ActionScript 3.0 :: Disable Function And Then Enable?

Sep 3, 2011

I have two functions, I need one that of them at the start would be disabled and after decent amount of time or when x = 1000, function would be enabled and become active. How can I do that?

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I have a button that I would like to enable and disable a function within my game. The button is called "flashBang". I'm thinking this may need to be done with global variables to make the switch do this procedure. How would I go about scripting this variable? Also I want to be able to target this function during gameplay, if this function is enabled do this line of code - _root.gotoAndPlay("flash");

The code needs to fit somewhere in here i guess.
//hitTest top + bottom wall
if (_root.ball.hitTest(_root.topwall) or _root.ball.hitTest(
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I bought a license for a 3D Carousel component HERE. What I'm trying to do with it is load movie clips when the user clicks an image using a lightbox effect that I built in Flash.Everything is working fine except that when the movie clip loads on top of the site, I want the buttons of the carousel component to be disabled so the user can't load another movie until the one active is closed.I know how to disable a button, which I'm assuming would work here, but I can't for the life of me figure out how to get the button instance names out of the component to disable them.[code]Does anyone know if I could modify this event to give me button instance names instead of obj.id? Or, failing that.if there is a way to just disable the whole damn thing?

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i have been pulling m hair out here trying to work out how to toggle on and off states on my buttons. Once a user clicked one it fades and disables ok as I want but i also want it to enable and fade back up again when they select another button. Below is my code:

[Code]...

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I'm looking to create a bit of code the allows you to click on a button and disable the rest and so forth reinable when the others have been used

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enebling and desabling MC�s(as buttons) and levels.Frequently I see websites that when you click on one menu item, until something loads the menu is disabled, or in other cases is usua� to see in gallerys, when you click an image the image open on top of things, and you can�t access the button or links being the image.

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ActionScript 2.0 :: Enable And Disable Buttons?

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I have a meny here with 5 buttons. They are called "undermeny1.btn1", "undermeny1.btn2" etc. What I need to add to this code is that when I click Button 1, this button gets disabled, and if I then click lets say Button 4, Button 1 gets enabled and Button 4 disabled. Maybe an easy one but I just cant think straight.

Here's the code for my buttons ("undermeny1" is the mc in which the buttons live);

for(var i=1;i<=8;i++){
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[Code]....

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So I have a series of movie clips(info_mc) with a movie clip(hover_mc) and buttons(info_btn) inside them. The reason I did this is because I had problems controlling a movie clip in a button.

So what I would like to do is group the buttons together somehow so that when one is pressed the others go .enabled=false; I think setting up an array might be the way to do this, but I don't know how to set one up correctly.

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ActionScript 2.0 :: Disable And Enable A Button

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I want to create some AS to disable and enable a button. Let's call this ButtonX. I want this button to appear disabled at first, and then allow the user the option of enabling this button (ButtonX) by clicking another button. Let's call this ButtonY. I cannot get this to work. I am attaching the code I am trying. I have this AS added to ButtonY and ButtonX is the instance name for the button I want to de-activate-activate.

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ActionScript 3.0 :: Enable And Disable Checkbox?

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Okay I just need advise on how to make this simple instead of what I have now....it's working very well ...perhaps someone can shed light on me how to make it as more elegants code...because it gonna give me the problemo when Im dealign with 2 objects what about 4..to 6 objects my code will more longer

Code:
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[code].....

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ActionScript 3.0 :: Right Way To Enable/disable In A For Loop?

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I d'like to have your opinion about the best and effective way to enable/disable properties on a list of MC buttons.Let's say I got a menu of 5 MC links and I click on one of them. I want to disable the mouseEnabled propertie on it and change its color. But most important reset all the other ones.That's what I have so far but I feel it's not the best thing to do:

Code:
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[code].....

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Code:

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I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.

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I have an array of buttons. I need to be able to disable the selected button and enable the reset.Ex: 5 buttons on stage when click on btn1, btn1 disbale and btn2> btn5 enable.I´ve attached  the main code.[code]

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How do I disable and enable an input textfield? I have tried these but it returns me with error
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1) how to show alert messages

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I was wondering if its possible to add an array of filters to a movieclip, then remove the ones that correspond to another array.At the moment, I can add the filters to the array with concat but there doesn't seem to be anyway to reverse that.I think it's easy to show what I want to do with code:

Code:
var filterslist:Array = new Array();
var filters1:Array = new Array();
var filters2:Array = new Array();

[code].....

/* hover out: (what I want to to do but no function seems to exist): */

filterslist = filterslist.removegroup(filters3); // think of it as an inverse concat function
this.fitlers = filterslist;

I think it may be possible to do by looping out the filterslist array, sub-looping the filters3 array and then comparing each one and splicing it out if they match but this seems long-winded, bad code and would produce bad performance.

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ActionScript 3.0 :: Enable And Disable Text Input Box?

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I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.

I have a text input box for me to enter text. The text box property is set to dynamic.

I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.

How can I code in AS to achieve this action?

Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.

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ActionScript 2.0 :: Disable And Enable Text Input Box

Oct 6, 2010

I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement. I have a text input box for me to enter text. The text box property is set to dynamic. I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in. How can I code in AS to achieve this action?Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.

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ActionScript 2.0 :: Use Functions To Disable And Re-enable Container SWF's Control?

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I supplied a flash ad to a digital publication, the magazine ones where the pages flip. My ad has different pages you can view when you hover over the top tabs. On each of these pages are words or buttons that you can click on to direct you to a URL. I used the simple code (Actionscript 1.0, Macromedia Flash MX) below to achieve this:

PHP Code:

on(release){
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[Code].....

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I am attempting to disable buttons that lay under my movie that loads. This code works all the way up until I close my exit button and then the buttons do not enable again.

on(press) {
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[code].....

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For my custom components, when they go from enabled to disabled or disabled to enabled, I want to trigger a custom event. I can't find any related events in the livedocs.

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In my flex application im using a datagrid with following columns [code]now i want to disable the checkbox column on fetching data..after datas are populated in datagrid if user selects any of the field in datagrid for editing..the checkbox for that selected row should be enabled...other rows checkbox should be disabled..

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ActionScript 3.0 :: Disable / Enable Functions Via Compiler Argument?

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You know, in C++, C# and other educated languages, we got the chance to enable/disable the availability of some code in a certain class via compiler arguments. Take #if and #endif for example. You give an argument to the compiler, for example PROJECT_TDD_MODE, when a certain bunch of function would exist in the final code, but without defining that, or defining it as FALSE, the code would not exist in the compiled result.

Why don't we have something like this in AS3?

Later Edit: what I want to achieve is this:

2. Compiler if-statements CANNOT be written OUTSIDE the functions. [code]...

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