ActionScript 3.0 :: When Run Source File. It Show Compiler Error?
Jun 21, 2011
i downloaded a swf file by name 34057.swf & decompile it for source file with sothink.But when i run source file. it show Compiler error.description: 1084:Syntax error expecting identifier before 34057
I am trying to load an external variable text file into a movie but it is returning compiler errors. Please suggest a solution. The source code is ......
var myTextLoader:URLLoader = new URLLoader(); myTextLoader.DataFormat=URLLoaderDataFormat.VARIAB LES; myTextLoader.addEventListener(Event.COMPLETE, onLoaded);
[code]....
The external file is "gxcvrt.txt" while name, slogan, rep, button1-7 are the variables to be loaded.The compiler returns the following errors (highlighted in red)
Line 4 '{' expected Source = function onLoaded(e:Event) :void {
Is there a external-source-path option available in Flex compiler similar to external-library-path? My requirement is that, I am building a "SWC" file but I don't want to include certain folders inside my 'src' folder as these are anyway available in my other application during run time. (Trying to be resource constraint). So, I want to use these folders during compilation but do not want to include them in the generated "SWC" file.
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
In my current flash project I keep getting this error in my output panel: Code:TypeError: Error #1010: A term is undefined and has no properties.at main_flash_fla::Acoustic_1/moveImage()at main_flash_fla::Acoustic_1/on2() However, It does not seem to effect the movie when I test it. All it has really accomplished is to annoy me by always popping up in my output panel.
Heres my question: Why does it choose to show up in my output as an error rather than my compiler error panel? Also, what then is the difference between an error in output vs compiler?
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
In flexbuilder 3 for some mxml files I can purposely put in syntax errors and the compiler will seem to compile the specific page(but actually not compile it) or report any errors for that page. Is there any way that you know of to get the compiler to report the errors to me so I can get it to compile the page. I've tried rebuilding all and cleaning the project already.
I'm making an animation in Flash CS4 and I have absolutely no actionscript in my project. At some point I added a new layer called "actions" and typed a simple piece of code in a keyframe (stop) but then I changed my mind and deleted it. But even though now there is no code in my project I still get a very annoying compiler errors window, every time I test my movie. What should I do to get rid of it?
So I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
I have a project with 430+ as3 classes, which we have been developing for a year.
For about a month now, sometimes the FLA won't compile, and no error or warning will be displayed. When I publish the movie, it takes about 60 seconds to compile, but when it's finished, the swf file produced it's only 1,1KB (instead of 850k which should normally be) and I get absolutely no Compiler Error or warning.
Sometimes, if I delete the ASO files and recompile, it works fine. Other times, this won't do it and I would have to quit Flash and open the project again. I have "Compress movie" and "Reduce file size and increase performance" set to false for nearly 2 months now, because I read somewhere that Flash can have trouble with projects using hundreds of classes (this actually helped).
Last week however, I cannot get it to work. No matter what I do, it won't compile. I try to delete a whole bunch of code from the Main class, get it to compile fine and then add a few lines each time, only to see that any random line of code can make it stop compiling again.
trying to create a right click popdown menu--and getting syntax error 1119: Access of possibly undefined property RIGHT_MOUSE_DOWN through a reference with static type Class.so I imagine the rightclick is reserved for the flash players context menu I want a menu to popdown when a mc listener gets a right click--I do not want to take over the intire context menu just for a rightclick on the mc in question any workarounds?
I'm working on a project that apparently has too much going on at once (images, commands, etc). I've pinpointed it down to a single command (which is identical in function to several others right next to it with different variables) and as long as I /* comment */ it out, the program works fine.It doesn't seem to matter which lines I choose to comment out, as long as some of the code is turned off.What are some techniques I can use to make the thing compilesking first:creation of more multivariable functions to reduce overall file size of action scriptshrinking some of the "trace bitmap" images before importing and converting them for the Flashsplitting up the document into a group of small files with a compile program for later (no idea how to do this)setting up a preloader (never done this before and not sure it would work).
