ActionScript 3.0 :: Drop Target Can't Open Url

Oct 28, 2009

I have a movie clip on the stage called targetport1a_mc and i want to drop port1a_mc to it and open the url.[code]...

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var myTargetName:String = "target" + event.target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
navigateToURL(new URLRequest(http:// websiteAdress.com));
 
I am trying to navigate to a new url for each movie clip, problem is im really unsure of how to achieve this I have one target on my page and would like to be able to drop any of these movie clipt o to  it?
 
the movie clips are named:

port1_mc
port2_mc
port3_mc
port_4mc

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[Code]....

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-I have a movie clip  mc1 that is a member of an array lets say arr1

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[code]....

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Code:
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[Code]....

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I have the following code

[Code]...

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[Code]....

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I'm migrating from as2 to as3 and have a problem. I have a movieclip called papel_ilus which has loaded images inside with text and stuff. I found a Drag And Drop code that constrains the movement of the _x axis and have targeted the papel_ilus movieclip. However, when I click the images inside they are dragged separately from the whole movieclip I targeted and everything is a mess. Is there a way to drag the whole "pack" as one? Here is the code I'm using:

Code:
import flash.geom.Rectangle;
var leftY:int = 0;

[code]....

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i'm trying to do a drag and drop, works fine but idk why :/

i have this code

[code]...

So, im inside mcTMP mouseUP, if i drop target hit0 movieclip i got a number. ok but..if im inside mcTMP, should be: mcTMP.dropTargert == parent.hit0 (coz hit0 its outside mcTMP), but i have to use THIS to work :/, as well lin0 movieclip, this.lin0?? lin0 its also outside mcTMP, should be parent.lin0 why it is still working??

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I have some dynamic text and it does not like _self. _blank opens fine but when I apply the _self target it does not open the link. It still sees that it is a link it just will not open.
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I have produced a Flash movieclip, containing a fair few layers, including masked layers, actionscript etc. One of the things it does is allows the user to click and drag a number of movieclips and drop them anywhere within the mc, but if they drop them on specific drop targets then some actionscript (AS2) kicks in, stops the drag object from being draggable again and advances through its frames to basically 'enlarge' the drag object and play a sound to show the user they've hit the right mark. This all works perfectly on its own, or in a browser window etc.

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I'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?

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if this is posted elsewhere I searched but could not find topic. I would like to know if there is a way to enlarge the size of the target drop point. Seems the users have to be spot on or the shape snaps back.
 
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I made a flash site and one of the pages has drag and drop functions with drop target actions, so that text appears once dropped onto a target.It works fine but when I have it loaded inside an external editor, the drop and drag still works but the drop target function stops working.

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I have been trying forever to figure out how to add multiple mc's (images) with different instance names to 1 target only (another image). All of the mc's and the target are placed on the same layer. All I want it to do is snap different images to the same target. I have tried placing the target on a seperate layer but it does not work either.

Here is the code:

ActionScript Code:
cat_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
cat_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
dog_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);

[code]....

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I've been going through some tutorials and samples of "drag and drop" flash movies and I always come upon the same bug. The drop target gets "stuck" to the mouse, and when I click the target it just drops down and doesn't return to its orig. position. This mostly happens when the target in the "lower order" is dropped behind a target that is "in front of it" Now I have used the [code]...

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I have a draggable movie clip that contains a button inside to hold my code. The target area is in the root and is a movie clip. I need to be able to drag and drop on the target. When it does drop on the target it needs to play a different keyframe from the root which holds a movie clip. Below is the code I have in my button within the draggable movie:

[Code]...

it starts dragging, but for some reason the drop target isn't working or the stopDrag, because it won't stop dragging.

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