then i cant see the menu expand it gets cut off,
I have for a physics type site and I need to find a way of doing the following two things:
1. I know that I have come across drag n drop tutorials before but I can't find them.I basicly want to take a letter or any image and drop it onto a big circle and then have it stay there!
2. Secondly is there a way of having the visitor kind of like create their own image and then have them save it to the site so that it can be displayed in a gallery without using fancy stuff like php, cgi ?
Can somebody take a look at my .fla file and tell me why exactly my menu is not dropping down at all?If you download my file go to scene 3. that is where my Navigation Bar is.URL...
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
i have been searching the internet for a bit, and maybe i don't know what to look for but i know filters have stage scaling enable, not sure that is what i am dealing with but for some reason i can not scale a movieclip that contains a movieclip with a drop shadow filter without the drop shadow acting like the light source has changed, have tried copying the bitmapdata....anyone know how to "freeze" the drop shadow.
Is it possible to get the id of a swf's containing element? I'm pretty familiar with DOM scripting, so any kind of reference to the swf would be fine. I need to initialize registration of the swf to an array in javascript
I have a reference to a XML node which is part of a bigger XML tree. Is there a way to get that elements next/previous sibling without accessing the parent and looking for it? Something like DOM's nextSibling would be what I look for. edit: Given that there is no natural way to do this with E4X, I'll just stick to the following (except that in my case, I'll store the actual index somewhere instead):
I have several animated movies (counties in Ireland actually) that when clicked animated up in size and display some information. I then have a button to the left that I would like use to animate the movie back to its original size i.e. close it. Thing is that I would like to pass the name of the current movieclip to the button and use it in a function. I had thought of using a switch statement but id need 26 of them for this function alone. Solving this would reduce my code a lot. My attempt is as follows:
I know how to get one element from the array. But I don't know let's say how to take 3 elements ( position 0,1,2). I don't know how to trace all the three together. I am getting errors all the time.
var myArray:Array = [1,2,3,4,5]; trace(myArray[0]); trace(myArray[0], ?,?);
public var dataAL:Array=[ {Kiv:"cash", jan:26,janTarget:28,feb:27,febTarget:26,mar:30,marTarget:32,apr:31,aprTarget:32,may:28,mayTarget:29,jun:46,junTarget:32,jul:37,julTarget:39,aug:40,augTarget:42,sep:41,sepTarget:42,oct:48,octTarget:49,nov:40,novTarget:41,dec:38,decTarget:40},
[code]....
Now if i want to access febTarget for cash how will i do it?