ActionScript 3.0 :: Use CopyPixel To Move The Bitmapdata Itself A Little Bit?

Apr 2, 2010

i got an issue about copyPixel.

my goal is : use copyPixel to move the bitmapdata itself a little bit.(not a.copyPixel(b) just a.copyPixel(a) )

[Code]...

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I'm trying to use copypixel to copy an image and paste it onto an existing bitmap. However, the image I'm trying to copy has transparent pixels so when CopyPixel's pastes the image onto my existing bitmap, the pixels already on the image is replaced by the transparent pixels from my image.

How can I make it so CopyPixel will only paste all pixels besides the transparent ones onto my bitmap?

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I was wondering if it would be possible to use copyPixel to create a simple text printer for example you have a font as an image like this

[URL] then have some code that will transform your text ="hello world" into HELLO WORLD on your flash screen, but written in that font.

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I'm using Flash 8, with this code in the first frame:

import flash.display.BitmapData;
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When I publish the file, I'm getting the following error message in the Output panel:

**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
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Total ActionScript Errors: 1 Reported Errors: 1

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I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
 
ArgumentError: Error #2015: Invalid BitmapData.
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[Code]...

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[code].....

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The title might be a little misleading. Look at my code and I will explain

public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);

[Code]...

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[Code]...

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[Code]...

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I'm trying to load several jpeg images dynamically XML into bitmapdata object in fla. I can see them on the stage of this .swf file.However, I load it into another .swf which is my main to call while clicking on one of menu option.I got this error:Error #1034: Type Coercion failed: cannot convert com::Fashion@1daf4ca1 to flash.display.MovieClip.Does anyone know how to convert that??

private function initBitmapFile(file:String):void
{
loadBMP = new Loader();

[code].......

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I'm trying to replicate this function from the Allegro graphics library:

void stretch_blit(BITMAP *source, BITMAP *dest, int source_x,
int source_y, int source_width, int source_height,
int dest_x, dest_y, dest_width, dest_height);

http:[url]....

This is somewhat difficult in Flash, because of the overlapping functionality between the Rectangle and Matrix arguments of AS3's BitmapData.draw() method. This is what I have so far. It only works most of the time, and is incredibly inefficient (due to having to sample pixels twice).

function stretch_blit(src:BitmapData, dest:BitmapData, source_x:int, source_y:int,
source_width:int, source_height:int, dest_x:int, dest_y:int,
dest_width:int, dest_height:int):void {[code].....

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I'm trying to convert all letters in a textfield to bitmap data. I then want to animate each of them. I'm able to return an array of rectangles using getCharBoundaries. But then how do I convert each letter to BitMapData?

package
{
import flash.display.Sprite;
import flash.geom.Rectangle;
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[Code].....

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