CS3 Adding An 'inventory' System?

Mar 5, 2012

I'm making a sort of interactive graphic novel and was wondering how would I implement some sort of inventory system. Btw, I'm using Actionscript 2.0

----INVENTORY SYSTEM 001----

You see, I would like the ending screen to show a summary of what the player has done in the game.And certain points in the game would add certain 'items' into the inventory which will in turn affect what is displayed in the summary screen.The 'items' here being words or phrases.eg:

Quote:
You _______ with the _______ and proceeded to _______. But you _______.


For example, if the player chooses Path A, summary screen will show: eg:

Quote: You stabbed the unicorn with the shark fin and proceeded to shag your mistress. But you ate a pecan pie.But if the player chooses Path B, the summary screen will instead show eg:

Quote: You stabbed the tree with the shark fin and proceeded to shag the corned beef. But you smashed a watermelon and caused a civil war.

----INVENTORY SYSTEM 002----

I think with a few modifications, this inventory system could also be used to affect the outcome of the movie depending on what item the player currently owns? Please enlighten me if this system is feasible.

The player is given a choice to pick up a spoon or a fork in the beginning of the game.The player is later faced with a soup crisis. If the player has previously picked up a spoon, the soup can be consumed. Otherwise, the soup is left well alone.

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I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.

What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)

it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.

but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.

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Code:
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I thought this. called on every movieclip of the Rebound class?

So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.

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