Flash cs3 on Vista computer - Using Actionscript 3.0. When clicking the check syntax in Actions panel. I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel. The script was working fine before I added a mask but stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actionpanel, I'm getting the same message.
Using Actionscript 3.0. When clicking the check syntax in Actions panel,I am getting a message that "This scripts contains errors. The errors encountered are listed in the Compiler Errors panel." But there's nothing in the panel.The script was working fine before I added a mask and stopped working after I added it.. Not sure even where to look as even when I publish the movie I'm not getting any error message to point me in the right direction. Anybody know if there is some way to have Flash tell me where the error is? The weird thing is if I create a new flash document and just put stop(); in the actions, I'm getting the same message.
I'm trying to use the for each loop for the project I'm working on but this doesn't seem to work. "for" and "in" are terms recognized by flash (they turn blue when you finish typing them) but "each" does not. And of course I get a compiling error because the compiler does not recognize it. Did adobe change the wording of this loop?
I wrote a document class using Flash Develop and compiling with the Flash IDE, to test out a Pixel Bender filter. I've been doing some tuts and other similar stuff all week with no problem. Anyway, I got a complier error, #1137, (Incorrect number of arguments. Expected no more than 0).
In the course of troubleshooting , I commented out the offending line of code, saved and recompiled, and got the same result... Error generated by a line of code no longer in the class... I deleted the lines all together, same result.
I've tried closing and restarting flash, making a fresh FLA, a fresh AS file with a new name... and I keep getting the same result.
I would add a scrollbar to a TLFTextField, I know that should be possible because in the official documentation scrollTarget is DisplayObject.When I try to do that, Flash CS5 gets compiler error telling me that scrollTarget only accepts standard TextField.
Code: var txt:TLFTextField=new TLFTextField(); var scrollBar:UIScrollBar=new UIScrollBar(); scrollBar.scrollTarget=txt; //error
recommend use firefox or chrome browser,because the IE browser's FPS is low.chinese site, url...if you have interest,you can download my source code,it contain english comment. url...
Why do I need to do add extra namespace declarations (below) in a Flex 4.1 "MX only component set" project to get it to compile within Flash Builder? (It says mx:LineChart cannot be resolved when a chart is added via Design View, and datavisualization.swc is referenced.)
Is there a way I can get this to compile without adding these special xmlns:charts, xmlns:series and chartClasses to the declaration? (If I just leave the default namespaces and use mx:SomeChartComponent, it doesn't compile.)
I created my own FLV player skin and then wanted to know how to pass variables to flash via HTML so I could make my progressive download FLV player dynamic. I found a helpful tutorial on passing variables and just tried this tutorial out. I am using Flash CS3 and I am fairly new to Flash.When I get to the stage in the tutorial below of publishing to HTML I get the following Actionscript 3 compiler error.
Error message: 1120: Access of undefined property video.
1119: Access of possibly undefined property contentPath through a reference with static type fl.video:FLVPlayback.
Actionscript code: stop(); var passed:String = video; player.contentPath= video; [code]....
working on an actionscript project to try and make an interactive drag and drop document. Currently everything has been working fine until I recieved this error after adding in another object to drag and drop. I've only added in one additional one so far, making the total of object in my script as two. I'm not sure why this error is coming up or what it means. Please let me know if the error means that my script only applies to one specific object or if I wrote it correctly to address all objects I place in my script
In my asp.net application,I want to show the .ppt file using the slide show manner.
That's to say,user can upload .ppt file to my server side,then other people can browser these ppts in the page ..
Since I have googled "embed powerpoint in web page" ,it seems that there is not a good idea to implement this and support the cross browser,so I thought the flash.
This is a slide show using the flash: [URL]
What I want is show the contents of the .ppt in this manner(it would be better if it support the animations in the ppt)?