ActionScript 3.0 :: StartDrag Movie Clip Disapears
May 21, 2011
I'm making a game where I have units that can move from square to square kind of like a game of risk but with squares.I want the units to be able to be dragged from one square to another.When I use the startDrag function on my unit it disapears.[code]so my workers show up in the square just fine.they just disapear when I drag them.some other minor details are:everything is in a big main MovieClip, class Square extends MovieClip and there is a .jpg on the bottom on the main MC.so the child level order is .jpg, then Squares, then the squares have Units (if they have units).Units are added to the Squares not the main MC.
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Nov 23, 2008
I am trying to use startDrag to drag my square movie clip and while i drag it up the square should rototate right and when I drag down it should rotate left, everything works except of the rotation part
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Apr 22, 2009
I have an icon that when pressed displays a msg. BUT why i decide to StartDrag that same movie clip, the icon seems to be disabled? My movie clips
[Code]....
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Aug 6, 2011
I am trying to accomplish to have 4 different movies play.Basically it is a gallery. I have the script as follows it tests with no errors but when I click the 4 different buttons the "Test Movie" the movie it disapears/does not play. The script is as follows:
import fl.video.FLVPlayback;
group_btn.addEventListener(MouseEvent.CLICK, choosegroupready);
circle_btn.addEventListener(MouseEvent.CLICK, choosecirclegroup);[code].....
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Mar 11, 2010
StartDrag, stopDrag, hitTestObject The Flash movie has three movie clips, square_mc and circle_mc that are draggable objects. The blackCircle_mc is the object that the other two instances, when dragged over it, should disappear from view. However, at the moment the example does not allow the movie clip instances square_mc and circle_mc to disappear. The instances disappear and are not visible in the target area of the blackCircle_mc instance, but not over the black circle area itself. The hitTestObject method is working on the target area outside the circle, but not within the circle circumference.
[Code]....
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Feb 11, 2011
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
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Jul 19, 2009
how to constrain the Mouse movement along with the MovieClip I am dragging. In the following example, if Mouse travels outside of the box, it stops responding to MOUSE_UP. I would like Mouse to be constrained to the same area as ball during dragging, that is, when ball reaches a boundary Mouse will stop as well.
ActionScript Code:
var box:MovieClip = new MovieClip();
box.graphics.beginFill(0xFF0000, .75);
[code]...
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May 19, 2011
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;
[Code]....
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Apr 19, 2006
i have 2 sets of buttons one set going horizontaly and the other set vertical with the vertical buttons i have emeded gypms, but when you roll over them they work first time but the second time you roll over them they dont the dynamic field seem to disapear?[code]but the horzontal ones are fine and i didnt need to embeded the gyplms and they are the same code but just with different movie clips names and instance names andy one come across this problem?
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Aug 29, 2004
here's my script:
bytes_loaded =Math .round (this .getBytesLoaded ()) ;
bytes_total =Math .round (this .getBytesTotal ()) ;
getPercent =bytes_loaded /bytes_total ;
[code].....
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Jan 14, 2009
I'm writing a FlashLite ActionScript2 piece of code. I have a series of textfields that are dynamically created and displayed on screen. I then wish to drag each of these textfields around. To achieve this I used some code from another flash site for dragging and dropping. I have two problems:
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object_array[0] = ("txtMovie"+i);
When I do this, it doesn't work. I think it's because it's not an object but a string. I tried using Object as a prefix to the part in brackets, tried [ ] etc... but couldn't get it to work.
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Jun 29, 2010
I have a problem with the startDrag function I'm using in AS3. Right now I have a movie clip which is made up of 4 different layers. I export the movie clip, create and object of it, add in an event listener for mouse clicks that calls the startDrag function. However, instead of dragging the entire Movie Clip and all of its parts, it only grabs and drags one layer around, which breaks the different parts of the Movie Clip up.
public function HopperMouseDown(event:MouseEvent):void
{
event.target.startDrag(true); //start dragging tile[code].....
This is my function for the MouseClick event on the MovieClip. I initiate the startDrag event, but here it will not drag the entire Move Clip for some reason it only drags the different pieces inside the clip.
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May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
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Jun 24, 2010
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
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Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
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Feb 21, 2010
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
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[Code]....
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[Code]...
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iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
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May 15, 2009
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
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i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
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May 15, 2009
I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
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Jun 30, 2009
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
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Mar 25, 2011
I have in my root:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
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}
}
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Dec 19, 2009
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
[Code]...
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Jun 5, 2010
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
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