Text is placed on stage dynamically with a MouseEvent. This is functioning correctly. I want to create a tween for the text once it displayed using the same MouseEvent but can't get it to work.
Here's a sample of what I have (Bold is what is not functioning) : stage.addEventListener(MouseEvent.MOUSE_OVER, buttonsEffect); function buttonsEffect(evt:MouseEvent):void { evt.target.alpha=1.0; if(evt.target == D) { sndD.play(); [Code] .....
Before someone tells me that I should have searched the forum before posting an easy question like this one probably is that has already been posted and responded to a hundred times, I did try to search but I kept getting an error page saying something is wrong with the site. So anyways, what I am trying to do is have a text box display the number 100. Then there are two buttons. When one is hit, the number bisects between itself and last number lower than it displayed, when the other is hit it bisects between itself and the last number larger than it displayed. For instance, hitting the first button will change the value to 50 then when hit again to 25. If you then hit the second button it goes to 37.5 and then hit that button again it goes to 43.75. I have the following code:
var ce:Number=100; ce0_txt.text=String(ce); ce0left_btn.addEventListener(MouseEvent.CLICK, bisectdown);
I just started using TLF text and it's interesting. I have this issue however. I made an swf to demonstrate the problem and you can try it here: [URL] But this is the problem: I have an input textfield (type input) and output textfield (dynamic not selectable) and eventlisteners on the input fields. It seems like the TLF does not register the enter-key. Try it for yourself via the link above.My code is:
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
I created a TextArea object. Then I typed some text in it. Then i got this text useing TextArea.text property.How can I split text I got by lines and convert it to the array of strings?
I have a text field with a dynamic amount of text. Now I would like to take the lines 1 to 10 and put them in one variable. And then the lines 11 to 20 and put them in another variable.
I am playing around with the Lisa Larson tutorial on creating a flash video player with dynamic playlist (XML). I want to add another text field, but am running into trouble with the TileList.How can I create two different labels with TileList and call to them?I want "Title" and "Desc". I can work around it by putting it all into one label, but then I cannot style the title seperate from the description.
I am trying to get a dynamic text box to add text to it when I press a button, How do I get it to add multiple lines? I tried <br>, but how do I get line breaks? Is there a better code that what I am using? ..I am using...
Basically, I just want to do ye old text fade on as if being typed on to the screen. Letter by letter, and in some cases word by word. digi-poetry. I've made a BlackerMC which starts as a black square, then flickerfades away leaving some faded lines (like old school crappy green monitor style), and then the lines fade away. I've placed copies of this BlackerMC over each of the characters/words I want to 'type' on.
What I would like to do is animate a TriggerMC along the lines of text, and whenever it rollsOver a BlackerMC it triggers the Blacker to fade away. I know how to set up BlackerMC to look at its distance to TriggerMC, but then there will be like 500 BlackerMCs enterframing away. Is there a way I can make TriggerMC just look at 'whatever?' MC is under it, and then trigger whatever?MC to play? How to do this the smart way, entirely with action script and Dynamic Text?
The problem is that there are always 2 lines in text area when it runs......when i remove this i get usual one line but then i m not able to set color and all.I want to use textarea, set different colors on it and i dont want 2 lines in that.....
I'm loading a few bits of text into a dynamic textbox and I want to know if it's possible to find out the number of lines its taking up. Using the height of the textbox isn't an option as the text varies all the time.
I have a text field that i have set to load several lines of text from an XML file.
Code: <?xml version="1.0" encoding="uft-8"?> <imageText> <text> <text1>text for image one <br> line 1 <br> line 2 <br> line 3</text1> </text> </imageText>
it loads into flash fine but when i try make it a global variable it only takes the "text for image one" because it thinks the <br>'s are tags. flash the turns the above code into:
Code: <?xml version="1.0" encoding="uft-8"?><imageText><text><text1>text for image one <br> line 1 <br> line 2 <br> line 3</br></br></br></text1></text></imageText>
i need this tag to be in there to show that its a new line.
I'm setting up this animation of photo transitions. Each "set" consists of a photo and two lines of text on top of it, and so forth...I based it on this tutorial [URL], and most of it works, but stumbling on how to show the two separate lines of text...I'm guessing I need another array for the 2nd line of text after "description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;" (see below) ?
function loadXML(loaded) {if (loaded) {xmlNode = this.firstChild; image = []; description = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
I have a project where I'm working in Flash CS4 on a presentation that runs in ActionScript 1.0. I need certain lines of text to be hyperlinks. I have two instances in which there is an e-mail link and a URL link which are part of a larger block of text, and one instance with just the URL alone. So far I used the method where I used the Properties window to make the box static text and the text fields I require have been made into links, as well as making other instance dynamic text. Thing is the HTML version of the file works all right, but the swf version doesn't hyperlink properly. If I click on the link, it accesses my browser but does nothing else. Let me know if there's anything else I need to elaborate on from my end.
I am using CS4 AS3. I have a dynamic text box and need to dynamicall enter multiple lines of code into this box when a button is pushed. I've entered the code as indicated in one of the tutorals but I keep getting an error "1095: Syntax error: A string literal must be terminated before the line break.[code]...
im trying to make a simple text input field, where a user can input a fixed number of chars (this bit isnt the problem). And can only make a certain amount of new lines. This bit is the problem. Currently a user can keep pressing return and make the text field as large as they wish, and i need to basically stop any input say it reaches 8 lines.
Ive looked at numLines which states is readOnly but does something odd if u set it to a number. What its doing is not allowing my text field to change size at all. I have some code that repositons my text field and a clip underneath as it grows. Defining numLines stops this working which confuses me further:)
Im know i can check against numLines so when its goign to go greater then to stop inout. But im not sure on how to actually stop the input if that makes sense.
Using AS3 in flash CS4Hi i have some imported text from a tab delimited/seperated text file (.txt).I have split the values into an array using .split('') .split(' ')I have stored the imported data into an array where each column has a new index and the properties of each row can be gained from array[n].property. For example array[4].name would give the 'name' of the 4th entity in the original text file.This all works fine however some of the separated strings are formatted incorrectly as they take up 2 lines instead of one.The first string in each line in the original text file is imported into flash with a new line above it. I.e: "Property1" in the original tab delimited/seperated text file is stored in flash as "Property1" with a new line above it. I need to get rid of this new line in order to appropriately display the text in text fields.
I'm working with an input text field that has to contain a max number of characters (90... I set this on the properties panel) and a max number of lines: 6 but i don't know how to set this property.... I've searched, and all I could find was the numLines property, but it doesn't allow to specify the number of lines iI need my text to have...
I have a project I am trying to put together that includes closed captioning with a scrollbar (standard flash component). In my navigation file I have a text box with a dynamic text box with _level10.ccText as the Var
I have a series of pages that get called into a level below the navigation file. On each of them I have code in an actions frame _level10.ccText = "text text text text";
The text displays fine in the text box but when I scroll down the scrollbar scrolls down too far. The text gets to the end and the scrollbar is only about halfway down the bar. If I keep pushing the down button or drag the slider it will go all the way down but my text doesn't move. Its almost like there are extra lines somewhere that it is trying to scroll to.
I am trying to create a banner with one background and four lines of text.I need to make a 4 line animation where one line of text is displayed, then it fades out, then the other line of text fades in, and out again,then the 3 rd one and finally the last one and then it loops. The first 2 lines are working fine but not the rest.I am new to flash and trying to learn it thru tutorials.. I am stuck here.. Do we want to write any script for this or any other way to do it..? I couldnot find any tutorial for this.