ActionScript 3.0 :: Drop And Drop 4 Movie Clips To Single Target To Navigate To Separate Urls
Jan 20, 2010
var myTargetName:String = "target" + event.target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
navigateToURL(new URLRequest(http:// websiteAdress.com));
I am trying to navigate to a new url for each movie clip, problem is im really unsure of how to achieve this I have one target on my page and would like to be able to drop any of these movie clipt o to it?
the movie clips are named:
port1_mc
port2_mc
port3_mc
port_4mc
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May 16, 2011
I want to create an interactive learning module that would use a simple drag and drop test. I've already browsed the net for guides and it led me to monkeyflash.com that gave me a very helpful guide. On the guide, there can only be one object be dragged to a target. But then, I wanted my test to have multiple objects (movie clips) be dropped on a single target (also a movie clip) only and stick to it. I'm thinking that I could place my draggable objects on an array, but I really had difficulty on executing this.
On the code below, a drag object can only be placed on one target only (i.e dragIn1 can only be dropped on targetdragIn1 but not on targetdragIn2). Yet, I want all dragAt objects be dragged on all targetAt, dragIn with targetIn, and dragOn with targetOn.
[Code]...
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Apr 13, 2009
I have a draggable movie clip that contains a button inside to hold my code. The target area is in the root and is a movie clip. I need to be able to drag and drop on the target. When it does drop on the target it needs to play a different keyframe from the root which holds a movie clip. Below is the code I have in my button within the draggable movie:
[Code]...
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May 4, 2011
Here is what I am looking to do. Currently I have a drag and drop built in AS 3 that works perfectly fine, but I'm looking to add one more functionality. What I want to happen is when I drop the correct drag item on it's correct target piece (which is a movie clip) I want my target movie clip to go a head one frame.
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function dropMe(event:MouseEvent):void{ event.currentTarget.stopDrag(); if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece )) { event.currentTarget.x = 950; event.currentTarget.y = 100; event.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, dragMe); event.currentTarget.buttonMode = false; } else { event.currentTarget.x = event.currentTarget._origX; event.currentTarget.y = event.currentTarget._origY; }}
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Mar 15, 2011
I am trying to create an application for students to visualize their course schedules.I have rectangles representing each class, which students can drag and drop to build their schedule.I would like the students to be able to type in the course number and name before adding it to the schedule.I have the drag-and-drop working, and editable text working. owever, when I try to edit the text, it drags the box as well.Therefore, I would like to be able to limit the "drag" functionality to one corner of the rectangle.So the user would have to click that part in order to drag the movie clip. Please see the attached image to get a better idea of what I'm talking about.
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Dec 3, 2009
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Dec 8, 2005
I need to set up a Flash swf that enables me to drag and drop a series of shapes from point A to their individual point Bs. However, I need to ensure that this can only be done in a particular sequence. i.e. shape 1 must be moved first, then shape 2, etc. If the wrong shape is moved out of sequence, it snaps back to the starting position until the user moves the correct one.I have the following actionscript on a button within the movie clip which drags :
on(press) {
startDrag(this);
}
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stopDrag();
[code]....
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[Code].....
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May 10, 2011
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[Code]...
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Jun 20, 2003
I have a very limited knowledge in actionscripting so this might be a simple question for the normal people
how do you drag and drop separate multiple objects at once?
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I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
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I created a drag N drop .swf that works great until i pull it into the main movie (see attached for coding). The drag works, but not the drop. I know its level's issue/pointing and the targets i.e. "/target_ex" arent being read correctly by the main...
[Code]....
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I have a movie clip on the stage called targetport1a_mc and i want to drop port1a_mc to it and open the url.[code]...
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-I have a movie clip mc1 that is a member of an array lets say arr1
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I want to use getRect for a target that is on the bottom layer of my timeline so that I can detect is an answer has been dropped on a target even if something is covering it. My code at the moment isnt working, anywhere I drop my answer acts as if it is on the target.This is so I can have multiple answers for the one target, the problem I have been having is once a correct answer has been dropped, it then covers the target and causes other answers to not be able to "see" it.
var startX:Number;
var startY:Number;
trace(getRect(target1));
this.ans1.addEventListener(MouseEvent.MOUSE_DOWN, pickMe1);
[code]....
