ActionScript 2.0 :: Passing A Variable To Global Function In Another Mc?
Sep 17, 2009
After having recently just discovered the delights of actionscript, I am at a loss to work this out. I'll explain:I have a series of buttons which, when each one is clicked, need to grab their instance name (this._name), strip the first three characters from it and send it to a global function in another mc within the swf.Instead of stripping the characters, I am happy to do:
I have a movieclip on the stage, and in that clip I have a button that is supposed to turn a global variable from true to false, but the compile tells me: 1119: Access of possibly undefined property root through a reference with static type Class.
When I use this code: Code: function closeMSN(event:MouseEvent):void{ this.visible = false Stage.MSNOpen = false }
I know how to reference the movieclip itself by this, but how do I change the value of a variable on the main stage, from inside the movie clip?
I can then access it and get to to trace from anywhere like this:[code]However...I need to to go into something being converted to a string...like this...txt.load("xml/january/1.xml");Where the Janauary is replaced with the global variable. However, everything inside the quotations is being converted to strictly text, so that txt.load("xml/monthvariable/1.xml");Literally looks for the "monthvariable" folder instead of the January Folder. How can I put a variable into a string like this, so the variable is actually the variable and not the strict text?
I'm having troubles activating the HitTest, passing the objects name as a parameter through a global function. Let's say there is the following function on the main timeline:
I'm having an issue with a global variable. I'm trying to give it a value within a function and it isn't working.The variable is imageList. It's an XML List. I'm making it global so I can use it anywhere in my project. I suppose if someone has a better idea to avoid the global variable, I'm up for that too. But for now, it seems like the way to go.
Here's my .as file: package { public class MyGlobal {
[code]....
It's giving me the same same Error #1009 as above. It seems like a scope problem, but why? Shouldn't it work since it's a global variable?
I've currently got this script (see below). What I'm trying to do is make it so I can load several images from a loop. I've played with a few different things, but I'm not completely understanding how the listener works as it relates to the loader. It seems when I try and add a second image, it only enters the onComplete function 1 time, therefor i only get one Image loaded. As a side note, I've also been trying to dynamically change the x and y position, but I'm not sure how to modify a global variable from within that function, or better yet, pass in the arguements during the eventListener call to onComplete.[code].....
The only problem is it can't "see" myGlobals. I was wondering if someone could tell me why it can't see it! I'm sure it has something to do with scope.
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
I have a primary function that calls upon other functions, which call upon other functions, etc, each one creating different objects. I need to delete everything eventually and was thinking the easiest way to do this would be to have a global array to push() each object into. It would be easy to just put garbageArray.push(thisCreatedObject); into the for() loops of every function to grab all the objects so a deleteFunction() could just cycle through garbageArray to remove and null everything cleanly.
What I want to do:I could easily just create a global array to do this (code example 1), but I would prefer to be able to recreate this global array and delete it every time this primary function is called (code example 3) since it will be called upon a lot. It would be cleaner code to have it created from within the function as opposed to outside of it because I will have a lot of primary functions doing similar things that would require a global array like this.
I also know I could create one and simply pass it as an argument to every function (code example 2), but I would have to pass it to every single function. There are a lot of functions and a lot of calls to them, so this would require rewriting a lot of code and would be more work than it's worth. Making a global array outside of the function would be easier than doing this if it came down to it.
ActionScript Code: //example 1 of global array. No passing as argument from //primary to secondary functions. Multiple global arrays //required for multiple primary functions in the future.
I have a button that I would like to enable and disable a function within my game. The button is called "flashBang". I'm thinking this may need to be done with global variables to make the switch do this procedure. How would I go about scripting this variable? Also I want to be able to target this function during gameplay, if this function is enabled do this line of code - _root.gotoAndPlay("flash");
The code needs to fit somewhere in here i guess. //hitTest top + bottom wall if (_root.ball.hitTest(_root.topwall) or _root.ball.hitTest( _root.bottomwall)) { _root.yspeed = -_root.yspeed; _root.audio.gotoAndPlay("flash_bang");
I am trying to make a simple mp3 player using flash. The songs are loaded using an XML file which contains the song list. The following code is inserted into a new keyframe.
The problem over here is in the nextSong() function. I am unable to preserve the value of currentIndex. Although I am incrementing currentIndex every time the function is called, but the value remains unchanged.
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code: for (i=0; i<array_BE_ElecCities.length; i++) { var attachElecCity = mc_map.mc_places.attachMovie("Plant",
I have 3 movieclips in the Libarary, called (both by name and class) section0, section1 and section2.This works for instance to attach a movie clip to the stage:
Code: var myMovie:MovieClip = new section1; addChild(myMovie);
This is a function on the first frame of a .fla updated to AS3 from an old AS2 file:[code]When the function is called it should set "max_messages" to 600 in AS3, right?
If I remember correctly, objects are being passed to functions by reference, so I wrapped my primitive variable into object but did not get the resilt I wanted. I combed this group to see the solution and found only this one:
function changeObjectStatus(obj) { return obj.status = true; }
[Code]....
var v seems to be a new object rather then a reference to the old one. and changing v does not affect the original object.
Does this mean that if I want the function to work with several variables, I need to create a separate object for each variable?
I have this script that reads pictures and links of the pictures from the an xml file, display the picture and then put the link for the image, but I can't seem to pass the link to the onRelease function anyone can help me on this, below is the code:
It seems that with as3, the error compiler is just waiting to get you.I have a function that loads in an external swf. Which swf depends on which button they click. So, it could be pic1.swf, pic2.swf, pic3.swf, etc.
function loadMovie(){ my_mc.addChild(my_Loader); addChild(my_mc);[code].....
When i test, I get "error: access to undefined property myVariable.
k the idea is that this movie keeps tracks of whatever page it's on using the variable current. when the button evolution is clicked it should jump to frame 2 of the movie whose instance name is contained in the variable current and also pass this variable to a function called alpha which fade that movie's instance when moving to another page - then that page's name will be assigned to current.
I'm trying to write a robust "eventMaker" function that I can run with arguments that will then create an event listener based on the arguments.
However, I can't seem to get it to pass the arguments. Functions are impossible to pass; it can't convert string versions back to functions, and passing the function as type :function just yields "function() function{}".
The same is true with strings and class definitions - if I want it to refer to an object in my other .AS file called "helloWorld", I can't make it think of helloWorld as anything other than a string or an object, and when I write commands based on it I get errors.
So how do I contain classes, functions, et al in variables that I can then reference again, in code, as those functions/classes? How can I convert a string value to something that the code will know is a reference?
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
It seems that with as3, the error compiler is just waiting to get you.I have a function that loads in an external swf. Which swf depends on which button they click. So, it could be pic1.swf, pic2.swf, pic3.swf, etc.
function loadMovie(){ my_mc.addChild(my_Loader); addChild(my_mc);[code].........
When i test, I get "error: access to undefined property myVariable.
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.