ActionScript 3.0 :: Dynamically Import Pdf Into Swf?
Jun 22, 2010
I need to be able to dynamically import an external pdf file into my flash .swf and display it within a movie clip on the timeline. --with pagination. Is this possible with Flash CS4? I have been out of the flash game for about a year now. However, a situation has arisen where I need to create a swf movie that loads an external pdf, paginates it, and displays it within a movie clip in the swf. Is this possible or will I be forced to only provide a hyperlink to the pdf?
got a really confusing problem with importing one swf in to another. Both swf's are AS3 but each one is coded differently.I have a main swf which has very basic code in. Essentially its just a moving flv with a couple of buttons what just move the user to a different frame to show a different flv file. As it was so simple I didn't set it up using base classes and didn't do any OOP style code (i.e. using methods etc) as it didn't need it. This works fine.
I have now created a new small SWF which does some functional stuff (won't go in to details as it'll take a while). This was a more complex peice of kit so I used classes, external .as files etc (i.e. the approved OOP style way). This on its own also works great.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
this code(which I think is the code to import an image onto the stage dynamically using AS3 code and convert it to MovieClip, so that i can access mouse_click events on the image present on the stage.):
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code: rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code: import caurina.transitions.Tweener; var ant_index:Array = new Array(10);//index for ants var ant_number:int;
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
how can i import a AS2 SWF (contact form) into a AS3 .fla project?
Whenever i try to import, i get a bunch of grouped bitmaps on stage,.. When i publish to preview, there is no motion, no nada, as there is no code as only bitmaps are imported..
I'm almost too embarrased to ask about how to import a text (.txt or .doc) into Flash but how?I've been working on the computer too long since 8:30 this morning or maybe I've worked in Illustrator, InDesign, Photoshop for 20+ years and know them inside and out but am still learning the different ways that Flash handles things.
I already Import PSD layers into the Flash CS3 project. But it Imported as a PNG image and not a vector shape.I am using it in a web page and Its size is not suitable for fast loading.
How can I import PSD layers to the flash projects as vector shapse?
I want to make a .swf that imports a jpg from a remote server.I'm able to do that with this code (actionscript 2)[code]...
After the jpg is shown, I want it to make some actions in a repeat. The thing is that every time the movie clip repeats, it needs to extract the jpg again, thus making a delay of 0.5 sec or so.
I have a flash project created by another developer and have a problem with it. The project loads external swfs created by swish into the main fla. I need to have everything in one flash file. It's a long horrible story as to why this is, but it just is.
Is it possible to put these swish files in my main fla, either by importing the swf into the fla or by putting the timeline or code from the swish file into my fla?
I'm sure that's a basic question but I didn't manage to find a suitable answer to my lack of knowledge in AS3.0 on the web. So, here are the facts : I fallowed a tutorial to create a dynamic slideshow with xml and javascipt and I wanted to bring it back in my main document.
Im having a weird issue whereby I cant import a specific swf Im trying to load into my main file.Im pretty sure its not a code issue because I am able to load in any other swf I try, its also not a path issue (the file definitely exists at that location)[code]...
i found a .fla which i would like to use for a flash movie, problem is if i copy the frames from the .fla and paste it into a new movieclip it won't work anymore. which part of the script would i have to change?
i can't see the images that i import. i tried .jpg .ai .psd and some others, but i get the same result: there is only an empty box , that i think is the outline of the img, but there is no img.for others that might have the same problem, go to: view --> preview mode and select Full
in the actions panel, it auto imports classes as your typeing. but not when typing in an .as file. however you don't need to import classes if you place code on the main timeline with the actions panel...