I've written some php (w/ help from hans and some others, thanks!) and loaded it into to flash to make a list of images to read into a photo gallery. Then I wrote the function in order to be able to change images:
Code: function changeSlide(number) { if (number>=0 && number<images.length-1) { currentSlide = number; loadMovie(images[number], "_root.placeholder"); } }
The length-1 part has to do with an extra string once the php is split, so dont worry. The images change on clicking buttons, which have the following codes:
I've written some php and loaded it into to flash to make a list of images to read into a photo gallery. Then I wrote the function in order to be able to change images:[code]The length-1 part has to do with an extra string once the php is split, so dont worry. The images change on clicking buttons, which have the following codes:[code]
how do you find an object's index / position within an array in flash actionscript 3? I am trying to set a conditional up in a loop where, if an object's id is equal to the current_item variable, I can return its position within the array.
I'm writing a multi-layered drawing app, and I want to be able to move the layers up and down. It's easy enough to change the objects in the display list and move the buttons, but in order for it to work continuously I need to be able to change the index of the button objects in the array so they are targeted properly by the function. Is there a way to do this in AS3?
I'm trying to serialize and deserialize a byte array to a string using Base64 for as3.
Here is my code
public function Serialize(vector:Vector.<Action>):String { var bytes:ByteArray = new ByteArray(); var serialized:String = "";
[Code].....
is the error I get after calling deserializedObj = deserialized.readObject(); Should I be get that error if I'm just trying to put this into an object? I'm not trying to put it into an action class object yet, but if it is then the action it's getting doesn't have parameters that were originally inside.
After chatting with my coworkers, they have suggested I enumerate this into a large array of indexed values with references to which index they are associated with, for instance [code]...
I was just wondering whether it would be possible to remove an object from an array without referencing its index, for example when the index is unknown, or when you want to splice it from within the class itself, like ina die function for an enemy in an array. I have a project due on Friday morning, GMT.
Assume I have an array with references to different display objects on the stage. The display objects do not have any other explicit references except for the array indexes. How do I evaluate if a certain index of the array is a reference to a certain display object?Some code to clarify:
How to make a kind of array that index things based on a object? but not being strict like dictionary.
What I mean: var a:Object = {a:3}; var b:Object = {a:3}; var dict:Dictionary = new Dictionary(); dict[a] = 'value for a'; // now I want to get the value for the last assignment var value = dict[b]; // value doesn't exits :s
How to make something like that. To not be to heavy as a lot of data will be flowing there. I have an idea to use the toString() method but I would have to make custom classes.. I would like something fast..
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
ve got a page "news.php?search=" outputting this: id1=1&titel1=owaaa&text1=content2222212&ort1=Tran s& id2=4&titel2=sadas&text2=test tesxt Aneby&ort2=Aneby& id3=9&titel3=titasd&text3=ingassdssadsdset&ort3=An eby Trans deshG&
this is just an example of a possible output. The output varies with what search criteria was given , there could be anywere from 0 to 400 hits, were they are listed in this way. now im wondering how i would get this into a two dimensional array in flash so that (array[row,column])
array[0,0]=variable id1, array[0,1]=contents of variable titel1 so the 4 variables are listed in horizontal manner and array [1,0]= content of the variable id2 and array[2,2]=contents of titel2 .
this is just an example of a possible output. The output varies with what search criteria was given , there could be anywere from 0 to 400 hits, were they are listed in this way. now im wondering how i would get this into a two dimensional array in flash so that (array[row,column])
array[0,0]=variable id1, array[0,1]=contents of variable titel1 ... and so on.. so the 4 variables are listed in horizontal manner and array [1,0]= content of the variable id2 and array[2,2]=contents of titel2 ..a nd so on ..
pulling both a variable and an array from a text file (.txt). In my case I have the following:A flash file (.fla)A text file (named MyTxtFile.txt)Now, I just need to be able to pull an array from the txt file. Is it possible to do this? On the main timeline of my flash file I have the following:
Code:
MyArray= new Array("Pizza", "Cheese", "Fish"); _root.NumberofItems= 3;
My goal is to have the "MyArray" array in the text file so that I can edit the values from the txt file.Then I have a button on the main timeline ("Item_txt" is just a dynamic textbox in the flash file):
I want to be able to update this file often, so I thought it would be handy to just "store" an array and a variable in a text file. Let's say in MyTxtFile.txt I had the array "MyArray" and the variable "NumberofItems". I could just update the information in the txt file and it would update the Flash file.
Edit: Would it be possible to store a string in a text file, then have that string put into a blank array? For example: If I had "cheese", "stars", "playdoh" in a text file and then I pulled the string into flash using the LoadVars class could I have the code in my time line set up like this:
Code:
_root.variable1 = ""; var ARRAY:LoadVars = new LoadVars(); ARRAY.onData = function(thetext:String) {
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
I have a game map made of tiles, each tile is stored in an array called _tiles.The very each tile has a "plantable" parameter, which determines whether or not something can be placed on it.Then i loop through the array and check the position of each its elements against the mosue cursor, so I know which tile am I hovering with my mouse.
And it works pretty good. The problem is that even though I know what is the position of the tile I'm having the cursor on, I still lack the knowledge of what index is that tile. I simply can't tell where exactly in the array is placed this tile. I just know its position. The reason why I want to know the index of it, is because it's the only way for me to set a proper flag, namely whether it's plantable or not. Here's the code:
Is there a way I could specify the index of a array using this short code:[code]How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this:[code]
Is there a way I could specify the index of a array using this short code: Code: var myArray = new Array("teste"); How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this: Code: var myArray = new Array(); myArray[myCustomIndex] = "testing";
I am trying to send a bytearray extracted from a file to the C code and return that bytearray again from the C code..I am printing the contents of the return value from C in a text view contents.text but all i can see is the byte array object "OggS". I can't see the contents of the byte array. Can anyone say where i am going wrong?.. I have posted the C code and the AS code.
AS Code: private function copyByteArray(content:String):void{ try{
I have a pre-loader code that loads all of my exteranl XML text files. When I click on a link several frames later, the appropriate file is pulled from the resulting Array and placed on the stage. It works perfectly offline, but as soon as I upload it I get random text files loaded instead of the correct one.
Code below:
//combine all the arrays into one and send it to the preloader allText = new Array().concat(introText,textForCard1,textForCard2 ,textForCard3, textForCard4,textForCard5,textForCard6); textForContent = allText;