ActionScript 3.0 :: Output Window Is Blank In Authoring Mode
Oct 5, 2009
has anyone ever had a situation where the flash CS4 Output window is blank; it should have several trace statements, and at least 1 error; furthermore the Compiler Errors window is blank; I know there is an error some where ( I updated my papervision3d yesterday ), so I should see some error messages, and the trace statements - but everything is blank;
When a compile and run the application, the output is entirely blank. The HTML wrapper page does contain the flash application, but the content is blank, even though I have a simple label component on the stage.Also I noticed that when I right-click on the flash object, the default context menu appears, displaying the "Zoom In", "Zoom Out", "Show All", etc..options which are removed from the application by default.If you are interested, here is my code, as easy as it gets. :)
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
I'm making a canadian tax calculator - and it all works BUT I need it to check the fields and if they're blank, make it process it as zero. ALSO, I've now discovered I need to make the fields display as money would. Is it possible to make the fields only show two decimal points, put a comma in (like --> 2,546.00) and have it everytime show two zeros (sometimes it displays as this --> 26.0 instead of 26.00. At the *least* I need it to show 26.0 >> like this ...26.00
basically i'm following this tutorial on how to make a fullscreen HD video [URL]the only difference is i'm not using any flash components with my player.when i play the video on a normal screen, the video zooms in with the size of my object which the embedded plash player. all my controllers are not visible but still somehow it was on the back that you can still click on while the video is playing.also, on fullscreen mode, definitely all controllers are gone.
I have some script I am using for a flash menu. Each button opens to the html file and has script telling each page the down state for each button when clicked. I am trying to use the function below to open a new window and it won't work with the other scripting.[code]...
I've just finished working on an extensive HD intro for my website, which is in 1280x720 resolution.
At the moment, my site has a splash page with 3 buttons on it: B1) opens the site in fullscreen mode B2) opens the site in normal window mode B3) opens a new browser window linking to my intro
Here's the AS code I'm using for my intro button: Actionscript Code: intro_btn.onRelease = function() { getURL("[URL]", "_blank");};
I'm wondering if there is a way to somehow specify in that code segment what dimensions I'd like the new window to have? I know this can be accomplished in JavaScript with something like this: Actionscript Code: <a href="javascript:void(0)"onclick="window.open('[URL]','height=1280, width=720,scrollbars=no')">intro</a>
I've already tried putting the intro on it's own separate HTML page, but because of resolution and other background contrast issues, I've found that it undoubtedly looks best in a window that is resized to its specific dimensions, rather than having extra space around the edges, top, and bottom.
I have a button called bt07 and I would like when you click down this button to open an url in a blank_window (for exemple [URL]) I wrote this code below but I don t know how writting the code to open the url?
I have some script I am using for a flash menu. Each button opens to the html file and has script telling each page the down state for each button when clicked. I am trying to use the function below to open a new window and it won't work with the other scripting.
I have create a flash website, but I have create the forms in HTML and PHP. So I need to link the button to them. I done that but, I don't know how make it for no toolbar and fixed sixe.[code]
i found this code somewhere, and have used it for a site, but the links open on the same page and i cant find an option to have them open in a different target window.AS code:
Code: // The first step is to activate the XML object headlineXML = new XML();
I have a flex Air program that loads external content with the HTMLLoader.Now for some reason whenever I load a page that has any flash content a blank system window pops up outside of my program. It's completely blank, all white with min, max and close buttons.If I close it any flash content I loaded stops working. For the life of my I can't figure out what's happening and there's no messages in the console and no title for the window.
private var webPage:HTMLLoader; private function registerEvents():void {
// Block Papervison3D trace outputPapervision3D.VERBOSE = false;that is, a global variable for enabling/disabling the trace outputs of my own program. I come up with creatinga class and putting a static boolean member variable. But there is something I'm not sure about: How to useit...For example: every time I need to do a trace, would I have to put this ? -->if( MyClass.VERBOSE ) trace("whatever");So it isn't needed to instance the object because a static variable is used. That's the way, isn't i
I've just installed CS5 on a new laptop using Windows 7. I was running it before on my Windows Vista machine and CS3 on that same machine before that with no problems.However on this install, the 'Output' window isn't scrolling properly. I commonly use a trace on an enterframe event so I can track exactly what is happening to a variable and when changes occur. The Output window scrolls so it is constantly at the bottom and the most recent trace is visible, except when it gets to about 50 it just gives up and stops scrolling. This obviously isn't very useful because I can no longer see what the trace is saying unless I scroll down manually (and then it is instantly outdated considering a new trace is produced each frame).Anyone know why it won't scroll to the most recent output? It always used to on my other installs.
