ActionScript 3.0 :: Get The Output Window Text In To FlashInfo Text Box On Stage?
Feb 6, 2010
I have the following code which shows the Flash Player Information in OUTPUT WINDOW. How can I view the same on FlashInfo (Dynamic Text Box) Texbox on stage?
Code:
import flash.system.Capabilities;
var flashPlayerMajorVersion:int;
trace("Getting Flash Player version ...");
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
ActionScript Code: myTextField_txt.defaultTextFormat = new TextFormat("monotype", 16, 0x0CFF00, true); This controls the output to the stage of my fetched text. It works great, but I would VERY much like to control this externally as well. The color for example. How would I call this in a flash variable to change the color externally? Is it possible with this code?
I am currently developing a flash application that would allow a user to control a movieclip on the stage using 2 keyboard inputs (like turning 2 knobs in order to align something).I have it set up that on the 2 keyboard inputs, the movieclip moves.What I am looking at doing is using trace statements that I use to track the position of the movieclip, which is just a simple black dot, and having the values of the trace statement show up on screen in 2 dynamic text fields, after being rounded to the nearest whole integer. The dot is in the movieclip entitled mCoordPlane.My script is below:
stop(); mAligned.visible=false;mNotAligned.visible=false; var letterK:Boolean=false;var letterJ:Boolean=false;var letterD:Boolean=false;var letterF:Boolean=false;[code]......
I have a button that, when it is clicked, should cause a text box to appear. I can make text appear as a trace so I know the button's working, but I have no idea how to either get the trace onto the stage - it only appears in the .fla .output window. I think what would be preferable would be to get a text box to appear as the event but can't work it out....
you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Everything looks in order, all the variables are correct, the input text box is set to input - it just wont let you write in it. I even went into a blank project, created a rudimentary setup, with an input text box one frame and a button, with the simple script:
Actionscript Code: outputName=inputName;
Setup a button that moved to the frame with the designated output dynamic text box, tested it, it worked. So I tried moving the input box to the program - will not work.... It does the same thing, cannot type in it. I tried moving the text box to a different frame, used the simpler script to output, made no difference.
I was wondering if you could take the text in your output box and put that into a dynamic text box. I am loading and taking data from an xml file which looks like this:
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I'm making a chat bot for my flash chat.But on the computer that is sending out text to the mysql database... instead of a space it outputs %20 and for a colon %3A.
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
Does anyone know how to output to a text file. I've got a ticket machine and when a button is pressed at the final step i want it to output a boolean variable to a text file, preferably to the desktop this is a simple .swf which i have created.
I am wanting to get my ComboBox data ("Door 1,Door2,Door3 etc") and assign this in a latter frame to a textbox to output for example that the player went through door 2.I have the following atm which isnt working - how do I make the variable global instead of being local :S ?
Code:
//in frame 1 stop(); Go.addEventListener(Event.CHANGE, Part1); function Part1(evt:Event):void
I'm currently building a very basic flash application and i'm having trouble with one section of it. In this section I have an input box where the user enters their name and clicks an 'Enter' button. Clicking this button will take the user to the next section where I want their name to appear in a dynamic text box.The application works as far as getting to the next section but it doesn't display any input text in the output text box in the next section.
I have got all my code working, including this display function, however "totwaste" does not appear in output text btw i am just using a textfield I have put on the fla manually...and yes I have called it "output".i plan to create the text field dynamically, however it didn't work.[code]
Alright. I've made a tool in flash that calculates the value of money in comparison to the value of goods avaliable. however, the values that my program is supposed to calculate wont update when variables are changed, how do i fix this?
[code]...
As a brief explanation, I have 4 sets of buttons (the code for the first two sets is in there), They Create goods that are used to back paper currency (amtGood and amtMon are the amount of goods and money). To calculate the dollar value of goods, the total money is devided by the total amount of goods. However it won't calculate anything but the original 10/10
i have several instances of the same class on stage every time i change the text in the text field of one of the instances, they all change i would like to have different text in each instance?
I created a project ih a lot of traces everywhere. Now, is there any way to put the whole output text into a dynamic textfield ? I'm searching for a way to do so with AS3.
I have a dynamic text box with the instance name "output" and three buttons (btn_A, btn_B, btn_C). What I want is when you press a button the corresponding letter should appear in the text box. What I have so far is this:
Code: - CA:true - TC:0 - CA:true - 1 - TC:1There's no logic in that! The output proves that both parts of the array are true. And yet, the "if" statement only activates once!
I am looking to have the type to the left of the scroll bar gone, I can't seem to see how it's getting there and how I should get rid of it? (I could also be overlooking a dozen other things I'm sure, but I figure I'd ask here).
I am opening my mind to be lead down the path of the masters.I have created movie clips of hand drawn symbols; a1, b1, c1, a2, b2, c2...etc.I would like a text field to supply the input string, parse the string, then output the same string graphically with the MCs depending on a style (1 or 2).
ex: User inputs HELLO and selects style 2, on a button click a series of movieclips appears; h2,e2,l2,l2,o2.
How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.
I managed to show the output of a shell command in TextArea of flex by calling following php file via HTTPService and then using the dataprovider attribute of TextArea to show the returned output.
I am somewhat new to Actionscipt and I need a bit of help. I have created a dynamic text box that is being fed from an xml file. Depending on the data (whether positive or negative), I would like the output text to either be green or red (green for positive, red for negative). I�m sure that has to be a condition statement written and applied to the object, but I do not know how to do.