the positioning of the loader is always as if the width/height of the loader was 0. tracing those objects confirmed that. how would I go about loading the dimensions of a specific loader into ac3?
I am loading an external swf file using the following code: //add close button var reqButton:URLRequest = new URLRequest(btn_close); var loader2:Loader = new Loader(); loader2.load(reqButton); addChild(loader2); [Code] .....
Once the loader loads my image, and I click on it, nothing is happening. Am I supposed to be adding the EventListener to the loader or something else? How can I detect the height and width of the swf file in the loader?
i'm trying to access the width and height of an image that is added to the stage via a custom LoadImage class. the trace results are 0 even though the image displays correctly.
//frame script var image:LoadImage = new LoadImage("myImage.jpeg"); addChild(image);
I want to bring an image in from a folder and then display this image in a specifically sized box.[code]So obviously I want the image loaded into a 200 x 200 box (the image is 1200x1200) and scaled proportionately. What do I need to do? The box won't resize at all.
I'm trying to create a simple banner ad where the mouse hovers over the button and a panel shows up over some content of the site.Take a look at the one here in the center of the page: [url]....I have two different .swfs: the container, which is the button and a loaded swf that has the animation that comes up when the button is clicked. The button is only 183 x 40px where as the loaded swf is 183 x 160px.
When the loader swf is loaded, it takes the dimensions of the button.Is there a way to have the loader swf be its original dimensions, so when the mouse hovers over the button, the loader swf covers some of the content on the Web site? Is loading SWfs even the proper way to do this? Also, how can I change the MouseEvent to load the SWF when the mouse is only over the button and not clicking? The simple code I have so far:
stop(); var myLoader:Loader = new Loader(); open_btn.addEventListener(MouseEvent.CLICK, loadBanner);[code].....
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I'm loading an external video player SWF into a MC, but once loaded the size of the SWF is always wrong and for some reason takes up the whole stage area.
So i want to set the width and height of the SWF thats loaded. If i set the MC width/height then once the SWF loads it's no longer that size. So i have to have some kinda code, that says once the SWF has been loaded, to resize it to 360x240 pixels. [code]...
I've done a website in Fullscreen Flash(Not Fullscreen like when you play agame but the full of screen of the browser). To achieve the result, I've set the Flash Width and Height to 100% and I've had a HTML code so there's No Margins. But now the problem is that the jpegs files into the flash are squashing alot. I'd like to keep the perfect quality of jpgs but when it resizes to 100% of a widescreen it squashes for sure and I totally understand. How can I make a Fullscreen Feeling without using 100% Width and Height?I've seen couple of fullscreen flash sites that did it but I don't get how they do.URL...
I have 2 movieClips which I want to make the height and width of the stage. It's worked fine in the first instance (pun, wahey!) but when I add in the second (blackOver) it stops the buttons working and all sorts.
We sometimes get swfs at my job that doesn't match our standard banner width and height. We only have the swfs and not always able to get hold of the *fla.So we want to load the swf into our different standard banner size and show it.
How do I load the swf into a new *fla that has my standard stage width:995 and stage height: 150? Without distorting the swf to much. Swf could be loading into a MC or loading directly onto stage.I tried the loadMovie and loaded the swf into a empty MC. But I can't set the MCs width and height.
The width and height being passed in is a non integer value, for instance 18.75. When the new BitmapData is created it always rounds down the value to an integer, since the arguments for BitmapData are typed as such. In the case of my needs here, the width and height will not likely ever be integers. Is there a way to create these bitmap pieces of another image at the exact width and height I need or can a new bitmapData only be created with integer values for height and width?
EDIT: I realize you can't have a fraction of a pixel, but... What I am trying to achieve is dividing an image into tiles. I want the amount of tiles to be variable, say 4 rows by 4 columns, or 6 rows by 8 columns. the division of an image into X number of parts results in widths and heights in most cases to be non integar values like 18.75 for example. The goal is to divide an image up into tiles, and have that image appear, assembled seamlessly, above the source image, where I would then manipulate the individual tiles for various purposes (puzzle game, tiled animation to new scene, etc). I need the image, when assembled from all the tile pieces, to be an exact copy of the original image, with no lines between tiles, or white edges anywhere, and I need this to happen with non integer widths and heights for the bitmapData pieces that comprise the tiles.
when i create stage and make its width and height in pixels Web Browsers show it with pixels too. so i want to make a stage which width and height would be 100% in web browsers. i just want to place buttons and some stuffs on the top and right of the web browser.
I gave up on Flash heavy coding when it switched to AS3. Always thought it was less intuitive, longer, and a brand new language and I got tired of trying to keep up when most of my clients did not want to pay for a full flash site. But I got this client...
Here's the problem, I can load a swf into my main stage or into an MC , but I cannot find out anywhere how to set parameters or load into a level so it doesn't replace the current material or fix to a size that doesn't block my other material.[code]...
i'm using loadmovie() to load a youtube video player inside my flash website but i want to specify the width and height so it can fit my box.This is my code:
I have code here that allows a user to load an image from their local machine to the SWF (using FileRerence). The movieclip is 500x400 in size and I need the width of the selected image to resize to 500, and crop off any height beyond 400.
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage. I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.
i am trying to make this xml gallery that dynamically resizes according to the picture's width & height. the function resizer() is hardcoded with fix values. i have tried to assign it from the array like below but it works wierd, the border just keep increasing in size.
I am trying to make a Grid that is equal to the width and the height of the flash movie. I have a movieclip called box which is 30x30, and want it to repead along the x to form columns and along the y to form rows so that it makes a big rectangle of smaller squares. For some reason it looks like this: