Flash :: Using A Vgroup As A Drop Target In Flex

Dec 3, 2010

Is it possible to use a VGroup as a drop target in flex? I like the functionality of a vgroup (adding elements easily, etc) but I haven't found a way to get it to register when things are dropped on it.

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I created several components that are placed inside a VGroup. in one of the components code, i want to add an image and to move it. i don't want the image to be part of the vgroup and to be bound to the vgroup area, i want it to be like float in css. how can I do that?

update I want to be able to move the element in the entire area of the application. not to move it within the vgroup. i don't want this object to be attached to any container besides the main application window in order for me not to have limits how much can i move it and where.

[Code]...

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Flex :: Possible To Drag And Drop From 2 Sources To 1 Target?

Feb 2, 2012

My question is simple. Let's say I have 2 List Controls. 1 of Users and 1 of Tickets. (The 2 Sources). And I have a DataGrid (the target). Is possible to select 1 user and 1 ticket in the 2 list mentioned before and drag & drop them at the same time to the DataGrid? I know it's not as simple as they are going to get automatically mixed.. If it is possible... I would have to use the DragEnter Event of the Datagrid or something to mix them and create my dataProvider. But I don't know how you can drag & drop 2 items at the same time from different sources. It is possible with one source.. But no idea of how to do it with 2 sources.

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Flex - Don't Let The Drag Icon Get Out Of The Drop Target?

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I have a list with itemrenderer with dragEnabled true and dropEnabled true. Now, I am trying to tell flex not to let the dragged item (even the icon indication) leave the drop panel. I don;t care if it stop the dragging or just freezes it as if it was the application border - and I cannot. I tried to stop the dragging on dragExit handler but it seems to ignore it. Does anyone know of a working mechanism to do such? (Flex 4)

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ActionScript 3.0 :: Drop And Drop 4 Movie Clips To Single Target To Navigate To Separate Urls

Jan 20, 2010

var myTargetName:String = "target" + event.target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
navigateToURL(new URLRequest(http:// websiteAdress.com));
 
I am trying to navigate to a new url for each movie clip, problem is im really unsure of how to achieve this I have one target on my page and would like to be able to drop any of these movie clipt o to  it?
 
the movie clips are named:

port1_mc
port2_mc
port3_mc
port_4mc

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Flash :: Professional - Drop Target Not Working In Container?

Mar 3, 2010

I have produced a Flash movieclip, containing a fair few layers, including masked layers, actionscript etc. One of the things it does is allows the user to click and drag a number of movieclips and drop them anywhere within the mc, but if they drop them on specific drop targets then some actionscript (AS2) kicks in, stops the drag object from being draggable again and advances through its frames to basically 'enlarge' the drag object and play a sound to show the user they've hit the right mark. This all works perfectly on its own, or in a browser window etc.

The problem I have is when I try to insert the Flash movie into an Adobe Captivate 4 e-learning package. Things work ok apart from when you drop the dragged object onto a drop target, nothing happens. The actionscript doesn't execute. Would the fact that the movieclip is (probably) sitting within a container (the Captivate e-learning package) be causing the problem? If so, how do I get around this issue?

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Actionscript 3 :: Flash Pro Drop Target Instance During Authoring On Artboard

Sep 21, 2011

Developing custom components within Flash Professional CS5.5, I am attempting to implement functionality similar to the way a UIScrollBar can be dropped on a TextArea to bind functionally.Place a TextArea on the artboard.Drop a UIScrollBar on to the TextArea.The UIScrollBar will auto-position itself against the TextArea, and if instance names are not defined, the TextArea will receive a name such as 'InstanceName_0' and the UIScrollBar's scrollTargetName will set to match.For those familiar with Flashblocks Flash CMS, this functionality is replicated using their Editblock component. The Editblock can be dropped on a component, automatically position itself, and bind instance names.Following threads and examples, I see mostly historical implementations citing _targetInstanceName and scrollTarget.[code]

Is this a special property of "scrollTargetName", or can this functionality be implemented with different property names?Have I correctly implemented this functionality per Adobe's intention of authoring on the artboard?UPDATE 2012-01-05My remaining issue is getting the dropped component to position itself. Regardless of x and y positioning, the DisplayObject remains at 0x0 upper-left corner. I know this must be possible as a scroll-bar can change its position when dropped on a text area.

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Flex :: Use VGroup Or HGroup In Pure Actionscript3?

Sep 3, 2011

I'm developing a flash app by using free Flex SDK and text editor and compiling in command line.

I want to use VGroup or HGroup in my actionscript to manage positions of DisplayObjects.[code]...

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Actionscript 3 :: FLEX 4.0 Vgroup Seems Not To Draw Their Elements?

