ActionScript 3.0 :: Load My Libary Movie Clip Symbol?
Dec 16, 2009how to load my libary movie clip symbol, I want to make progress animation on loading my movie clip.
View 4 Replieshow to load my libary movie clip symbol, I want to make progress animation on loading my movie clip.
View 4 Replieshow do i load a movie clip SYMBOL at the highest level and then unload it.
i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.
the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
View 5 RepliesI'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
View 1 RepliesHow can I make it so when you click, it loads a movieclip from the libary to the stage and set the positions to wherever the mouse is?So far I have:
ActionScript Code:
on(press){
}
[code].....
I am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:
Code:
package {
import flash.display.*;
[code]......
My group is trying to create pong. We got the ball moving and bouncing off the walls and all that, but we are trying to get the paddles to move up and down. We've run into a hundred problems, and i've looked at every pong tutorial, but I notice that I can't put actionscript in my movieclip like the tutorial people can.How do I enable actionscript in a movie clip symbol?
View 1 RepliesWhen your button has 3 different states like rollover, rollout and selected and these are images. Is it best to make it a movieClip or a button symbol?
View 1 RepliesIn AS3 you can add script to a movie clip symbol. But in AS3 you cannot, correct?
So what do you do in AS3? What is the "correct" way of coding, lets say, characters or objects in a game? Or more specifically, where is the correct place to put the code for each character or item?
When I try to import several images (from a folder on disk), I cant seem to make a movie clip of them. What do I have to do to import a bunch of images and then test the movie and see each image appearing after one another?
View 1 Repliesi have symbol type movie clip with name xmoviehow to make this symbol not looping every time it finish animate?
View 2 RepliesI made a very nice movie clip that now resides in the library of my current working fla. I have an external class controlling it and all is fine.
However, I want to use this movie clip in another fla file as well. The method i have used now is to have both projects open, then manually copy the movie clip from one to the other.
Like exporting a movie clip to an "external file-database of movie clips" for importing it in other projects?
I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
View 6 RepliesI'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code:
on (release) {
var english2 = new XML();
english2.ignoreWhite = true;
[code]....
But this don't work when i have a dynamic text mc symbol on other scene.
I want to load an instance on my stage into an empty movie clip on my stage when it gets to a certain frame. The instance is called jpeg_2 and the movie clip is called empty_mc.
View 7 RepliesI have a movie clip symbol that is about 8 frames long. I am staggering it 14 times throughout scene one, with varying times.My problem is that it plays once then disappears (I added actionscript on the last frame in the symbol movie clip). I would like it to play then keep the last frame displayed in scene one until a specific keyframe (60). Not have the movie clip instance loop, rather show the image that is on its last frame.
View 9 RepliesI have a button inside a movie clip symbol.
I have scripted it to go to the next scene but all it does is replay the movie clip.
So I'm trying to set the width and height of a movie clip symbol. Initially, on the stage the movie clip is set to w = 400, h = 350. Whenever I load a 400x350 image on the clip (from a button), it looks way too wide. So I tried to fix this by adding setproperties for width and height on the action for the button.
[Code]....
I'm pretty new on actionscript coding. Trying to call an external swf into stage with a movie clip symbol. How can i do this? I'd like to merge these 2 codes: This one i use for a movie clip buttons effect:
[cODE]...
Basically I have an movie clips which contains various other movie clips. These other clips are named clip1_mc etc.This big movie clip is dropped onto a frame in the main timeline so it plays when the program loads. I have my main actions on the timeline and I want to access the movie clip instance names inside the big clip. Is there a call to maybe get the children or contents of a clips using an event listener?
View 2 Replieswant to make a time line (timeline is my graphic not the timeline in cs4, like historical timeline WWI, WWII, ETC) with clickable dates (D-DAY, Pearl HARBOR), when you click on a date it will fade in a semi-transparent box that has text (still seeing the original stage in the background behind the semi-transparent text box), when you are done reading the text box you can hit GO BACK to go to the historical timeline.I only have been using flash for about 3 months so bare with me.
I understand button symbol, movie clip symbol, etc. I can make it so that when you are OVER the date it plays an animation of the text box fading in but is kind of bad because if you move the mouse off the date it goes away, which is why I want to make it clickable.Basically I thinkI am using CS4 by the way.In short, make a button that when hit plays a movie clip animation of the textbox fading in front of the historical timeline, I believe I can easily do the go back by using the gotoAndPlay(); feature on the go back button to go to the beginning of the scene.Sorry about the long text, I am pretty sure the answer is easy.
I searched the forums, but couldn't really find anything that matched my specific needs. I have a movie clip symbol that is your character, I also have a movie clip symbol that is named fuel and it represents the fuel you have left. I tried this in your character:
if (Key.isDown(Key.UP)) {
yspeed -= ypower;
fuel._width -= 50;
}
as a little bit of code. fuel._width -= 50; is what I'm really interested in. yspeed-= ypower; is just my movement, which works. So why doesn't my fuel width change?
I am trying to control a movie clip symbol within a button. The movie clip instance is named within the button and starts on the "Over" section. I want to control it from the button instance - ie. using roll over, roll off etc. Using dot notation I tried :
PHP Code:
on (rollOver) {
tellTarget ("_root.buttonname.movielcipname") {
gotoAndStop (2);
}
}
I can't get it to work, what am I doing wrong?
What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put
_root.play();
Now in AS3, I think it should read
root.play();
but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject
I have a problem, if I use this code to rotate a Symbol (Movie Clip) on Double-Click it rotates only on the first Double-Click, is there a solution that it will rotate on every Double-Click?
[Code]...
When I play my animation in the Flash working file, the animation stops at the end of the timeline, as it should. But when I test the movie, or export it to any movie format, it will play an instance of a movie clip symbol that I used within the animation. There are no extra frames in the timeline beyond what should be considered the last frame. Is there a setting or something I have overlooked that might cause that instance of the symbol to play at the end of the animation, without appearing in the main timeline?
View 3 RepliesIs it possible to load a symbol from the library into an empty movie clip using an array?
I have a toggle button that used a text field originally and an array was used in the toggle function to switch the text in that field. The client requested to have icons instead of text so I created symbols in the library and tried to use attachMovie but didn't work.[code]...
How can I define Movie Clip inside symbol from the library?e.g. if i have symbol of enemy and i want that enemy follow movie clip has instance name HERO_MC.and i have hundreds of enemies want to kill the HERO_MC after chasing and i don't want to write the code in main time line frame and add loops so i want to writing the code inside the symbol of enemy in library but the problem is i don't know how to define Movie Clip "HERO_MC" inside symbol of enemy!
View 3 RepliesI am using Flash MX 2004.
Layer 1 - A simple movie clip symbol moves from Frame 1 to Frame 30 Layer 2 - I apply an actionscript stop(); on Frame 1 so that the movie stop at the beginning
I wish the movie clip symbol play when I click on it. How can I do that?
P.S. I tried to use the following AS on the movie clip but it fail.
on (release) {
play();
}
I'm trying to get an external image in a movie clip symbol when the movie is opened and I'm having no joy. I can get it to work with a mouse over event...
on (rollOver) {
rootObject.activeMouse = true;
mcImage.loadMovie( "image1.jpg" );
}
However, I need it to load without pressing / rolling over anything.