I'm having trouble on a project: I have a main movie that loads other according to theframe. In each frame I put the following code:
var loader:Loader=new Loader();loader.contentLoaderInfo.addEventListener(Event.COMPLETE,f);loader.load(new URLRequest("file#.swf"));addChild(loader); function f(e:Event):void{loader.scaleX=0.50;loader.scaleY=0.50;}
The problem is that when I load the next movie, an overlay happens. Therefore need to unload the swf that is playing and then load the other. I've tried a lot of stuff (unload /unloadAndStop / removeChild) but does not work.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
im having troubles unloading a swf file that is 2 levels above my main movie.Basically I have a main movie and I have actionscript on the timeline which corresponds to a button which loads a swf (eg my web portfolio work):
This all works....Then in this swf I have another button which again loads another swf on top to show a particular piece of work and the code on the timeline to correspond to the button is:
This works also....but I come into problems when I want to create a button in this third swf file which then closes this Dior.swf so you are left with the bottom two still showing. I already have a close button on the Digital.swf which works a charm to get you back to the main movie and the code for this is:
on (release) { _root.container.unloadMovie() unloadMovieNum(2);
[code]...
how I can close this third swf to still show the two below?? I have tried so many options but none seem to work!
im having troubles unloading a swf file that is 2 levels above my main movie. Basically I have a main movie and I have actionscript on the timeline which corresponds to a button which loads a swf (eg my web portfolio work):
This all works....Then in this swf I have another button which again loads another swf on top to show a particular piece of work and the code on the timeline to correspond to the button is:
[Code]....
This works also....but I come into problems when I want to create a button in this third swf file which then closes this Dior.swf so you are left with the bottom two still showing. I already have a close button on the Digital.swf which works a charm to get you back to the main movie and the code for this is:
I am trying to load & unload external swf that contain audio & video. Problem is that when I unload the swf's, the sound continues and I get overlapping sound. This is the code I am using:
var swf_loader:Loader = new Loader(); ///unload previous swf swf_loader.unloadAndStop();
im having troubles unloading a swf file that is 2 levels above my main movie. Basically I have a main movie and I have actionscript on the timeline which corresponds to a button which loads a swf (eg my web portfolio work):
[Code]...
Then in this swf I have another button which again loads another swf on top to show a particular piece of work and the code on the timeline to correspond to the button is:
but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:
I've got a SWF with two (for now) buttons on it that each load a SWF. Each of these will load fine if they are the first one pressed. Once one is pressed there are problems. If you try to go to the next one, the new SWF covers the one currently playing, but it will not load the FLV associated with it and the audio from the previous does not stop. You can see it all here: [URL]
And here is the code on the navigation: var Xpos:Number = 130; var Ypos:Number = 10; var swf:MovieClip; var loader:Loader = new Loader(); loader.x = Xpos; [Code] .....
Teach me how to load and unload a swf into a main movie. And how to pass a varaiable from the main move to the loaded swf. This is a huge gap in my flash knowlege and i don't know where to begin.
I am studying AS3 by myself, please bear with me if my explanation is not that clear.It's all about loading and unloading external swf's.My code is working perfectly though I just have some questions about load and unload issues.I have three buttons on the stage and it should load its external SWF [code]Each of the button should load it's external SWF's intro when click.My problem is that I don't know how to command the button to play the swf's outro and then load the next swf everytime I click a button.When I click homeButton_btn, the external swf should load "home.swf" and then if I am going to click page1Button_btn, the outro of "home.swf' should play and then once it reaches the end of it's timeline, it should load "page1.swf".Same goes with page2Button_btn, whatever swf that is on the stage should play it's outro first and then load "page2.swf"My questions are:
1. How can I control the external SWF to play it's outro and then load the next SWF.
2. What code should I put at the end of the external SWF's timeline.
3. Where do you think I should put the preloader? Is it better to put it at the external swf timeline? or on my main swf timeline?
4. Does load and unload of external swf also work with movieclips? Like for example I will not use a external swfs, instead I will use movieclips to load and unload its content.[code]
I've got a games menu and have the code to load games when a button is clicked.
So far say you want to play GameA...
The player clicks the button to Play GameA and that game is loaded. Once the player finishes the game they are shown a button to continue which unloads the game and loads the menu.
