I want to make a "canvas" and add mc's to it to create a piece of "art". I'll want to be able to change stacking order and manipulate each mc once they're added to the display list of the "canvas."
Right now I have a movie clip called c1 (which is my canvas) and I want to drag and drop other mc's onto it. There will be other stuff on the stage so the canvas won't take up the entire stage.
Here's my code:
c1.addEventListener(MouseEvent.MOUSE_DOWN, dragIt); c1.addEventListener(MouseEvent.MOUSE_UP, dropIt);c1.addEventListener(MouseEvent.CLICK, selectIt);
I'm doing an application in flex where I draw different sprites inside a canvas. Depending of the dimensions, scrollbars can be appear. I would like to move the "image" with the movement of the mouse as you can see at the Adobe Reader when you are reading a document with zoom (hand mouse icon). In this way, you dont have to touch the scrollbar.I'm start trying with drag and drop properties of the canvas, setting the position of the scrollbar according with the movement of the mouse but that is not as I expect.
I have a canvas,lets say of dimensions 500x600. I have some controls inside that canvas.User can rearrange the controls by drag and drop. But I want to restrict the drag and drop within that canvas. For example: There is a button in the canvas. User can drag and drop the button anywhere inside the canvas.But if the user tries to drag the button out of the canvas boundaries, it should stick in the canvas boundary. How to achieve this?
I just started using Flash Builder 4 (yesterday infact).
I have two lists and a canvas. When dropping a list item onto the canvas, i want to trace what item it is (the label and data) and which list it came from. From there, i want to add an image to the canvas according to the dropped item.
Here's my current code
private function componentDragEnterHandler(event:DragEvent):void { DragManager.acceptDragDrop(Canvas(event.currentTarget)); DragManager.showFeedback( DragManager.COPY ); }
I'm looking for a software package that implements a drag and drop plan of a restaurant's floor plan. Any technology silverlight/html5/flash is acceptable.
Perhaps there is even a tutorial on how to develop a simple example of this.
Essentially I need different shaped tables which can be selected from a shapes panel that can then be dragged onto the canvas and moved around to match the current floor plan of a restaurant.
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I am able to drag a copy of an object and drop it on the canvas, using drag-drop manager functionality in Flex.
The original object remains unchanged and a new copy of the object is created. However, If i further want to drag this copy and position it differently on the canvas, I find that the object is not draggable.
Since this copy is created at runtime, I am not sure how I can achieve to drag it? [code]...
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
I am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
This is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code: square.addEventListener(MouseEvent.MOUSE_DOWN, drag) function drag(event:MouseEvent):void {
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.
how to make a mp3 player functionality, like for example winamp has, that you grab the mp3 and drag in into the playlist/player and it automatically plays?
I want to dynamically add different items to thumbContent canvas and use scroller canvas to scroll. I see than the height of thumbContent bigger than 7977 it truncate from scrolling. So - I see the scroller canvas with empty space on top. Then I scroll to bottom - I see the content of thumbContent and at bottom scrolling I see empty space too.
I'm trying to skin a canvas with an image (which is essentially a custom border for the canvas). I've been trying the backgroundImage style as well as the borderSkin style. I can't get the image to scale to the full size of the canvas though. I was wondering what the best way to go about this is.[code]...
I'm looking into having a interface using multiple windows which you can drag by pulling the dragbar around.Each window would be a movieclip called *****_win and inside would be a dragBar that the mouse has to pull around to move the window.I have searched a lot on google, and decided to end up asking here.
1) All the code I used so far did not have any borders. (The borders would be the stage, not an image).
2) Whenever I dragged an object, it would drag the whole window.
3) If the cursor left the window while dragging (which is does a lot), I have to drag it again.
Anyway how I can do an OS-like way of dragging a window?