ActionScript 3.0 :: Set Up A System That Spawns Barriers For The Player To Dodge?

Feb 3, 2009

I have set up a system that spawns barriers for the player to dodge but it appears the functions won't trigger properly from within "if" statements. I've put nots on my code to guide you through what is going on.

[Code]...

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I have a simple game going now with a character running forward and I have to jump and duck under barriers. I was able to make it all work so that one of my three random barriers I made comes at a random time at you. However, I don't know how to make it so that multiple barriers come at you. I feel I need some sort of loop. How should I alter the code I have already? This is on one of the barrier moveclips, the first part sets the platform and position to come at you and the second part moves that part towards you. P.s. this is in cs4.

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So I have a simple game going now with a character running forward and I have to jump and duck under barriers. I was able to make it all work so that one of my three random barriers I made comes at a random time at you. However, I don't know how to make it so that multiple barriers come at you. I feel I need some sort of loop. How should I alter the code I have already? This is on one of the barrier moveclips, the first part sets the platform and position to come at you and the second part moves that part towards you. P.s. this is in cs4.

[Code]...

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Basically, I have a border(line) at the top of the stage so that whenever my ship's missile comes in contact with this line, it is removed and a rebound missile clip is attached.Here is the missile code:

Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.

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ActionScript 2.0 :: Making The Simple Player Using The Player Component Preinstalled In Flash?

Jun 3, 2010

I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:

Code:
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This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:

Code:
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I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").

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Main.badger.x
Main(root).badger.x
Stage.badger.x

I have also tried to access other vars and still nope..My class code is this:

Code:
package
{
import flash.display.MovieClip
import flash.display.Stage

[code]....

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ActionScript 3.0 :: GC Inconsistent Behaviour Between SA Player And Web Player

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CS3 Adding An 'inventory' System?

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I'm making a sort of interactive graphic novel and was wondering how would I implement some sort of inventory system. Btw, I'm using Actionscript 2.0

----INVENTORY SYSTEM 001----

You see, I would like the ending screen to show a summary of what the player has done in the game.And certain points in the game would add certain 'items' into the inventory which will in turn affect what is displayed in the summary screen.The 'items' here being words or phrases.eg:

Quote:
You _______ with the _______ and proceeded to _______. But you _______.


For example, if the player chooses Path A, summary screen will show: eg:

Quote: You stabbed the unicorn with the shark fin and proceeded to shag your mistress. But you ate a pecan pie.But if the player chooses Path B, the summary screen will instead show eg:

Quote: You stabbed the tree with the shark fin and proceeded to shag the corned beef. But you smashed a watermelon and caused a civil war.

----INVENTORY SYSTEM 002----

I think with a few modifications, this inventory system could also be used to affect the outcome of the movie depending on what item the player currently owns? Please enlighten me if this system is feasible.

The player is given a choice to pick up a spoon or a fork in the beginning of the game.The player is later faced with a soup crisis. If the player has previously picked up a spoon, the soup can be consumed. Otherwise, the soup is left well alone.

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Flex :: Get Unique System ID?

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1.user select area - full scaled image loaded

2.user zoom to random area - (i will receive some values for X, Y, etc.. in query string then i will extract these values and zoom/return the image based on these values)

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ActionScript 2.0 :: How To Use System.setClipboard

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I'm trying to use System.setClipboard.This copies text to the clipboard.My problem is that it doesn't copy the newline character.I've tried using and but it still doesn't work.

Here is some sample code I'm using:

PHP Code:

myText.text = "Kirupa Website" + newline + "Flash Samples" + newline "Flash Forums";  System.setClipboard(myText.text); 

I've also tried having 2 newline characters to seperate the text... but the same results happens.There is no paste function in Flash apparently for security reasons...So to test... you have to use something like Notepad or any other text editor.

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ActionScript 2.0 :: Setup A Point System?

Feb 7, 2010

I'm making a dialogue based flash game.When a player clicks the right response I want them to gain/lose points.What is the best way to accomplish this?I'm in need of correct code/script because the way I'm doing things now doesn't work.

The buttons that allow for a gain/loss of points are inside of movie clips and are also on different layers, so I thought using a global variable would allow for editing it anywhere,but when I click the buttons that //should// make the player lose or win points, the value does not change, either that or I get a "NaN" in my dynamic text box.

Initiated variable;
_global.love = 0

The code I'm using right now;

on (release) { _root.love += 5;
}

the variable I set the dynamic text box too;

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