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Sep 10, 2009
I have a drag and drop game, 4 objects can be dropped onto 4 targets, I have no problem getting it to work when there is one specific target for each object... however I want the user to be able to drop any of the objects onto any of the targets ( before it locks them down) I just cant figure out the action script for this
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Nov 5, 2009
I have mutiple items that are supposed to go to one target. I am dragging items into a cart graphic. The problem is none of the items want to go into the cart. The target for the cart is called "cart".. Here is my code
Code:
handbag1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
handbag1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
handbag2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
handbag2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[Code]....
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Jun 15, 2010
I have 4 items and 4 target zones in which the items can be dropped. I want to be able to drop several items on the same target.However, I've noticed that the space occupied by one item "covers" part of the drop target. As a result, I have to drop the next item next to the previous one. I'm wondering why each item I drop on a target zone covers the space of the target zone it occupies, and how I could avoid this. Here's part of my code (see dropit function)[code]...
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Im trying to drag a mc onto a target mc.ive got the drag part ok, but im finding it hard to drop on the target area.i think its got something to with the x y co ords.
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Jun 15, 2011
I'm trying to do a basic drag and drop. I can pick up and drag my MC named "wide_mc" thats inside my "Toolbox_mc". That works fine.I cant seem to get the drop target to work.The target is "c_mc" which is burried inside a MC called "MyPicture_mc".I want to drop it on MyPicture_mc.c_mc.[code]
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Jun 11, 2010
I have one movieclip inside which I created few movieclips...I applied drag drop functionality to main movieclip with which all movieclips inside of it also get dragged along with it..and I want inside movieclips to act as buttons meaning on clicking perticular movieclip it should perform perticular event assigned to it... How to make movieclips into buttons and the main movieclip containing these buttons with drag drop functionality?
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Mar 16, 2011
I've been trying to do a drag and drop game, the logic of the game is that I have 4 blocks grey1_mc, .
grey4_mc, and 8 targets target1_mc,target8_mc.Now, grey1_mc can be dropped only on targetgrey1_mc and targetgrey2_mc, similarly grey2_mc on targetgrey5_mc and targetgrey6_mc grey3_mc on targetgrey1_mc and targetgrey2_mc grey4_mc on targetgrey5_mc and targetgrey6_mc
when grey1_mc or any other greyBlock hits it assigned target it should be locked onto the target and should not be clickable. Also it should play a movieclip inside of it i.e., a Green Tick Mark. if grey1_mc hits any other target it should lock on to that target play a " Red Wrong Movie" and then snap back to its original position.
similar functionality is going to be used for the rest of the grey movieclips.the code that i've written is this...
var originalX:Number;
var originalY:Number;
var greyBox:Array = [grey1_mc, grey2_mc, grey3_mc, grey4_mc];
[code]...
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Apr 6, 2011
I'm doing a project where I have a movieClip grey1_mc and I have 2 white boxes, which are also movieClips white1_mc and white2_mc. What I want to do is to add a Drag and Drop functionality such that, grey1_mc can lock onto white1_mc if droped on white1_mc, also grey1_mc can can lock onto white2_mc, if dropped on white2_mc. And the usual snapping back to original position if placed elsewhere on the stage.
This is just for one movieClip grey1_mc. I've got 4 such movieClips
[grey1_mc, grey2_mc, grey3_mc, grey4_mc,] and 8 targets
[white1_mc, white2_mc, white3_mc, white4_mc, white5_mc, white6_mc, white7_mc, white8_mc,] ,....
So, grey1_mc can hit white1_mc or white2_mc.
grey2_mc can hit white3_mc or white4_mc.
grey3_mc can hit white1_mc or white2_mc.
grey4_mc can hit white3_mc or white4_mc.
MovieClips white5_mc to movieClip8_mc are only to show a error message in the o/p window.
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