I've been scavenging the web for examples of preloaders. I can find lots of loaders (bulkloader etc) which you can use for multiple files, but I'm wondering if anyone knows a way to preload the contents of an entire folder? (ie all of the images in an entire folder - without having to name each image individually?). The reason I ask is that the content of this image folder will change over time (and not by myself), so I need a preloader that is versatile in this way...
I have been having this Error #1009 issue repeatedly. My understanding of the error that I am getting is that I am trying to call something that does not yet exist. My latest 1009 Error:
[Code]...
My question is this: Is there a way to preload the entire animation so that I can avoid this issue (assuming I am understanding my issue correctly)? I know you can do a preloader, but my understanding is that those are for large images or movie clips. I don't have that. just one image that loads and stays up for the entire video.
So I have a movie containing some content that I would like to pre-load. I made the pre-loader and it works fine but it could be more friendly for the user. Because the movie is quite long in duration, I think its good enough if I only load say the first 35% of the movie and then let the remaining 65% download while the user is watching the first 35%. Is there a way that I can modify my pre-load script to do this to say something like: 'load content for frames 10 to 200, play from 10'.
i am trying to create a flash movie for my browser page. i am able to import and export the movie just fine, the problem comes after i export the movie. As long as i leave the flash file in the folder it was created in things work great. If i try to move the folder or rename the folder it stops working. It acts like it cant find the flv file i created the flash with. if i rename or move the folder back where it was created things work fine.
i have situation in which i have some library projects, say
"DataProcessors","Lib2"
, included in my lets say "MainProject" (a web project) placed on directory
"E:in-debugMainProject.swf"
, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that
I am creating an autorun exe file. Basically the CD is filled with markering materials. What I need to know is how to get Flash to open a folder on the CD so the viewer can pick from what is in side the folder.
I AM USING AIR FOR ANDROID. I want to get all the jpg's (or Mp3's) in a folder of an external folder ... that will be stored on the users PHONE with included in the APP.
How can I do that from FLASH using Action-script 3?[code]...
I have a db file Resided in Flex Air Bindebug Folder,Here i want to Move/save this db File at another location let say In mydocument/or any Folder, I am not able to do it's programatically.
I am using Flash CS3 and Actionscript 2.0.I want to make a photo.jpg that is in my images folder load into a swf that is in a swf folder. It works fine when I have the photo.jpg in the same folder as the swf. But it does not work when I have the photo.jpg in a different folder. What must I do to the AS2 to make this happen? Here is the path: mcLoader.loadClip("swf/images/photo1.jpg",mcHolder);
How do I import a class that resides outside the root folder of a fla file?
From root I should go back two folders to get the classes I want, which by the way is TweenMax. I don't want to copy these classes to every website's folder.
Is it possible to loadMovie into the main movie when the swf is not located in the same folder that the main swf is locatedThis is the script that works when I am loading the swf from the same folder as the main swf,
I'm trying to get the folder name (xml.folder.@name) based on the imagem variable content with the command: example: folderfile = beach.jpg (dir should be vacation) Quote: dir = xml.folder.(xml.folder.files.imagem == folderfile).@name;
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
Create a new folder named AudioStreams at C:Program FilesAdobeFlash Media Server 4.5applications. Open the AudioStreams folder and add a new folder named streams. Inside this folder place a new folder named _definst_ and copy the four audio files in the Exercise to the _definst_ folder. I am confused when should we create definst folder and when C:Program FilesAdobeFlash Media Server 4.5applicationslivemedia folder?
I've got a for loop running in a function. I want to break out of the entire function if a condition is met in the for loop, and obviously carry on within the function if not. I've read a little about using labels, but I'm new to actionscript and most of it's going completely over my head. Here's my code.
I've got a layer full of keyframes. It's basically a circle that turns on/off, flashes, whatever,using motion tweens, but most importantly, it has a defined position on the canvasI'd like to place it in another spot, but when I try to select the whole layer and move it, it moves only the keyframe located below the playhead(I think that's what it's called), which won't do me any good.
I'm trying to get objects to drag and drop. Instead of dragging just the circle, it drags the entire screen. I can get it to work if I use "this.circle.startDrag()" but I want to be able to use the startMove and stopMove functions on different children, text boxes and other objects generically. Here's the code:
circle.addEventListener(MouseEvent.MOUSE_DOWN, startMove); circle.addEventListener(MouseEvent.MOUSE_UP, stopMove); function startMove(event:MouseEvent):void {
How does one make a preloader in AS 3.0 for THE ENTIRE swf?
I'm certainly generally familiar with making preloaders in Flash, yet with changes to the Flash environment in the last few years, my situation may not be so straight forward:
I have a very developed Flash 3.0 application where the timeline is not used in the traditional way, everything is Class based, and there are all kinds of assets in the library that are used dynamically.
This type of preloader is useless, because (I guess) that "this.loaderInfo" is associated to the timeline (which has nothing on it) [code]...
I work on a PC and use flash CS3 and am truly struggling to slow down this entire file someone kindly made for me. I can move all the end key frames from 40 frames to 600 frames but it is working out how to do the others accurately plus the key frames on the arc start line which is the 3rd line down.
I'm playing several video streams in my flex application. Plus there are sounds of application UI. Is there possibility to mute entire application or I should silence each of potential sound sources?
how to package entire project. I mean to say that i have large project and i want to manage all files. I have main fla file, some xml files. some .as files. right now all this in one folder. i mean to say how to say path to the main file.