I have a flash panorama that has hotspot links to pop-up windows that contain more information about the object. Right now if you are in fullscreen mode and click a hotspot you are automatically kicked out of fullscreen mode and the pop-up then opens. Is it possible to have the pop-up open and have focus while in the background the panorama is still in fullscreen mode?
Every time i compile or run, the flex builder opens a browser showing the output... is there anyway we can destory the older window when newer ones open... i mean a setting in flex.
and I set the textArea to html:true (lazy, didn't do it in actionscript, crucify me later)...So, where am I botching it?The text renders fine, but when I click the link, I get diddly in the output window. If I change it to a standard web link like "www.yahoo.com"), it'll launch a browser window.
How can I set up something similar to the output window in my browser. I know I can feed a var into a textbox. How can I set it up so that the values of several vars just keep adding to a list as in tracing to the output window. I want to do this as I am having a problem that only occurs in the browser, not locally. I suspect because of the different speeds at which things occur. I am not throwing any errors. I am running the flash debug player.I set allow debug, hoping that would give me an output in the browser, no such luck.
i'm finding that the output window is increasingly useless for debugging. i tend to spam it with hundreds of tracces per second, as a result of tracing things in per-frame functions. unfortunately the useful part of the output for me is usuall the last message that was written.
this is a problem because the output window does not automatically scroll down. Once there's more than enough messages to fill up the visible portion, i find it loses all usefulness, and scrolling through repetitive data to find the part where i did something, to see what output i got, is slow and tedious
i'm aware that stemming some of the flow of debug messages might be a good idea, but this slows down work as i often have to alter the structure of my code in ways which are otherwise useless, to only get debug messages to fire exactly when needed, as well as often having to place them multiple times.
making the output window automatically scroll would be the most ideal solution. in lieu of that i'm almost considering writing my own debug window with text objects just so i can make it behave usefully, but that seems silly and i'd rather not.
how to make the output window auto scroll? i.e. If I have an enter frame event that increments a number and I trace that number, when the traces fill the output window, I cannot see the current traces. I have to go grab the scroll bar and drag it down and since it is constantly changing it is tough to keep up.
I am extremely new to as3 and just have started coding in as3. I have the following code in a001.as file Code: package { import flash.display.Sprite; public class FirstCode extends Sprite { public function FirstCode() { trace("yes"); }}} It seems extremely simple and I feel very positive that there is no error in this code.
And this line in a001.fla Code: import as3.a001; The .as file is in as3 folder so I think the import should work fine. The one (and only) problem (that could arise) is that the trace leaves nothing in the output window. I tried various other codes instead of this but to no avail. None work. Its just a blank screen. By the way I have Flash CS4.
I have a full screen .exe file and i want to use the escape button to close the window, at the moment it minimizes out of full screen and stays open. It doesn't need to be the escape button, i just want to close from full screen mode?
In my Flash Builder (Flex) 4.6 app, I just noticed for some reason all my "s:Window" components will not allow me to click and select anything in design mode in flash builder!
My other non-window type components are fine - I can open a TitleWindow or Group for example and click on the various fields and labels no problem.
In my Window components, I can select an item in the 'outline' window, but not using the mouse and actually clicking on the component in the visual design window. When I click in there, it looks like it's selecting the actual 'window' box. Almost like it needs to be 'sent to back' or something.
I remember reading about a Flash Player plugin which shows the output window when errors occur but can't remember the link or where I read about itDoes this exist or have I made it up?! Would like to use it if it does as could be useful when testing out Flash compostions on the web