Actionscript 3 :: Compiler Error 1083?
Aug 8, 2011finding the error here. Its for my loading bar at the begging of my flash movie
View 2 Repliesfinding the error here. Its for my loading bar at the begging of my flash movie
View 2 RepliesI am trying to create a preLoader for my animation and I keep getting a 1083 syntax error. Why?
stop();
addEventListener(event.ENTER_FRAME,preLoad)
function preLoad(e:event):void{
[code]....
I have a problem with a few lines of conditional coding:
[Code]...
I keep getting the syntax Error 1083: else is unexpected.
I am trying to load external xml file in swf and i get an error TypeError: Error #1083: The prefix "text" for element "text:style-name" is not bound. For reference here is content of my external xml file (is is short because it is for testing):[code]
View 6 RepliesSo I'm new to AS3, I am trying to convert my as2 to as3 for my movie and I am getting this error: Line 1: 1083: syntax error: package is unexpected
[Code].....
In my current flash project I keep getting this error in my output panel: Code:TypeError: Error #1010: A term is undefined and has no properties.at main_flash_fla::Acoustic_1/moveImage()at main_flash_fla::Acoustic_1/on2() However, It does not seem to effect the movie when I test it. All it has really accomplished is to annoy me by always popping up in my output panel.
Heres my question: Why does it choose to show up in my output as an error rather than my compiler error panel? Also, what then is the difference between an error in output vs compiler?
[Code]...
I'm making an animation in Flash CS4 and I have absolutely no actionscript in my project. At some point I added a new layer called "actions" and typed a simple piece of code in a keyframe (stop) but then I changed my mind and deleted it. But even though now there is no code in my project I still get a very annoying compiler errors window, every time I test my movie. What should I do to get rid of it?
View 1 RepliesSo I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
Handle
Trigger
Magazine
[code]......
know what's wrong with my code because I'm receiving error message 1176 and can find nothing about how to resolve it.
[Code]...
I have a project with 430+ as3 classes, which we have been developing for a year.
For about a month now, sometimes the FLA won't compile, and no error or warning will be displayed. When I publish the movie, it takes about 60 seconds to compile, but when it's finished, the swf file produced it's only 1,1KB (instead of 850k which should normally be) and I get absolutely no Compiler Error or warning.
Sometimes, if I delete the ASO files and recompile, it works fine. Other times, this won't do it and I would have to quit Flash and open the project again. I have "Compress movie" and "Reduce file size and increase performance" set to false for nearly 2 months now, because I read somewhere that Flash can have trouble with projects using hundreds of classes (this actually helped).
Last week however, I cannot get it to work. No matter what I do, it won't compile. I try to delete a whole bunch of code from the Main class, get it to compile fine and then add a few lines each time, only to see that any random line of code can make it stop compiling again.
trying to create a right click popdown menu--and getting syntax error 1119: Access of possibly undefined property RIGHT_MOUSE_DOWN through a reference with static type Class.so I imagine the rightclick is reserved for the flash players context menu I want a menu to popdown when a mc listener gets a right click--I do not want to take over the intire context menu just for a rightclick on the mc in question
any workarounds?
I'm working on a project that apparently has too much going on at once (images, commands, etc). I've pinpointed it down to a single command (which is identical in function to several others right next to it with different variables) and as long as I /* comment */ it out, the program works fine.It doesn't seem to matter which lines I choose to comment out, as long as some of the code is turned off.What are some techniques I can use to make the thing compilesking first:creation of more multivariable functions to reduce overall file size of action scriptshrinking some of the "trace bitmap" images before importing and converting them for the Flashsplitting up the document into a group of small files with a compile program for later (no idea how to do this)setting up a preloader (never done this before and not sure it would work).
View 13 RepliesFlash cs3 on Vista computer - Using Actionscript 3.0. When clicking the check syntax in Actions panel. I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel. The script was working fine before I added a mask but stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actionpanel, I'm getting the same message.
View 3 RepliesUsing Actionscript 3.0. When clicking the check syntax in Actions panel,I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel.The script was working fine before I added a mask and stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actions, I'm getting the same message.
View 6 RepliesI'm trying to use the for each loop for the project I'm working on but this doesn't seem to work. "for" and "in" are terms recognized by flash (they turn blue when you finish typing them) but "each" does not. And of course I get a compiling error because the compiler does not recognize it. Did adobe change the wording of this loop?
View 1 RepliesThose files are in the same folder:
my .as file
package {public function YAAY():int{return(3);}; }
My main .fla
trace(YAAY());
But the compiler says
1180: Call to a possibly undefined method YAAY.
