ActionScript 3.0 :: Stutters No Matter The Fps Set?
Apr 27, 2009
am trying to create a feeder of sorts. I have tried different fps on publishing but always get the stutter no matter the speed. There are only 4 - 5 items in moveItemsArr and on screen at any given time. Here is my mover function that gets called via a timer:
I have created a portfolio with flash using action script 2. But when I click on the button going to the portfolio Scene (containing pictures and tweens) it stutters on all the images when they are first clicked on. As the image increases in size, it is a smooth tween until the one from last frame which it stops then flashes on to the final frame. Is there a way I can preload all the images so that this will not happen? Or anything else I could do?
Check out the beginning of my site [URL]. Look closely at the flowing dress... it stutters when it tries to loop. However, look at the ripple animation behind the hexagon; it loops just fine. I recall when I worked on the ripple animation that I had a hard time getting it to loop, and that I had to add some action script to it. However, when I look at it, I don't see any action script at all.
I was thinking what I used was on (complete) { this.autorewind =true; this.play(); } but that doesn't work.
Here is how my files are organized: FlowingCloth << Movie Symbol, contains a .FLV of the flowing cloth FlowingDress << Contains FlowingCloth and the Bride graphic Then FlowingDress is placed on the main stage. Using CS3
I am trying to create a soundboard and I have all my buttons and stuff, the only thing left is to put the sound files in. However, I have tried adding them to the library and dragging and dropping them over the HIT option like I usually do, but when I export the swf file, the sound file sounds terrible, it crackles and sometimes stutters a bit. I have tried setting these sound files to mp3 and raw in adobe options but with no luck. I am using actionscript 2.0 if that has anything to do with it. Also, I need these files embedded, not just linked.
I am making a site and I do not want some of the buttons to show all of the time. So for example, I have four text buttons with Actionscript Mouse_Over from frames 1-40 on the timeline. At 41, they are gone and four new buttons come into play. When I test the movie, the second set of rollovers link up to the specified labels.I keep getting this"1009 error at frame ()1" message. I initially had the same problem with the first four buttons as I had them appear on the stage at frame 3. After I moved them to frame 1, the rollovers worked again.So is there a way to hide the second set of buttons until a specified time or do they have to start on frame 1?Is there a way you could view my Fla file to see if it is something I am just overlooking? All of my Script is correct.
I can reflect an image in both Photoshop and Illustrator. In Photoshop by flipping either horizontally or vertically.In Illustrator by using the "dedicated" Reflect Tool.Why can I not reflect...or flop an image in FLASH?Is there a way to achieve this function within Flash CS4 or cs5 for that matter?
Is there a way (a method) to obtain the location of an item no matter where it is. Maybe something that looks for an item finds it's path and puts that path at to a _global
I've used FlexCover quite a bit before so this is absolutely absurd to me. No matter what version of the flex sdk (3.0, 3.2, or 4) that I apply the appropriate patches too, I get the following error when trying to compile:[code]I have absolutely no idea why this is happening. One thing that is odd however (and I'm hoping is the source of my problem) is that I can NOT download the SDKs that are specifically suggested by the Flexcover documentation. Copying folders on Mac OS X does not merge them and so I was losing the original jar's that needed to stay there.
Basically I'm trying to write a function that can look at any movieClip no matter how far down it is nested and then tell a MC sitting in the root movie to lay over it.
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
Making an Flex App. Just wondering if anyone has created something that fits automatically to the users' screen size and how I go about doing this? One of the principle things is that I need an background image, which is obviously going to have to scale / resize to match the users screen.