ActionScript 2.0 :: Global Variable - Enable / Disable Function Within Game
Oct 23, 2004
I have a button that I would like to enable and disable a function within my game. The button is called "flashBang". I'm thinking this may need to be done with global variables to make the switch do this procedure. How would I go about scripting this variable? Also I want to be able to target this function during gameplay, if this function is enabled do this line of code - _root.gotoAndPlay("flash");
The code needs to fit somewhere in here i guess.
//hitTest top + bottom wall
if (_root.ball.hitTest(_root.topwall) or _root.ball.hitTest(
_root.bottomwall)) {
_root.yspeed = -_root.yspeed;
_root.audio.gotoAndPlay("flash_bang");
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Sep 3, 2011
I have two functions, I need one that of them at the start would be disabled and after decent amount of time or when x = 1000, function would be enabled and become active. How can I do that?
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Aug 24, 2009
I'm having an issue with a global variable. I'm trying to give it a value within a function and it isn't working.The variable is imageList. It's an XML List. I'm making it global so I can use it anywhere in my project. I suppose if someone has a better idea to avoid the global variable, I'm up for that too. But for now, it seems like the way to go.
Here's my .as file:
package
{
public class MyGlobal
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[code]....
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Jan 9, 2012
I have a global var
[Code]...
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Sep 17, 2009
After having recently just discovered the delights of actionscript, I am at a loss to work this out. I'll explain:I have a series of buttons which, when each one is clicked, need to grab their instance name (this._name), strip the first three characters from it and send it to a global function in another mc within the swf.Instead of stripping the characters, I am happy to do:
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May 13, 2009
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[code]...
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Oct 31, 2010
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Oct 11, 2011
I have a primary function that calls upon other functions, which call upon other functions, etc, each one creating different objects. I need to delete everything eventually and was thinking the easiest way to do this would be to have a global array to push() each object into. It would be easy to just put garbageArray.push(thisCreatedObject); into the for() loops of every function to grab all the objects so a deleteFunction() could just cycle through garbageArray to remove and null everything cleanly.
What I want to do:I could easily just create a global array to do this (code example 1), but I would prefer to be able to recreate this global array and delete it every time this primary function is called (code example 3) since it will be called upon a lot. It would be cleaner code to have it created from within the function as opposed to outside of it because I will have a lot of primary functions doing similar things that would require a global array like this.
I also know I could create one and simply pass it as an argument to every function (code example 2), but I would have to pass it to every single function. There are a lot of functions and a lot of calls to them, so this would require rewriting a lot of code and would be more work than it's worth. Making a global array outside of the function would be easier than doing this if it came down to it.
ActionScript Code:
//example 1 of global array. No passing as argument from
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//required for multiple primary functions in the future.
[code].....
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May 14, 2009
I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
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Oct 31, 2010
I am trying to make a simple mp3 player using flash. The songs are loaded using an XML file which contains the song list. The following code is inserted into a new keyframe.
import flash.media.Sound;
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[code]...
The problem over here is in the nextSong() function. I am unable to preserve the value of currentIndex. Although I am incrementing currentIndex every time the function is called, but the value remains unchanged.
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Feb 25, 2009
I bought a license for a 3D Carousel component HERE. What I'm trying to do with it is load movie clips when the user clicks an image using a lightbox effect that I built in Flash.Everything is working fine except that when the movie clip loads on top of the site, I want the buttons of the carousel component to be disabled so the user can't load another movie until the one active is closed.I know how to disable a button, which I'm assuming would work here, but I can't for the life of me figure out how to get the button instance names out of the component to disable them.[code]Does anyone know if I could modify this event to give me button instance names instead of obj.id? Or, failing that.if there is a way to just disable the whole damn thing?
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Jan 13, 2011
i have been pulling m hair out here trying to work out how to toggle on and off states on my buttons. Once a user clicked one it fades and disables ok as I want but i also want it to enable and fade back up again when they select another button. Below is my code:
[Code]...
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May 24, 2011
I'm looking to create a bit of code the allows you to click on a button and disable the rest and so forth reinable when the others have been used
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Jan 12, 2004
enebling and desabling MC�s(as buttons) and levels.Frequently I see websites that when you click on one menu item, until something loads the menu is disabled, or in other cases is usua� to see in gallerys, when you click an image the image open on top of things, and you can�t access the button or links being the image.
