ActionScript 3.0 :: Using RIGHT_CLICK Gives Compiler Error 1119?
Apr 23, 2010
trying to create a right click popdown menu--and getting syntax error 1119: Access of possibly undefined property RIGHT_MOUSE_DOWN through a reference with static type Class.so I imagine the rightclick is reserved for the flash players context menu I want a menu to popdown when a mc listener gets a right click--I do not want to take over the intire context menu just for a rightclick on the mc in question
any workarounds?
I'm coding an AS3 web app which needs to access the webcam. The webcam code works fine apart from my initial attempt to detect whether a webcam is plugged into the pc. I'm trying to use Camera.isSupported as specified in the Adobe docs but I get a compiler error telling me 1119: Access of possibly undefined property isSupported through a reference with static type Class. BriefingScreen.as /ADAPT_PSA/src line 147 Flex Problem I can get around this by compiling without strict checking but this seems a little clumsy...
In my current flash project I keep getting this error in my output panel: Code:TypeError: Error #1010: A term is undefined and has no properties.at main_flash_fla::Acoustic_1/moveImage()at main_flash_fla::Acoustic_1/on2() However, It does not seem to effect the movie when I test it. All it has really accomplished is to annoy me by always popping up in my output panel.
Heres my question: Why does it choose to show up in my output as an error rather than my compiler error panel? Also, what then is the difference between an error in output vs compiler?
I was working on a tutorial on makeing a site, and finished it and went on adding stuff of my own, but ran into a problem. i get this errorymbol 'ProductWindowMov', Layer 'Layer 2', Frame 25, Line 149 1119: Access of possibly undefined property target through a reference with static type flash.display:Loader.
Part of my code: function callFull(e:MouseEvent):void{ var full_loader:Loader = new Loader();
I'm a newbie to ActionScript3. I'm tryig to create a basic slideshow in which the viewer uses buttons to advance through the slides/images. After testing my movie, I get the following error messages:Error message 1"1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton" When I double-click on the error message, it highlights this code:
Being a geek and spending my weekends squatting up on design patterns and have hit a problem.I'm using the MVC from AS3 design paterns book and trying to adapt it to my needs. I'm following the examples set by the book and VirtualPet and I'm just getting the error: 1119: Access of possibly undefined property STAGE_CHANGE through a reference with static type IModel.Site/srcView.asline 38 I think I have a feeling where the problem is super simple - but it is still beyond my IQ!
Also I dont understand fully what is the purpose/point of the inferface class - please could somebody explain!
I'm building a dynamic scrolling picture gallery. I got the annoying Error 1119 when I test my fla movie. It's reporting that "basename = root.basename;" is undefined. LOL..Here is my code.. From Scene1
var basename:String = "family"; Inside the thumb_template MC var id:Number;var basename:String;basename = root.basename;var thumbURL:String = "images/"
I'm building a dynamic scrolling picture gallery. I got the annoying Error 1119 when I test my fla movie. It's reporting that "basename = root.basename;" is undefined. From Scene1
I have made a simple app in Flash CS5.5 and am publishing it with AIR for iOS. I am trying to get an image from the iPhone cameraRoll to load to a scrollPane on the stage using this code (I don't need to save the image anywhere, just display it on the stag). The scrollPane is called 'imageArea' and the button to initiate cameraRoll.browseForImage(); is called select_btn.I've tried this both in the main timeline on frame 1 and also as a class of it's own, either way I get the same error:1119: Access of possibly undefined property SELECT through a reference with static type Class which points to this line:mediaSource.addEvent Listener(MediaEvent.SELECT,imageSelected );[code]
So I have a method that takes in a String and then is suppose to set the dynamic textbox on a button to said String.
public function setText(caption:String) { this.btext.text = caption; }
I really don't understand why this method is producing a 1119 error. Access of a possibly undefined property btext through a reference with static type Button.as The instance name of the Dynamic Textbox is btext and I have tried deleting the textbox and making a new one however this still produces a 1119 error. I also read on another stack question that trying this['btext'].text = caption; which gave me plenty of runtime errors.
I am learning AS3 for a week now, but unfortunately i am still missing how to make the basic setup right.I have a .fla file and want to use an .as file to put my classes in. The .as file is named Website09.as and the code is:[code]......
i get this error: 1119: Access of possibly undefined property functionTest through a reference with static type Class.
I made the path right and flash also finds the .as file, but i still lack some understanding of OOP. Also where do i have to define public or private? if i define the function public but do not define the class. Is the function still public then?
