I'm trying to serialize and deserialize a byte array to a string using Base64 for as3.
Here is my code
public function Serialize(vector:Vector.<Action>):String { var bytes:ByteArray = new ByteArray(); var serialized:String = "";
[Code].....
is the error I get after calling deserializedObj = deserialized.readObject(); Should I be get that error if I'm just trying to put this into an object? I'm not trying to put it into an action class object yet, but if it is then the action it's getting doesn't have parameters that were originally inside.
i have a php script that print with echo this: '&string="tom,dick,harry"' and i need to put the "tom,dick,harry" in an actionscript string, that i have to split in an array. I'm having problems reading the php output, i'm using the URLLoader and TheURLVariables Classes in this way
I have Flash in my top frame and HTML in my bottom frame. I need an ActionScript that can read the URL of the bottom frame into a string. Then I need to replace a specific phrase in the middle of that string with a new phrase.
I have the input textfield with instance name vIn, and the variable _vIn. (The textfield is empty.)[code]i have five other variable/textfield pairs were this works ok. I don't get why this pair doesn't work also, my textfields won't accept the subtraction operator, - , even though they're all set to vIn.restrict = "0123456789.-";It doesn't even work in the output textfields were there's no restriction (Negative results are displayed positive)
I've written some php (w/ help from hans and some others, thanks!) and loaded it into to flash to make a list of images to read into a photo gallery. Then I wrote the function in order to be able to change images:
Code: function changeSlide(number) { if (number>=0 && number<images.length-1) { currentSlide = number; loadMovie(images[number], "_root.placeholder"); } }
The length-1 part has to do with an extra string once the php is split, so dont worry. The images change on clicking buttons, which have the following codes:
ve got a page "news.php?search=" outputting this: id1=1&titel1=owaaa&text1=content2222212&ort1=Tran s& id2=4&titel2=sadas&text2=test tesxt Aneby&ort2=Aneby& id3=9&titel3=titasd&text3=ingassdssadsdset&ort3=An eby Trans deshG&
this is just an example of a possible output. The output varies with what search criteria was given , there could be anywere from 0 to 400 hits, were they are listed in this way. now im wondering how i would get this into a two dimensional array in flash so that (array[row,column])
array[0,0]=variable id1, array[0,1]=contents of variable titel1 so the 4 variables are listed in horizontal manner and array [1,0]= content of the variable id2 and array[2,2]=contents of titel2 .
I've written some php and loaded it into to flash to make a list of images to read into a photo gallery. Then I wrote the function in order to be able to change images:[code]The length-1 part has to do with an extra string once the php is split, so dont worry. The images change on clicking buttons, which have the following codes:[code]
this is just an example of a possible output. The output varies with what search criteria was given , there could be anywere from 0 to 400 hits, were they are listed in this way. now im wondering how i would get this into a two dimensional array in flash so that (array[row,column])
array[0,0]=variable id1, array[0,1]=contents of variable titel1 ... and so on.. so the 4 variables are listed in horizontal manner and array [1,0]= content of the variable id2 and array[2,2]=contents of titel2 ..a nd so on ..
pulling both a variable and an array from a text file (.txt). In my case I have the following:A flash file (.fla)A text file (named MyTxtFile.txt)Now, I just need to be able to pull an array from the txt file. Is it possible to do this? On the main timeline of my flash file I have the following:
Code:
MyArray= new Array("Pizza", "Cheese", "Fish"); _root.NumberofItems= 3;
My goal is to have the "MyArray" array in the text file so that I can edit the values from the txt file.Then I have a button on the main timeline ("Item_txt" is just a dynamic textbox in the flash file):
I want to be able to update this file often, so I thought it would be handy to just "store" an array and a variable in a text file. Let's say in MyTxtFile.txt I had the array "MyArray" and the variable "NumberofItems". I could just update the information in the txt file and it would update the Flash file.
Edit: Would it be possible to store a string in a text file, then have that string put into a blank array? For example: If I had "cheese", "stars", "playdoh" in a text file and then I pulled the string into flash using the LoadVars class could I have the code in my time line set up like this:
Code:
_root.variable1 = ""; var ARRAY:LoadVars = new LoadVars(); ARRAY.onData = function(thetext:String) {
I am looking for a way to check if any sting of the Array is matched to the string that in the TextField. In the code it should be something like that:
Code: var TestString:Array = new Array ("chicken", "cat", "dog"); function LookStringArray(){ if (TestArrayTextfield_txt.text == (anyString.TestString)){
I am trying to send a bytearray extracted from a file to the C code and return that bytearray again from the C code..I am printing the contents of the return value from C in a text view contents.text but all i can see is the byte array object "OggS". I can't see the contents of the byte array. Can anyone say where i am going wrong?.. I have posted the C code and the AS code.
AS Code: private function copyByteArray(content:String):void{ try{
I have a pre-loader code that loads all of my exteranl XML text files. When I click on a link several frames later, the appropriate file is pulled from the resulting Array and placed on the stage. It works perfectly offline, but as soon as I upload it I get random text files loaded instead of the correct one.
Code below:
//combine all the arrays into one and send it to the preloader allText = new Array().concat(introText,textForCard1,textForCard2 ,textForCard3, textForCard4,textForCard5,textForCard6); textForContent = allText;
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.
I have a string that contains a full name input, and I would like to spilt them into 2 parts and save them inside an array, first name and last name. How do I do it with string.split? My current code is myNameArray = str_adminInput.split(" "); This code only works if the names are : Jack Lee, June Poh. This code does not work if the names are: Lee Tok Kong, Tan Beng Seng.
Alright, I'm doing this to make a catalogue better for people on dial-up.Theres two movie clips, one will be hidden at all times, the next image is loaded into the hidden movieclip.The next button is working fine, although the previous is not, the objIndex changes down although that array index is not called in loadMovie();
I plan to switch over to colin moocks' preloader later when I get this working, make it draw/attach a preloader into each movieclip incase the movie has not loaded before the user presses "next".
Alright, I'm doing this to make a catalogue better for people on dial-up. Theres two movie clips, one will be hidden at all times, the next image is loaded into the hidden movieclip. The next button is working fine, although the previous is not, the objIndex changes down although that array index is not called in loadMovie(); I plan to switch over to colin moocks' preloader later when I get this working, make it draw/attach a preloader into each movieclip incase the movie has not loaded before the user presses "next". Anyway, code is below, looks fine to be but I've been looking at it too long.
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
I know this questions is going to have an easy obvious answer but i have spent over two days now trying to do it with no luck (I am a Flex newbie)Basically i am trying to open a webView that will open google maps to the location in an array
The location comes from data in an array taken from facebook events (that works fine and will display the data) but i am struggling with passing this information to the webView.loadURL string
The data i want in the array is 'data.location' (the code i am having issues with is in the itemrenderer towards the bottom of the code snippet)[code]...
i am a new learner of as and wanna to parse the str:String="tom||boy||16**suan||girl||18**" for a new array to be put into a datagrid, like a table. it is supposed to split "**" firstly to array, then to split array's item by "||". but i am stuck here. do not know how to do that.my code is below, but not does not work.
var str:String="tom||boy||16**suan||girl||18**" arr1=str.split("**") trace(arr1[0])
I'm using the loadVars object to import variables from a text file that I'd like to import to flash as an array.For example if the variable I import from the text file looks like this:&myVar=charlie,dog,cat,test&I'd like to get it into an array in Flash like thismyArray = new Array["charlie","dog","cat","test"];