I wrote a document class using Flash Develop and compiling with the Flash IDE, to test out a Pixel Bender filter. I've been doing some tuts and other similar stuff all week with no problem. Anyway, I got a complier error, #1137, (Incorrect number of arguments. Expected no more than 0).
In the course of troubleshooting , I commented out the offending line of code, saved and recompiled, and got the same result... Error generated by a line of code no longer in the class... I deleted the lines all together, same result.
I've tried closing and restarting flash, making a fresh FLA, a fresh AS file with a new name... and I keep getting the same result.
i downloaded a swf file by name 34057.swf & decompile it for source file with sothink.But when i run source file. it show Compiler error.description: 1084:Syntax error expecting identifier before 34057
Source
package 34057_fla
This is the code
package 34057_fla
{
import flash.display.*;[code]....
I would add a scrollbar to a TLFTextField, I know that should be possible because in the official documentation scrollTarget is DisplayObject.When I try to do that, Flash CS5 gets compiler error telling me that scrollTarget only accepts standard TextField.
Code:
var txt:TLFTextField=new TLFTextField();
var scrollBar:UIScrollBar=new UIScrollBar();
scrollBar.scrollTarget=txt; //error
I'm getting the compiler errorThe Class or interface 'BitmapData' could not be loaded. (actionscript 2.0)
View 1 RepliesWhy do I need to do add extra namespace declarations (below) in a Flex 4.1 "MX only component set" project to get it to compile within Flash Builder? (It says mx:LineChart cannot be resolved when a chart is added via Design View, and datavisualization.swc is referenced.)
Is there a way I can get this to compile without adding these special xmlns:charts, xmlns:series and chartClasses to the declaration? (If I just leave the default namespaces and use mx:SomeChartComponent, it doesn't compile.)
[Code]...
error 5008:It says the name of definition 'Menu' does not reflect the location of this file.But I have 3x checked it and it is in the correct place.
View 1 RepliesI am trying to load an external variable text file into a movie but it is returning compiler errors. Please suggest a solution. The source code is ......
var myTextLoader:URLLoader = new URLLoader();
myTextLoader.DataFormat=URLLoaderDataFormat.VARIAB LES;
myTextLoader.addEventListener(Event.COMPLETE, onLoaded);
[code]....
The external file is "gxcvrt.txt" while name, slogan, rep, button1-7 are the variables to be loaded.The compiler returns the following errors (highlighted in red)
Line 4
'{' expected
Source = function onLoaded(e:Event) :void {
[code]....
I created my own FLV player skin and then wanted to know how to pass variables to flash via HTML so I could make my progressive download FLV player dynamic. I found a helpful tutorial on passing variables and just tried this tutorial out. I am using Flash CS3 and I am fairly new to Flash.When I get to the stage in the tutorial below of publishing to HTML I get the following Actionscript 3 compiler error.
Error message: 1120: Access of undefined property video.
1119: Access of possibly undefined property contentPath through a reference with static type fl.video:FLVPlayback.
Actionscript code:
stop();
var passed:String = video;
player.contentPath= video; [code]....
working on an actionscript project to try and make an interactive drag and drop document. Currently everything has been working fine until I recieved this error after adding in another object to drag and drop. I've only added in one additional one so far, making the total of object in my script as two. I'm not sure why this error is coming up or what it means. Please let me know if the error means that my script only applies to one specific object or if I wrote it correctly to address all objects I place in my script
View 1 RepliesIts stated in adobe site that the Flash Builder 4 compiler is indeed 25% more performing than the previous Flex Builder 3 compiler.
How can I confirm that?
For example if I make a simple application on Fx3 and the same on Fx4, then how would I compare the compiler performance using my project?
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong.
First, here's my ILode interface:
ActionScript Code:
package com.schelterstudios.lodeSystem.flash.lodescode].....
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
Is there any reason why Vector would not be supported in CS3?
I have the following line:
private var pageRequests:Vector.<PageRequest>;
I'm getting a compiler error on the "." but that seems to be the defacto Vector notation. If for some reason this isn't currently supported in my version of CS3, then does anyone know how I can update the actionscript library to allow it?
I am getting a compiler error: "1120: Access of undefined property xmlLoader."
But I have xmlLoader defined as a var.
I am using Flash Professional CS5 with ActionScript 3.0. The problem is, When I am trying to use fscommand2 function, Flash Compiler throwing an error saying: Scene 1, Layer 'Layer 1', Frame 1, Line 7 1180: Call to a possibly undefined method fscommand2.But, I am able to use fscommand. But, it is for different purpose, so will not fulfill my requirement to get Device(Mobile) properties like DeviceID etc.
View 1 Replies