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May 17, 2004
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Jan 19, 2006
I have a meny here with 5 buttons. They are called "undermeny1.btn1", "undermeny1.btn2" etc. What I need to add to this code is that when I click Button 1, this button gets disabled, and if I then click lets say Button 4, Button 1 gets enabled and Button 4 disabled. Maybe an easy one but I just cant think straight.
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for(var i=1;i<=8;i++){
var meny = undermeny1;
_root["meny"]["btn"+i].ivar=i;
[Code]....
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Aug 2, 2008
So I have a series of movie clips(info_mc) with a movie clip(hover_mc) and buttons(info_btn) inside them. The reason I did this is because I had problems controlling a movie clip in a button.
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Mar 9, 2009
I want to create some AS to disable and enable a button. Let's call this ButtonX. I want this button to appear disabled at first, and then allow the user the option of enabling this button (ButtonX) by clicking another button. Let's call this ButtonY. I cannot get this to work. I am attaching the code I am trying. I have this AS added to ButtonY and ButtonX is the instance name for the button I want to de-activate-activate.
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Mar 19, 2009
Okay I just need advise on how to make this simple instead of what I have now....it's working very well ...perhaps someone can shed light on me how to make it as more elegants code...because it gonna give me the problemo when Im dealign with 2 objects what about 4..to 6 objects my code will more longer
Code:
cbCC.visible = false;
cbBCC.visible = false;
[code].....
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Jun 17, 2010
I d'like to have your opinion about the best and effective way to enable/disable properties on a list of MC buttons.Let's say I got a menu of 5 MC links and I click on one of them. I want to disable the mouseEnabled propertie on it and change its color. But most important reset all the other ones.That's what I have so far but I feel it's not the best thing to do:
Code:
selectedButtonId = e.target.id (get the id of the clicked button in the buttonsArray)
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[code].....
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Jan 4, 2009
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Jun 28, 2010
i would like to know how to enable and disable a button via xml. this is my code.
Code:
if (worksList[cp].attributes.button = "true"){
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}
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Aug 29, 2010
I have custom context menus that I wish to disable when I do a certain action in the application, and re-enable them again once the action is finished. Kind of like using save as in a program. When the save window comes up all parts of the program is disabled except the save window.
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Oct 5, 2010
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
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Feb 1, 2010
I have an array of buttons. I need to be able to disable the selected button and enable the reset.Ex: 5 buttons on stage when click on btn1, btn1 disbale and btn2> btn5 enable.I´ve attached the main code.[code]
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Jun 23, 2011
How do I disable and enable an input textfield? I have tried these but it returns me with error
1119: Access of possibly undefined property editable through a reference with static type flash.text:TextField.
mc_box.txt_input.editable = false;
mc_box.txt_input.enabled = false;
I have the input textfield inside a movieclip. I have already imported:
import flash.text.TextField;
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Jun 24, 2010
As an AS3 beginner, I'm trying to translate an old AS2 trick into AS3. I want to disable then re-enable any kind of interactivity with all the display objects on the stage, at once. For example while waiting for external assets to load or after a user clicks on a menu item.
This what I used to do with AS2 :
protect_mc.onRelease = function():Void {};
protect_mc.enabled = false;
protect_mc._alpha = 0;
protect_mc._visible = false;
Then switching protect_mc._visible to true or false.
(protect_mc being an empty movie clip with the stage's height and width, at the highest depth)
My first idea is registering a listener with the Stage for the capture phase of MouseEvent.CLICK that stops all input events propagation (mouse, focus, text...), when a "lock" static variable is set to true or does nothing otherwise. Second idea is using a Custom Event...
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Apr 19, 2011
Is there a way to Enable and Disable specific tabs in a tabBar? I found one example using a VBox within the ViewStack but I'm using NavigatorContent.
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Mar 17, 2009
I have custom context menus that I wish to disable when I do a certain action in the application, and re-enable them again once the action is finished. Kind of like using save as in a program. When the save window comes up all parts of the program is disabled except the save window.When the window appears in my application, it doesn't cover the movieclips that I want to disable context menus for. So can I do this with Flash alone?
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