ActionScript 3.0 :: Remove The Mirror Effect When Rotating An Object On The X Or Y Axis?

Jan 29, 2010

I want to rotate the object on these axes, but it's causing a problem in that I want to flip the image 180 degrees only, however the image becomes mirrored when it flips and you must continue rotating another 180 degrees to get it back to normal.

Is there a way to take off the image mirror when rotating something?

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On the web there's a bunch of tutorial on how to rotate an object around a point ,or a stage axis..But how do we rotate this object around its own axis?

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I have an flv file which I am playing through an flv playback component. The flv has a width of 320 pixels, however I wish to dynamically control the width of this flv, therefore I have placed it in a movieclip, and set the width to an arbitrary figure (400 in the example below). All of this works fine.

If I then decide to add a function to spin the Movie clip round 360Deg on the Y access, by the time my Movie Clip has done a full circle it is smaller than it was (now 361 pixels).

If I keep the Movie Clip at the same width as the original flv, there is no problem, and if I reduce the width before the spin, then post spin the Movie Clips width is wider.

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import fl.video.*;
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[Code]......

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ActionScript 3.0 :: Rotate On Y Axis A Bitmap To Have Mirror Reflection Of The Image ?

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The idea is I have 3x3 containers(Sprites) - each one holds 2 tiles of 2 two images (shown one and unvisible - laying behind) . So there are 9containers and 18 tiles. When I click on the image I get rotation of the containers, and when every container is about 90 degrees, its childs swap each oher. So in result I get second image shown. But unfortunely then, shown image is rotated by 180 degrees, that means its left side is on the right. Pre rotating containers ( of tiles gives total mess, as middle tiles seem to be right, but left side of the image and right doesnt match to rest.So I need to rotate tiles, which are bitmapData - parts of Bitmap. But I can not rotate them - there is no property .rotationY for bitmapData, and I can not use matrix's rotate() method as it traits only angle rotation and not axis rotation.If I rotate by Y axis the bitmap before slicing it to tiles nothing happens, so I guess draw method relies on default Bitmap.

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I'm trying to make a UCI (user created interface) for the music player, Cowon D2. Basically, I am trying to create mirror effects for album art movie clips.

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I'm trying to grasp how functions and motion tweening works.

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and what in this code is making the MC ease out?[code]...

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Sep 16, 2009

I have a rectangular movie clip which I am rotating along its y-axis according to the position of the mouse, using this code:

PHP Code:

rotateClip.addEventListener(Event.ENTER_FRAME, doTilt);
function doTilt(e:Event):void {
var clipToTilt:MovieClip = MovieClip(e.target); 
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}

When I position the clip in the centre of the stage (x=400) the function works fine - the clip rotates from -40 to 40 degrees, and the perspective effect looks the same at each extremity. However, when I change the x co-ords of the clip to 600 it still rotates in the range -40 to 40 degrees; but it looks as if it's turned much further round at -40 degrees than it does at 40 degrees. Surely if it's rotating by the same amount it should look the same, wherever it's positioned on the stage? I've changed the vanishing point of the object to x=600, but it doesn't seem to make any difference.

The reason I'm using the centre of the stage as a reference is because I want the clip to appear un-rotated when the cursor is in the centre of the movie. Is there another value I should be setting, or have I misunderstood the concept of rotating along an axis?

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I have 4 movie clips rotating around a center axis. I know how to make each one pause individually, but I don't know how to get them all to pause when you roll over just one of them. Right now it only pauses the one you roll over and the others continue to rotate. I have this code pasted into the actions of each movieclip that is rotating.

Code:
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I posted a question regarding how to make a ladybug move around the screen and I managed to make a class that loaded a ladybug png then using a timer moves the bug around the screen...
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[Code]...

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[URL]

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I am trying to build a portfolio site with a 3D rotating effect.I am new to Papervision so I might be doing something stupid with my code. Anyway, this is my code, but nothing shows up on stage when I load it:

Code:
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[code]....

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i am currently having trouble with my object rotating to face another object.currently it works fine as in this picture, my object at the origin will be able to rotate and move to the object in the 3 quadrants except the quadrant with positive 90degrees to 180 degrees, my object will rotate a few full rotation for some time while moving to the object does anyone know why? the sentence that i use to rotate is rotation += (foodLocationDegrees - (rotation - 90)) * .2; whereby food is calculated using

[Code]...

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currently i have a function in which my object fish will move to a food i am having trouble getting it to rotate nicely to the food currently my function is as below.if the food is above the fish my fish rotation is 0 which is facing up, if the food is below my fish i will give it a rotation of 180 which will make it face down , however the rotation is too sudden it does not give a nice and realistic effect of rotating to the food.how can i make it when rotating to move some distance and at the same time rotate? because it cant rotate to the food in the same spot as it would not be realistic.

public function moveToFood():void
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[code]......

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in a nut shell I have found this wicked piece of open source actionscript.

It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)

is this to complicated to attempt or is it doable??

ACTIONSCRIPT

Code:
//
var rows, colm:Number;
//

[Code]....

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Actionscript Code:
// EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage {  import flash.display.Sprite;  import flash.display.Stage;  import flash.text.*; 

[code]......

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I have a problem. I got an object on the z-axis that goes back to position 500 on the z-axis whenever it hits 0. I want it to move to a random position on the X-Axis.

So far so good, but when it goes back, I want it to choose another random position. Instead it returns in the same angle in which it left the screen so it will eventually leave the screen. Again, I want it to go like left, right, right, left or whatever, but not the same way all the time. [code]...

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[code].....

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