ActionScript 3.0 :: Find Location Of Element In Array?
Nov 4, 2010
given an arrayA = [a, b, c] and
arrayB = [a1,a2,a3]
by using array[0].name, it will return "a", is there any function that i can get the number "0" when i do something to "a" ?
I hope i make it clear here Xp
because i have 2 array here, i wanted to do something when the position of an element in an arrayA is same as the position of another element in arrayB.
for example
trace(array[0].name); -> output = A
trace(array[0].?????); -> output = 0
our teacher asked us to do a class project with Flash and I decide to do a demonstration for the different kinds of sorts and for that I need to show this procedure step by step: 1 - compare two elements of the table 2 - exchange their location in case of verification of the condition yet I managed to create a table and fill it with random number i alos did the exchange of the two first elements here is the code :
But of course, "this" doesn't work, so I need to find out what number "this" is
Of course, it would be easy to remove the MC that I am checking "this" for distance with, it would just be splicing array[a], but it's "this" that I am just not sure how to splice.
I had the core of my site down for me, I believe in Flash 8 using AS2. I took over the site and attempted to learn everything that they did, so I could update it myself. The one thing that I can't figure out... is where they put the customized scrollbars they made for my site. There are some scrollPane components in the library, but I can't see where he put the custom scrollbars. The homepage link is here:The blue scrollbars are what I'm trying to find. When I add more content I want to be able to use the same scrollbars. If you need the FLA, I'll send it to you. I am pretty sure there is some default location that they're stored in though, and I'm just not seeing it
I downloaded a tutorial fla file and it contains 2 images of cars which seem to be under a folder called "bitmap assets" seen in the library panel. Now, since i have not created them, is there a way for me to somehow access them directly?
I'm working on a build script in the Flash Builder version of Eclipse. This build script needs to import launch configuration .launch files into the user's workspace. However there doesn't seem to be an available ANT var for determining the workspace location. While stepping through the available vars with intellisense I noticed that ${osgi.instance.area} does point to my current workspace but when I tried to echo it back in a running ant script it just spat out "${osgi.instance.area}" and not the path.
This object is ok, and shows up correctly in debug mode. The problem is I have a country name i.e. private var _country:String = "Angola";, and I want to get the corresponding value 'AO' from the XML object. Do you know how to do this?
I have tried loads of Livedocs examples, but cant get it to work. P.S. I am working on a HtpService & WebService driven app to display global weather conditions overlayed on a Google Maps interface. Going to make it available to the Flex community when finished.
how do i find out the number of properties in any element of the ArrayCollection? The structure of the ArrayCollection wud be something like:
var arrColl:ArrayCollection = new ArrayCollection([{column1Data:"someData",column2Data:"someData"},{column1Data:"someData",column2Data:"someData",column3Data:"someData"},
I am dynamically creating 10 textinputs inside a vgroup . when user clicks a button, I want to fetch the text present on all textinputs. How to do this. My code looks like this
var vgroup:VGroup = new VGroup; for(var i:number=0;i<10;i++){ var textinput:TextInput=new TextInput(); vgroup.addElement(textinput): }
I've created a map of Montana counties. Each county is a seperate MC withing the larger parent clip (allcnt_mc). When a county is clicked on, I'd like to center that county on the stage and zoom to its extent. The challenging part has been telling the parent (allcnt_mc) where to tween to. Since each individual county is a child of the parent, they have their own coordinate space referencing that of the parent.
Is there a way I can query the location (x,y) of a child in the parent's coordinate space? With this number, I could calculate the distanct between the parent's current reg. point and that of the child, indicating the distance that the parent would have to move to be centered on the stage. I was trying to use localToGlobal but could not figure out how to use it.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I want another array which takes the values of the price from the 1st Array. Can we do something like this? private var another_price_array:Array = [all_array.price]; This second array will be used to populate a ComboBox, or can I populate the combo directly from the first array itself?
I'm currently working on a project where I want to incorporate "find a location" functionality using the user's zip code. Basically, the user needs to be able to type in their zip code and once they hit the submit button, they are then taken to a page where it lists all locations available. Mind you, the website is ALL Flash. Currently, it's in ActionScript 2.0, but I could (at least with these pages) convert to ActionScript 3.0 if needed.
i need to split a large text file into an array at line breaks so one array element = one line.i have tried the using "" in both match() and in RegExp but it doesnt work.i had the g and m flags on. tried the $ sign too.
I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
What I am trying to do is splice the array at the right time in my code so it will disappear from my array- and the affect would be the returnRandom() function won't return that same item ever again. [url]...
I know how to get one element from the array. But I don't know let's say how to take 3 elements ( position 0,1,2). I don't know how to trace all the three together. I am getting errors all the time.
var myArray:Array = [1,2,3,4,5]; trace(myArray[0]); trace(myArray[0], ?,?);
public var dataAL:Array=[ {Kiv:"cash", jan:26,janTarget:28,feb:27,febTarget:26,mar:30,marTarget:32,apr:31,aprTarget:32,may:28,mayTarget:29,jun:46,junTarget:32,jul:37,julTarget:39,aug:40,augTarget:42,sep:41,sepTarget:42,oct:48,octTarget:49,nov:40,novTarget:41,dec:38,decTarget:40},
[code]....
Now if i want to access febTarget for cash how will i do it?
I'm trying to make a memory like game. It might be called Simon or Simple Simon or something. Basically something is shown for a second and then gone, then the user clicks that something. Then two or three things are shown in order and then gone and the user clicks the order.
I'm stuck at the very beginning, just showing something from an array for half a second or so then stopping and then starting over and adding one more element.
This is for a small RTS prototype I'm working on for some fun, but I've hit a snag.
For examples sake, I've got two arrays, activeAgents and houseArray. A number of movieclips (player controled units/agents) are stored in activeAgents and houseArray is used to store any agent that is "inside" the house.
If an agent in activeAgents hitTests the house that houseArray belongs to and the agent ISN'T already in the houseArray, then I want to add the agent from activeAgents INTO the houseArray.[code]...
I have an array used to track shots fired from a cannon, and when they hit the ground they are removed.
I would like to know what is the most efficient way of finding and removing a certain element from an array. I heard that using pop() instead of splice() was faster, is it ?
Also, the big question I have is that the only way I see of actually finding the element in the array is using
Code: for(i=0;i<array.length;i++){ if(array[i] == movieClipToRemove){ //i == movieClip index in the array } }
Then I would use either splice() or pop() to remove it from the array before deleting the MC. Is there a better way than scanning through the whole array comparing each element to the triggering MC ?
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?