Professional :: Create An In-house App For Pricing And Inventory?

Nov 8, 2011

I know this might sound odd, but if I wanted to create an app using Flash for my iPad, but just for me,not for distribution, do I still have to have an Apple Developer license?
 
I just want to create an in-house app for pricing and inventory. It's a unique business, so selling it isn't even an issue, but I don't want to have to spend another $99 just to try it out and see if this would be something we'd use long-term.So, can I make an iPad app just for myself without anything extra?

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ActionScript 3.0 :: Create An Inventory For An Adventure Game - Getting Error #1009: Cannot Access A Property Or Method Of A Null Object Reference?

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Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Inventory/makeInventoryItems() is the following AS code.

Code:

function makeInventoryItems(arrayOfItems:Array) {
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arrayOfItems[i].addEventListener(MouseEvent.CLICK, getItem);[code]............

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I'm making a sort of interactive graphic novel and was wondering how would I implement some sort of inventory system. Btw, I'm using Actionscript 2.0

----INVENTORY SYSTEM 001----

You see, I would like the ending screen to show a summary of what the player has done in the game.And certain points in the game would add certain 'items' into the inventory which will in turn affect what is displayed in the summary screen.The 'items' here being words or phrases.eg:

Quote:
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----INVENTORY SYSTEM 002----

I think with a few modifications, this inventory system could also be used to affect the outcome of the movie depending on what item the player currently owns? Please enlighten me if this system is feasible.

The player is given a choice to pick up a spoon or a fork in the beginning of the game.The player is later faced with a soup crisis. If the player has previously picked up a spoon, the soup can be consumed. Otherwise, the soup is left well alone.

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ActionScript 3.0 :: Selecting Items From An Inventory

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So you start off with all of the items in the inventory. You do not have to collect them.I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.[code]I thought this. called on every movieclip of the Rebound class?So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.

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ActionScript 3.0 :: Selecting Items From An Inventory?

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So you start off with all of the items in the inventory. You do not have to collect them.

I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.

What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)

it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.

but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.

here's the class

Code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;

[Code]....

I thought this. called on every movieclip of the Rebound class?

So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.

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ActionScript 3.0 :: Selecting Items From Inventory

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I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class.What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP)it goes to frame 2 of its movieclip and making a variable I made up called isSelected = true.but when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.[code] if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead.

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So you start off with all of the items in the inventory. You do not have to collect them. I have 8 MovieClips on the stage each with a different instance name. I made a class called Rebound and linked all the inventory MoivieClips to the Rebound class as the base class. they each have their own unique class. What I'm trying to do is select one of them. when you release the mouse off the movie clip (MOUSE_UP). It goes to frame 2 of its movieclip and making a variable I made up called isSelected = true. But when you click another item in the inventory I want it to deselect the item you clicked first so it goes back to frame 1 and isSelected = false. The problem I'm having is that it selects the first item when you click it. But when I click another the first stays on frame 1 and isSelected stays true. So if I click all 8 in a row they all become selected.

Here's the class
Code:
package {
import flash.display.MovieClip;
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[Code] .....

I thought this. called on every movieclip of the Rebound class? So instead of this. if there is something that can choose all of the movieclips that belong to the Rebound class I think I could use that instead. If there is such thing.

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I'm having trouble getting a certain function in my inventory to work properly.

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I have been creating an Inventory for my game and some thing go wrong... here is my code :

[code]...

TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@2565a101 to flash.display.MovieClip.at Untitled_fla::MainTimeline /drop Item()

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I'm having trouble getting a certain function in my inventory to work properly... here's what I have...

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ActionScript 2.0 :: CS3 Making Inventory Items Fill Up Empty Spaces

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I am using the tutorial for the simple inventory system located here. I've got it working fine within my game I'm making. However, if the player uses an item in the middle (or, in fact, anywhere other than the end) of the inventory list, it leaves a gap where it once was. How would I go about making each of the found items in the inventory move back one slot upon the player using an item?

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[Code]...

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