ActionScript 3.0 :: Drag Drop Mc's To A "canvas"
Sep 20, 2009
I want to make a "canvas" and add mc's to it to create a piece of "art". I'll want to be able to change stacking order and manipulate each mc once they're added to the display list of the "canvas."
Right now I have a movie clip called c1 (which is my canvas) and I want to drag and drop other mc's onto it. There will be other stuff on the stage so the canvas won't take up the entire stage.
Here's my code:
c1.addEventListener(MouseEvent.MOUSE_DOWN, dragIt); c1.addEventListener(MouseEvent.MOUSE_UP, dropIt);c1.addEventListener(MouseEvent.CLICK, selectIt);
[Code]....
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Here's my current code
private function componentDragEnterHandler(event:DragEvent):void {
DragManager.acceptDragDrop(Canvas(event.currentTarget));
DragManager.showFeedback( DragManager.COPY );
}
[Code].....
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Oct 15, 2009
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on (press) {
startDrag (this);
}on (release, releaseOutside) {
stopDrag ();
}
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Mar 10, 2011
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[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
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[Code]...
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stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
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[Code]...
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ActionScript Code:
square.addEventListener(MouseEvent.MOUSE_DOWN, drag)
function drag(event:MouseEvent):void {
[code]......
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