ActionScript 3.0 :: Multi-dimensional Array Search?
Dec 28, 2010
i do have problem with searching through my multi-dimensional Array to insert newly value to currently existing value..what I have now....
Code:
var someArr:Array = new Array(["apple"],["orange"],["watermelon"]);
so what I wanna do is I able to search the desire valeu 1st and append to existing value eg;
word search = apple
match and I can append new value to this particulars array and my expecting result new array after append new value
Code:
var someArr:Array = new Array(["apple","expensive"],["orange"],["watermelon"]);
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Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
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Jan 8, 2010
I hope this isn't too vague, but I'm stuck on a problem that has put me in an Unfortunate Position. I'm Flash developer getting my feet wet with with AS3 and am trying to build an interior decoration tool for a client. My thinking so far has been: create the basic user interface, get the screen flow down, and then finally use a couple of simple arrays to store user selections and stuff like that.
Naturally my 'couple of simple arrays' is totally inadequate to model the many user decisions that my program has to take into account. So I find myself trying to create an enormous, multi-dimensional array with several layers of nesting and before Panic sets in. Here's an example of my thinking for the 'bedding' component of the application in pseudo ActionScript:
[Code]....
... keep in mind that this is just a fraction of what goes into bedding and there are several other of these kinds of arrays that would go into a room like flooring and walls and funture... all equally complex. And I'll need to frequently access different combinations like, how many options under bedding have no value associated and things like that.
So, I realize I'm out of my league and am going to get hurt on this,My questions are:
1) Could it be that using nested arrays like this actually isn't such a bad thing and I should just stick it out? That would suprise me, but I want to make sure I'm not already on the right path.
2) If not, where do I go from here if I want to do this right?
Off the top of my head I feel like I could maybe make everything class based. So my sheets are a class and beds have instances of sheets and rooms have instances of beds... etc. It think it would be complicated but might be the way to go. Or maybe, I go the XML route and store all of the room options in nested blank XML nodes that a user then populates as they move through the application. These are my thoughts but I'd like to hear what more experienced members of the community say.
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Jul 24, 2009
I have an 2D array that will look summat like this:
var numbers:Array=[[10,1,3],[9,2,4],[8,3,5],[7,4,6],[6,5,7],[5,6,8],[4,7,9],[3,8,10],[2,9,1],[1,10,2]];
now how do I order this array by the 3rd number so it looks like this:
2,9,1, 1,10,2, 10,1,3, 9,2,4 , 8,3,5, 7,4,6, 6,5,7, 5,6,8, 4,7,9, 3,8,10
I have tried:
trace(numbers.sortOn(0,Array.NUMERIC));
returns:
5,6,8, 9,2,4, 8,3,5, 7,4,6, 6,5,7, 10,1,3, 4,7,9, 3,8,10, 2, 9,1, 1,10,2
trace(numbers.sortOn(2,Array.NUMERIC));
returns:
5,6,8, 9,2,4, 8,3,5, 7,4,6, 6,5,7, 10,1,3, 4,7,9, 3,8,10, 2, 9,1, 1,10,2
trace(numbers.sortOn(3,Array.NUMERIC));
returns:
5,6,8, 9,2,4, 8,3,5, 7,4,6, 6,5,7, 10,1,3, 4,7,9, 3,8,10, 2, 9,1, 1,10,2
spaced out for ease of reading.
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Sep 26, 2011
Long story short: I want to search a multidimensional array in AS3 for (in this example) the location of 6 strings - all of which are stored in another unrelared array. Long story long: Once I get the locations (in the multidimensional array) of each string, i then know where it's located, and can access other atributes of that object - so if i found the string "box3" is located in element [5] of my multidimensional array, i can now target: multiArray[5][3] to return the 4th item stored (keeping in mind we're starting from 0, so 3 is the 4th position).
I can get this to work once, but I'm trying to set up a for loop based on the length of my basic string storage array - this array holds (in this example) 6 instance name strings - each time my for loop loops, i need to run a search in my multdimensional array for the next consecutive instance name. Then, once I've located all of them (and store the results in a new temporary array) I can dig around in each location for the info I need.
[Code]...
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