The problem is that I want a movieclip to be visible on the menu but only when GameA is completed. There is no way to back out of GameA and getting back to the menu without completing GameA. I don't know how in GameA to put that if the continue button is pressed make 'GameATick' visible. I've tried inside the code of GameA putting code like root.GameATick.visible and code like this but it doesn't recognise the MC.
I'm creating my portfolio in Flash CS3. I have five buttons in website.swf. I also have five external swf files.If you click a button, it loads an external swf. If you click another button, it unloads the first swf and loads the next one. Is there anyway to unload it and load the next?
stop(); function loadMain(e:MouseEvent):void{ var loadMain:Loader = new Loader();
I want to load and unload EXTERNAL SWF that contains FLV on mouse click. Loading and unloading the swf is NOT the issue. The problem is how do i get the external swf which contains an flv to stop playing and stacking up on each other.
I can load and unload the swf's as long as I pause the videos before I click on another thumbnail, but if I click on another thumbnail while the external swf is playing it's flv, the previous flv keeps playing and stack up under the newly loaded swf.
i want make a flash application for web in which when someone open the page which contains my flash, at that instanse a load event should be called and when someone closes the window or change the site, it unload things..means a unload event must be called...
OK this should be the last of the coding to complete my AS2 to AS3 conversion of a site. The AS2 site had an external photogallery .swf that loaded from a navigation button on the main timeline. It used the loadMovie function so it loaded a photogallery on top of the main .swf in level one.
I also had unloadMovie,1 in all the navigation buttons so if a user was in the gallery and they clicked anywhere else in the main .swf which is all in level 0 the gallery in level 1 would be deleted.
In this situation the gallery that will be loaded on top of the main.swf needs to be a little smaller than the main ,swf so the navigation on the top of the main shows through. If the main.swf is 900 x 600 I would need to load the photogallery on top which would be 900 x 450 and need to use x and y coordinates so when the swf loads it loads in the right spot.
I have a several galleries that I will be loading via several xml files. Gallery1 will load on start and the other galleries will load through buttons using their instance names (i.e. "gallery3" button will load "gallery3.xml"). Currently I have a function + listener (called "home") to initiate gallery1 on start, a function + listener (called "goSection") to initiate the other galleries via button instance name, and a function that loads the gallery (called "fileLoaded") with the listener located in the "home" and "goSection" functions. There is a lot more code in the fileLoaded function that controls the thumbnail and full size images functionality that I am excluding because its probably not necessary for my problem. Im not sure the most efficient way to set this all up so I unload the existing gallery before I load a new gallery. Ive tried to use removeChild and removeEventListener on urlLoader without much success.[code]...
I want to know how to load and unload a movieclip.As for example i have a map of uk in my swf and when any body click on map(say london).the present map should fade away and new bigger map of the london should be loaded which is on another swf and must get first (orginal map) when he click back button.
I am loading a photo gallery as a swf - the images are large and it takes a few seconds to load. I would like to add a transition to all of the pages, so that page #1 will transition out when page #2 loads. This way the viewer will see the page transition instead of seeing a blank page while the gallery loads.
So...I am able to make the swf transition, but right now, the next page doesn't load until the transition is complete. Is there a way to start loading the page WHILE the transition is happening? Here is the code I'm using to transition the page out. [url]...
I have a Flash project where I need to load and unload external SWF' files. I have it working, but it seems that after the second time it attempts to unload and load, it has strange results. have 4 SWF's. The Main.swf and the other external 3 that will need to load. n the main SWF I have create the loader this this code:
[Code].....
This seems to work and load the other two SWF's the second one (M-2_WIB.swf) works fine. It successfully unloads the first SWF, and loads the second. But when it get's to the third, it chokes. It does successfully load that third swf (M-3_HOACS.swf), but once it loads it seems to freeze on the first frame, and no action script continues to work. The strange thing is, if I just run the third SWF (M-3_HOACS.swf) independently, it works fine. SO there is something in the loading that is causing it to freeze. Is this a problem in the way I have the loader scripted, or maybe the way I am using addChild?
I have been trying to put together a file that has a few buttons that when clicked begins a preloader animation (with the current swf still on stage and visiable) that once the preloader is completed it will play an exit animation of the current swf then plays the intro animation of the selected swf. An example link of exactly how im wanting the swfs/preloader to interact together is here....costumize.me...Im attaching the file I have so far.