I am new to Actionscript 3 and OOP in general so it may be something really simple. I am getting the following error when I try to compile my program.1119:Access of possibly undefined property name through a reference with static type com.daze:person.I have these two classes...person
I'm working in an external .as file which is working with my main .fla.Code is below. I'm getting 7 compiler errors, one each time "Stage" is referenced. I had this problem yesterday [URL] and the answer for that was to import and change "root" to "Stage"(as you can see in that link. That doesn't work for this file that I'm working with today. Same sort of setup in the .fla, just different content.
Here is one of the errors -"1119: Access of possibly undefined property get_error through a reference with static type Class." The others are just the same thing but replace "get_error" with the other functions next to "stage" in the .as.
I tried changing "Stage" to "MovieClip(parent)", which I found online, but that threw different errors. I seem to be working in circles and would love to learn the real cause of this. It's hard to wrap my head around at the moment.
Here is the external .as
Code: package{ import flash.system.fscommand; import flash.display.Stage; public class LMS{
1119: Access of possibly undefined property localX through a reference with static type flash.events:Event.I wanna execute these functions to a part of the stage. I mean the function ABC draws in a specific area and XYZ in an all together different area. How can I do that ?
I have a MainClass from where I can call Stage. In the MainClass I call another class named Subclass, and in that one I call my ThirdClass. ThirdClass is initialized fine, but my problem appears when I want to call the Stage within the ThirdClass, to align the Stage. When I compile I receive the message: 1119: Access of possibly undefined property align through a reference with static type Class.
What is wrong with this code I get the error 1119: Access of possibly undefined property keyCode through a reference with static type flash.events:Event.
after my preloader i instantiate a screenHandler class which in turn instantiates a transitions class that has a public static property "exitFrames".When i try to check exitFrames from within the screenHandler class i get a 1119 error (access of a possibly undefined parameter ......) below please find the code for the screenHandler AND the code for the transitions class.the error occurs in here:
I'm making an animation in Flash CS4 and I have absolutely no actionscript in my project. At some point I added a new layer called "actions" and typed a simple piece of code in a keyframe (stop) but then I changed my mind and deleted it. But even though now there is no code in my project I still get a very annoying compiler errors window, every time I test my movie. What should I do to get rid of it?
So I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
I have a project with 430+ as3 classes, which we have been developing for a year.
For about a month now, sometimes the FLA won't compile, and no error or warning will be displayed. When I publish the movie, it takes about 60 seconds to compile, but when it's finished, the swf file produced it's only 1,1KB (instead of 850k which should normally be) and I get absolutely no Compiler Error or warning.
Sometimes, if I delete the ASO files and recompile, it works fine. Other times, this won't do it and I would have to quit Flash and open the project again. I have "Compress movie" and "Reduce file size and increase performance" set to false for nearly 2 months now, because I read somewhere that Flash can have trouble with projects using hundreds of classes (this actually helped).
Last week however, I cannot get it to work. No matter what I do, it won't compile. I try to delete a whole bunch of code from the Main class, get it to compile fine and then add a few lines each time, only to see that any random line of code can make it stop compiling again.
I have this box which keeps the user updated on the status of the business process of some database changing. I am trying to stay true to the MVC architecture using Flex. I am getting a compile error: 1119: access of possibly undefined property text through a reference with a static type String. Here is the code for the BrowseButtonClickEvent.as:
I'm working on a project that apparently has too much going on at once (images, commands, etc). I've pinpointed it down to a single command (which is identical in function to several others right next to it with different variables) and as long as I /* comment */ it out, the program works fine.It doesn't seem to matter which lines I choose to comment out, as long as some of the code is turned off.What are some techniques I can use to make the thing compilesking first:creation of more multivariable functions to reduce overall file size of action scriptshrinking some of the "trace bitmap" images before importing and converting them for the Flashsplitting up the document into a group of small files with a compile program for later (no idea how to do this)setting up a preloader (never done this before and not sure it would work).
var myPercStr = myStr.text; myPercStr= myPercStr.toString(); var myPerc = Number(myPercStr);
I am trying to get the value of a text field which is created by the user pushing a pin-pad. This text field is a string which is joined() from an Array of the sequence of pin-pad entries. Now my problem is that Flash will not convert the .text text field into a string with which I can use the value to convert to a Number and perform math on it.
Flash cs3 on Vista computer - Using Actionscript 3.0. When clicking the check syntax in Actions panel. I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel. The script was working fine before I added a mask but stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actionpanel, I'm getting the same message.