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I got a component made with an spark Group for a survey, inside of it I have an algorithm that create the questions putting RadioButtons inside of a VGroup(dynamically).The problem is that sometimes when I call the next question, I couldn't find why, they are not drawn unless I click the right mouse button so it appears normally.

public function nextQuestion(event:MouseEvent):void
{
destroyQuestion();[code].....

So, when I run the application and I move through the questions, sometimes, the question is not drawn (exemple: I'm at question 2 and I move to the third question and it's blank, but if i press the right button in my mouse the question suddenly appears. So I move to the fourth and everything seems right)

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Flex - Find The Color Of A Pixel At A Point Within A VGroup?

Jul 29, 2011

I'm having trouble with this code

var imageMap:ImageSnapshot= ImageSnapshot.captureImage(object);
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Actionscript 3 :: Flex: Find Which Element Is Clicked In Vgroup?

Aug 26, 2011

I am dynamically creating 10 textinputs inside a vgroup . when user clicks a button, I want to fetch the text present on all textinputs. How to do this. My code looks like this

var vgroup:VGroup = new VGroup;
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Flex :: VGroup Or List Doesn't Fit Into TileWindow, Is Too High

Nov 27, 2011

how to make the List and Checkbox (inside a VGroup) to fit into a TileWindow?

The complete source code Text.mxml:

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[Code].....

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Flex :: Change S:VGroup Height When Child.visible Set To False

Nov 12, 2010

I have a code similar to this:

<s:VGroup>
<s:HGroup verticalAlign="middle">
<s:Label text="label" />
<s:TextInput id="rmName"/>

[Code].....

I want that the s:VGroup container has the height only of its visible children. In this example there is a free space even the visibility mx:HorizontalList is set to false. Every time I change the visibility of the child element I want that the parent (s:VGroup) will change his height. How to do this in flex?

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Flex :: VGroup - (Parent) Container Does Not Change Height With Children?

May 13, 2011

I have code like the following:
<s:VGroup gap="10" id="group" height="100%">
<s:Label text="This is page 2" />
<s:Button content="Resize Canvas" click="resize(event);"/>
<mx:Canvas id="photoCanvas" color="#567898" backgroundColor="#125567">
</mx:Canvas>
</s:VGroup>

I don't understand why the following does not work:
Pushing the Button resizes the photoCanvas's height (gets taller or smaller). Since the photoCanvas control is a child element of the VGroup shouldn't the container update itself to the new height? The Vgroup has ALWAYS the same height, no matter what the (total) height of the children is! I would like the VGroup to adjust itself and get a height value equal to the sum of its children heights. Is this not possible??

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Flex :: VGroup: How To Have A New Element Show Up Smoothly (resize) When Added/removed

Apr 20, 2011

When adding/removing elements to/from a VGroup I need it to happen smoothly, resize the item. I believe I have to use transition effects. But how?

At item (element) level? At VGroup level? Should I use a DataGroup instead and do it at ItemRenderer level?

I've been trying to do it at item level but I still didn't manage to make it work and somehow it doesn't feel right. It feels like it should be done at a higher level.

For example, I defined a "death" state which resizes the item to height=0. But then, after it shrunk, it has to somehow notify VGroup in order for it to be removed or remove itself from VGroup. It feels unnecessarily complicated.

way to associate an effect to inserting and removing items from a VGroup?

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ActionScript 2.0 :: CS3 Drag N Drop Target?

Jul 21, 2010

I created a drag N drop .swf that works great until i pull it into the main movie (see attached for coding). The drag works, but not the drop. I know its level's issue/pointing and the targets i.e. "/target_ex" arent being read correctly by the main...

[Code]....

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ActionScript 3.0 :: Drop Target Can't Open Url

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I have a movie clip on the stage called targetport1a_mc and i want to drop port1a_mc to it and open the url.[code]...

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ActionScript 3.0 :: Drop Target Can Not Be Identified?

Jun 12, 2011

-I have a movie clip  mc1 that is a member of an array lets say arr1

-I have another Movieclip mc2 which is member of another array arr2
 
-I have a start drag stop drag function. When I start dragging mc1, I also want to trace the event target index of arr1. Well it shows me the index of mc1 in arr1 quite ok.
 
-Now I stop dragging mc1 on mc2. mc2 is now the drop target. ok. And I want to trace the drop targets index in arr2. it should be something not minus right?
because mc2 is a member of arr2. But it gives me -1 .WHY.
 
-And second, If I trace what the drop target is , it sholud say mc2 . but it says OBJECT-SHAPE. ANOTHER BÄ°G WHY

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ActionScript 1/2 :: Drop Target Under A Movieclip?

Feb 27, 2012

I have some drop targets that work, but I also have a movie clip that can be turn on over the main timeline. All this clip is, is some low alpha colors for a viewing effect. Since it's above the drop target though it doesn't want to work. Is there a way to make it associate with the droptarget underneath, or a way to make the

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Professional :: Using GetRect As A Drop Target?

