ActionScript 3.0 :: Using The Return Variable?
Apr 4, 2009I call my method with this in my maintimeline
midBox.expand();
and in my class
public function expand()
[code].....
I call my method with this in my maintimeline
midBox.expand();
and in my class
public function expand()
[code].....
In script below I want to pass the String received at function WhichPage to function Adder which does not get triggered till user interaction. I know I can store the String (page) in a global variable but wanted to know another approach to this. Can request the value from the WhichPage function or get to send it to the Adder() function without triggering it.[code]...
View 1 RepliesI have a problem with returning variable between classes. As far as I know there are some ways to do it but in this particular case I tried to use Getter.
So I have an XML file (content.xml), a class to read XML (LoadXMLExt.as), a class to display images, and the main class which first call the LoadXMLExt to get the information from and then call the displayimage class including passing the information from LoadXMLExt.
[Code]...
I am trying to make a hangman game and have made an array with words and picked one at random each time the movie is run and then taken that word and broken it apart into each letter. I then made a loop to create a new TextField for each letter. Then I set them all to "visible = false"I want to get to the point where if the user selects a letter that is in the word that that TextField with said letter will become visible. Only I cannot figure how to get a function outside of the loop to see the variables (i.e. instance names of the TextFields) inside the loop.Here is my code:
ActionScript Code:
var words:Array = new Array("HELLO","WORLD","JOE MAMA","ALIENS","ATTILA");
var letterArray:Array = new Array();
[code].....
create and send a variable called "return." But that conflicts with a word used in actionscript.[code]is there anyway to work around this naming conflict?
View 1 RepliesFirst of all sorry im not very familiar with the flash lingo, im still new to all this actionscript stuff
ok so i wrote this on a frame in the timeline[code]...
now i need to check which one from all these has a value of zero. then when it finds it i need it to tell me which one it is (s1x or s2x or s3x) so i can do stuff with it.
is there a method to return the datatype of a variable?
View 3 RepliesI have a function inside of a class which is called by an event Listener I need access to a variable inside the function after the eventListener has been called. The variable name i need is stream and the function it lives in is called NetStreamxx. I tried to return stream but i don't know how to access the returned value here is the code
PHP Code:
package NetConnections.NetStreams{
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.NetStatusEvent;
[Code].....
I am trying to implement paypal payment in as3. But the return variable conflicts with an as3 keyword. So how to set return variable for returning from paypal to merchant site.
View 2 RepliesI'm using flash CS4 and actionscript 2.0. I have a situation where I need to locate and check the date of an external file (either .exe or .swf) and return that date string to a variable in flash. I then need to display that date to a piece of dynamic text within the flash file. Is there a function within action script that will check and retrieve the file date of an external file.
View 4 RepliesI am trying to add a Paypal Buy-It-Now button to my Flash site.The basics are simple enough:
this.cmd = "_s-xclick";this.hosted_button_id = "1234567";
this.getURL( "https://www.paypal.com/cgi-bin/webscr", "_blank", "POST" );
...however, one of the button parameters to post is called 'return'.
[code]......
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
i was mugging on this tutorial :
[Code]...
The return a.attributes.first > b.attributes.first will return what value?
f you know PHP...then you know that you can create a string variable...and then use the value of that variable to declare another variable. like this:
PHP Code:
<?php$foo = "haha";$i{$foo} = "success";print $i{haha};?>
and it would display "success"...or like this:
PHP Code:
<?php$foo = "haha";$$foo = "success";print $haha;?>
and it would also display "success".
i have a variable take away another variable which makes answer1 variable i then want answer1 to be to the power of another variable how can i do this in flash
View 5 RepliesCode:
var fruit1:String = "apples";
var fruit2:String = "oranges";
var fruit3:String = "grapes";[code]....
I need the variable fruit1, but for reasons I don't have time to get into, I don't know how to parse these two variables to make a parseable variable.
I have a button in frame 20. This button attached a script to go to frame 1. How do I add a script to this button or any other way so that I can know it was from frame 20 when I am in frame 1 ?
View 9 RepliesI just want when i press the button "VOLTAR" it returns to the first mc called "rest", to the fist page you seee when you open the fla.
View 0 Repliesin a function
function randomness(){
var randX:Number = Math.random();
var randY:Number = Math.random();
[code].....
I have define complete event handler and want to return value . But I lose "myString". I do not know how to return "myString" from loadXMLFile.[code]...
View 1 RepliesI am trying to understnd some of the things about packages, I have expand a book exercise and I am now trying to workout how to reference a return value within this package.I have put together this package
Code:
package classes
{
import flash.display.*;[code]....
What I am trying to do is use the 'return(spot1);' value where 'new smiley1(); is.My goal is to be able to create the library object name, (in this case smiley1 from a string variable and then display it on the stage with addChild.At this stage I am just trying to work out how to swap 'new smiley1' with the 'return' value.I will work on the addChild bit next.
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);
[code].....
I am trying to write my first real class (it works when I just use trace statements). The main part of the function returns a value and since the constructor can not return a value I was not sure how to handle it, so I did this...
[Code]...
[Code]...
xmlList is alive and well in the xmlLoaded function. I need to access it in the loadMusic.fla.
How would I return a value from this class?
package com.ryancanulla.utils
{
import mx.collections.ArrayCollection;
[code]......
Is there any piece of code for returning the value from fms(.asc) to flash (AS2).
View 3 Repliesinhalt.restrict = "a-zA-Z0-9_\-?
inhalt.multiline = true;
inhalt.wordWrap = true;
in the first case i do not want the user be able to use the enter / return - key and in the second one i do not want him use it more then two ore three times. how can i manage this? i've serched with google but i do not find the right things,
I have a DIRECTORY_LISTING event, that is executed with the files in a directory. This code is n a method o a class that only does the return a array with this informations (the code is above). How can I add a return of this array on a method in the DocumentClass that invoke and receive this value?
[Code]...
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
If I have code that looks like this:[code]how can I return the value of list from getNetStreamPublishClientList?
View 2 Replies