ActionScript 3.0 :: Set An Int Variable Back To 0?
Feb 1, 2010
I have a slideshow that I want to loop. What it does is load an xml file with the locations of the images. It uses an int variable to progress from one image to the next. What i need it to do is when it gets to the end of the list, to go back to the beginning, essentially setting imgNum back to 0. So I figured a simple if/else statement would do the trick, but I just keep getting a "TypeError: Error #1010: A term is undefined and has no properties." no matter what I try. The nextImage function is triggered via the movieclip that runs once the loader is done and has been added as a child to a placeholder inside said movieclip. Here's the code:
I have read hundreds of forum and done a tonne of tutorials but i can not get it working.I have a login section with a password and I want to send a userId back from my user database as I use the userId in another section of my website. I was thinking of making $userID GLOBAL and trying to call it from another php file but I think I'm so confused now nothing is working including my brain.
Im currently programming a game and having the character animation respond to the spacebar to play a jump animation.
To cut the code down here is the bit that's the problem:
ActionScript Code: var space:Boolean = false; if (evt.keyCode == Keyboard.SPACE && space == false)
[Code]....
The script works great, apart from when the animation is over, the variable 'space' is set to true, but I need it to go back to false after the function has been applied.
Here is the action script in flash MX that im using
function doSubmit(){ sendData = new LoadVars(); recData = new LoadVars();[code].....
I am able to send data to the database but the script does not send back the variable data "success".I have 2 input fields on my form, one drop down and 2 radio buttons, a dynamic text field and a Butto.the data from the input fields, the drop down and tyhe radio buttons all get to the database, this part is working great.The dynamic text field shows the data from the error loading variable "Error Loading file".When it should have picked up the variable from the php variable and show the word "Success".Does anyone know why it send my data to the database and won't return the variable from php?
I set a variable var currentPage:String = "b1"; When I click a button, the click should change the variable currentPage to the event.currentTarget.name and it does
I'm calling a JS function with ExternalInterface.call and trying to get a return value inside Flash. When I trace out the op variable I get 0 instead of 500. Is there something wrong with my embed code?[code]
I'm trying to make a game that is turn-based and allows players to first be selected, then click on a grid square to move there. However, I can't get a way for a variable storing whether the player is selected to be passed back to the actual grid class. I want the grid class to have an event listener that when the grid is clicked on, it will move the player there only if the player is selected. But whenever I try to declare a global variable either inside the grid class or even a document class or even access properties of the character class I'm trying to move I get errors.
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
Anyways I am using action script 3.0 and I created multiple layers using just one scene. I created a layer with lables on them to mark where I want my buttons to point to and go to. I have the stop (); on the first frame. And I made my buttons mostly interactive with movie symbols and tweens.My first scene I have 2 doors, the user can pick which door to go to and it takes them into a different path.I made the buttons that are clicked to go forward, and then I tried to make an invisible button on the button edge of the scene to go backwards However, the PROBLEM is when I click my button to go backwards I am stuck on the first page and can't move forward.
function gotoOne(evt:Event):void{ gotoAndStop("one")}backbutton1.addEventListener("click",gotoOne); function gotoFour(evt:Event):void{
I have a GUI using Flex. I have a condition like i need to execute some command line arguments in the local machine and get the results back or output back to a textbox area. How can i do a button on submit, execute command in the local machine and return the output?Command to execute example:
echo logfile.log | grep username
Code:
button1.onRelease = function () { // in this computer, it will now run a command, please wait. }
I am working on a having external swfs get loaded into the main swf one by one from an array.I can get the first one to load, but it just keeps on playing the first item in the array over and over, instead of loading the next movie. I have a container on my stage, cleverly named "container" and I am using AS2 and loadMovie.
I am guessing my conditon on my if statement is off, but I am not sure how to tell the onEnterFrame to check the currentframe of the loaded swf and not the container itself. I might be way off, but in my mind I feel like this mostly makes sense, but knowing Flash it is probably not nearly enough coding.I might also add this won't be running on the web, so I don't need to worry about preloading swfs since it will be running directly off a PC onto a screen in our office.Here is my code:
Code: var myClips:Array = ["movie1.swf", "movie2.swf", "movie3.swf", "white_logo.swf"]; var i:Number = 0; _root.container.onEnterFrame = function() {[code].....
I've got the standard scene 1 with three frames on it. the first frame has a movie clip with about a 70 frame timeline. the second frame has a movie clip with about a 20 frame timeline. the third frame is black with a stop action. i'm trying to make a leaderboard banner, and i need each clip to play one after the other.
right now, when ctrl+enter it plays nothing. i actually have to rewind it to have it play the first clip. then it just repeats the first clip and completely skips the second. in the first clip's timeline, I have a parent.gotoAndPlay(2); on the last frame.
I have some knowledge of Flash, but not enough obviously. Right now I've got the standard scene 1 with three frames on it. the first frame has a movie clip with about a 70 frame timeline. the second frame has a movie clip with about a 20 frame timeline. the third frame is black with a stop action. i'm trying to make a leaderboard banner, and i need each clip to play one after the other. right now, when ctrl+enter it plays nothing. i actually have to rewind it to have it play the first clip. then it just repeats the first clip and completely skips the second. in the first clip's timeline, I have a parent.gotoAndPlay(2); on the last frame.
1)have a pop-up menu when a button is touched, then ok to close but still in the same page as it is 2)invoke the popup menu by using samsung's "MENU keycode",then ok to return the same page as it is 3)having the user to swipe 5 images to view them, left image as 1st and 5th image as last image with smooth transitions 4)and also using the "BACK keycode" to go back to previous page
basically this code will work like a browser back button its very simple but "could end up very long" basically it will act "similiar to the browser back button"
Code:
on (release) { if(page1 = _currentframe){ _root.gotoAndStop("quiz"); } else if (page0 = _currentframe){
[code]....
it works when the (page1 = _currentframe){ is rotated with the first if statement...because for somereason it seems to not recognise the "else if's"
Sometimes flash seems to execute two loops faster that one loop which contains all of the actions that the first two loops contain. Does flash cash processes so that repetitive processes are performed faster if they are performed back-to-back?
i have a variable take away another variable which makes answer1 variable i then want answer1 to be to the power of another variable how can i do this in flash
I have been working on a tutorial in Flash on the topic of Flash () for two days, and I am just finishing up on a template. I have fixed five bugs, but I cannot think of how to fix this last one. I'd rather actually fix the problem this time, instead of improvising . So, here is what is going on:
I have this thing at the end where you have to enter in the code that I taught the viewer to proceed, then hit the continue button to finish the tutorial. But for some reason, whenever I try to go back with the back arrow, it does, but then I can't go forward with the forward arrow until I reach the first frame that contains actual tutorial ("page" 2). Then it works again. It seems really random, but there is [obviously] a good explanation for it. I thought it might have something to do with the fact that all of the arrows up to the "test" part, excluding the back arrow there, have the exact same instance name. However, "page" 2 is the 2nd time it is used (introduction, then the "page" 2, then 3, 4, 5, and 6, then the test part thing), so it makes less sense that it would work the 2nd time, but not the third, fourth, fifth, or sixth. And I know there's nothing wrong with the code itself:
I'm trying to pass the contents of variable playnoyes to the long line of code below to decide whether or not to autoplay the flash movie, but doing it as I have below, the resultant line of code has the variable in quotes and therefore the code doesn't execute it as expected. My question is, how can I pass the variable so that the resulting line of code doesn't have the quotes around the variable value.
var playnoyes='true'; var testtext = "<script type='text/javascript'>AC_FL_RunContent ('codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.[code]....
I want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...