Feb 27, 2012

I want to use getRect for a target that is on the bottom layer of my timeline so that I can detect is an answer has been dropped on a target even if something is covering it.  My code at the moment isnt working, anywhere I drop my answer acts as if it is on the target.This is so I can have multiple answers for the one target, the problem I have been having is once a correct answer has been dropped, it then covers the target and causes other answers to not be able to "see" it.
 
var startX:Number;
var startY:Number;
trace(getRect(target1));
this.ans1.addEventListener(MouseEvent.MOUSE_DOWN, pickMe1);

[code]....

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ActionScript 3.0 :: Drag And Drop Target?

Sep 10, 2009

I have a drag and drop game, 4 objects can be dropped onto 4 targets, I have no problem getting it to work when there is one specific target for each object... however I want the user to be able to drop any of the objects onto any of the targets ( before it locks them down) I just cant figure out the action script for this

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ActionScript 3.0 :: Drag And Drop Onto One Target

Nov 5, 2009

I have mutiple items that are supposed to go to one target. I am dragging items into a cart graphic. The problem is none of the items want to go into the cart. The target for the cart is called "cart".. Here is my code

Code:
handbag1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
handbag1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
handbag2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
handbag2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);

[Code]....

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ActionScript 3.0 :: Drag And Drop Target On Top?

Jun 15, 2010

I have 4 items and 4 target zones in which the items can be dropped. I want to be able to drop several items on the same target.However, I've noticed that the space occupied by one item "covers" part of the drop target. As a result, I have to drop the next item next to the previous one. I'm wondering why each item I drop on a target zone covers the space of the target zone it occupies, and how I could avoid this. Here's part of my code (see dropit function)[code]...

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ActionScript 2.0 :: Drag And Drop On A Target?

Mar 16, 2011

Im trying to drag a mc onto a target mc.ive got the drag part ok, but im finding it hard to drop on the target area.i think its got something to with the x y co ords.

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ActionScript 3.0 :: Cant Seem To Get Drop Target To Work

Jun 15, 2011

I'm trying to do a basic drag and drop. I can pick up and drag my MC named "wide_mc" thats inside my "Toolbox_mc". That works fine.I cant seem to get the drop target to work.The target is "c_mc" which is burried inside a MC called "MyPicture_mc".I want to drop it on MyPicture_mc.c_mc.[code]

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ActionScript 3.0 :: Drag And Drop Color To Target Mc?

Nov 17, 2009

how to drag one movieclip(color button) to another movieclip(target to have color changed) and have it change the color of the clip?I have a color menu and I want to be able to drag the color to an mc on the stage and when released over the top of that mc it will change its color.

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Professional :: Create A Drag And Drop Target Set?

Mar 2, 2011

I want to be able to create the following if possible:
 
Create five words that make up a sentence and they are mixed up in order. So basically I would turn each word into a Movie clip perhaps.
 
I would then like to assign a target hotspot for each word so that a user can drag the words into the correct order.
 
Once they are in the correct order they click a button to go to a correct response or incorrect response. Is this possible?

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ActionScript 2.0 :: Remove Earlier Mc:s On The Target If Drop A New One?

May 12, 2010

I have several mc:s that can be dropped on a target (a mc called hits). If one mc is dropped on the target and another mc already is in the target I want the earlier mc to be removed. How can i know if there already is a mc in the target if i drop another mc there. Taco wrote "You could try setting up a boolean status variable and condition the dragging/dropping of a mc in that area to the variable being false. In other words, you set the variable status to false to start with, and once a first mc as been dragged/dropped in the area, set it to true. On the next dragging/dropping, if the status variable is true, you remove the previous mc, and permit the dropping of the new mc." But I dont understand how to do this, i may have many different mc:s in the target. The attashed file is a bit of my real fla, I hope someone understand what I mean.

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ActionScript 3.0 :: String To Movieclip To Drop On The Target

Jan 31, 2012

I have the following code

[Code]...

Code: Error #1034: Type Coercion failed: cannot convert movieclip1 to MovieClip. My goal is to have the dropTarget.parent.name turned into a movieclip so I can use properties on it. There is a movieclip that I want to drop on the Target, and I can use "this" for source, the movieclip that I'm dragging, but when I want to have properties on the destination, when I want to convert the String to MovieClip, I get #1034 And I don't know what is it that I'm doing wrong...

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ActionScript 3.0 :: Drag And Drop Target - Does Not Work

Jun 11, 2009

[IMG]file:///C:/Users/Majken/AppData/Local/Temp/moz-screenshot.jpg[/IMG]I?m trying something perhaps a little above my level, as I have just recently begun using flash (like a week ago), but I hatred doing this code ,but it does not work.

[Code]....

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