ActionScript 3.0 :: What Would Equivalent Of Loadable
Jun 29, 2010what would the equivalent of loadMovie("T_img_3d_"+num+".jpg", "mc_empty"+num+".mc_empty_int"); in AS3?
View 1 Replieswhat would the equivalent of loadMovie("T_img_3d_"+num+".jpg", "mc_empty"+num+".mc_empty_int"); in AS3?
View 1 RepliesI've created a load system to load external sound files, but i need a way to handle if the load went wrong, in which case he would simply not play the file.Right now I get an error all the time. i just want it to not play the sound if it's unloadable. b
View 12 RepliesRight now a lot of my applications use GWT-RPC for retrieving POJO's from a GWT RemoteService which in turn calls a Web Service (SOAP) to get the data. I am evaluating Flex and didn't really see anything truly analogous to this simple architecture.
View 4 RepliesA question for Mac developers - which ActionScript IDE do you prefer? I've loved FlashDevelop on the PC, but can't find the equivalent on the Mac which:
is freehas code completion
The options I know about: TextMate - isn't free. it doesn't seem to have code completion...SE|PY - can't seem to get it to work on Snow Leopard, and I notice that the website doesn't seem to have been updated in four years...Flash Builder - isn't free(although I'm looking into installing Eclipse with Flex SDK), and I always preferred FlashDevelop for elegance and speed as an AS IDE anyway.my next last resort option is to look into running windows on the mac..
Since iphone doesn't support flash at all.
Is it Darwin streaming server ?
I was wondering if actionscript had something equivalent to PHP's create_function.pecifically, the ability to create a function from a string is what I am looking for.
View 1 RepliesI'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
View 2 RepliesIs there are a sizeof equivalent in AS3?
Second, but similar, I have a 2D array that contains only 0's or 1's. The smallest data type in AS3 seems to be Boolean (or Int or unit) which is 32bits (4bytes).
So if my array, which was say 10 x 10 in size, each containing an int to represent the 0 or 1, the array would be 400bytes (10*10 * 4bytes). This is an assumption, as I don't know how to get the size at run time.
BUT I have written code to convert arrays of 0's and 1's into an int (and vice versa) so instead of storing an array like this [ [1,1,1,1,1,1,1,1], [0,0,0,0,0,0,1,0] ], it would be represented like this [255, 2]. [code]...
I've got a button on screen and behind it a slideshow rotating images with a fade transition from one to the next. What I'm trying to figure out is when you MouseOver the button... the slideshow stops. When you MouseOut, the slideshow picks up where it left off. Seems simple enough, but I can't seem to get the correct combination of conditional statements to get this to work. Here's what I've got with a couple notes giving my thought process.[code]
View 2 Repliesi have 3 numbers ( r, g , b ) .... how do i get a number which is HEX equivalent?? color : Number = r<<16 | g<<8 | b is giving me something, which i am not sure if it is HEx
View 1 RepliesI have a program that loads a number of puzzle pieces torandom locations on a board. There is an eventlistener and code todetect if they are all together. Unfortunately, once in a while, even thoughits random, they overlap enough to trigger the later code and the programdiverts incorrectly. I can easily check for all the pieces on top ofeach other, butcan't seem to find how to return the code back a few lines inorder to reshuffle, similar to the goto line# in Vbasic.
View 1 Repliescreate a new flash project, draw whatever and call it 'a'. then paste this:[code]this is a simple handler that should trace 'here' while the pointer is over 'a', thats all. if you run it, it will trace 'here' only once, or only once every time you enter a, instead every frame the pointer is over a.how do i create a handler that runs as long as the pointer is over a sprite or whatever. a way could be to put an enterframe and check if the pointer is over a, which i believe is not decent at all, is there any equivalent of 'over' that runs while is over, and not just enter?
View 3 RepliesIs there an equivalent to the getURL statement in AS3?
View 5 RepliesI wondered what would be the equivalent of metadata tag used in flex or flash builder, but for flash or fla .. For example to use with [Injectors]Greetings!
View 1 RepliesJust started coding in AS3 with FlashDevelop and coming from a C# background, I would like to know if there's something equivalent to the #region directive in AS3? The #region directive in C# essentially allows an IDE e.g Visual Studio to collapse or expand a section of code to improve readability. With #region directives, you can split codes in sections e.g constructors, properties, public/private methods to aid others perusing your code.
[Code]...
#include is deprecated in AS3 but import is not really equivalent. In C# there is using which is like import AND PARTIAL CLASS.AS3 needs something equivalent to #include to be able to organize code like partial class so what's the equivalence ?
View 2 RepliesI'm still relatively new to Java and Android development, so I'm still unfamiliar with the multitudes of libraries available for use, particularly for animation. Where I'm from (the Flash world), we have access to several 3rd-party tweening engines that make life very easy for us when we want to programmatically move things around the stage without relying on the (vastly inferior) built-in Adobe tween APIs. One of the most popular is Greensock's TweenMax
Looking at the way Android handles tweening natively, it appears to be very cumbersome compared to what I'm used to. I'm curious if there's a TweenMax-equivalent library out there for Android that makes animation sequencing equally easy to write in-code, with the benefits of smart intellisense, rather than having to write them all out in an external animation.xml file in the res folder.
I'm trying to migrate a Flex 4 project backwards to Flex 3, and I need to move stuff mapped in a <fx:Declarations> block in MXML. Does Flex 3 have something similar to this? It's been a while since I've done Flex 3.
View 4 RepliesIs there an ActionScript equivalent to Javascript's getElementByID, that would allow me to use a string containing the id of an mxml ui component to refer to that component / interact with its properties?
PHP Code:[code]....
Ive found some interesting facts that as3 is faster then as2 and that many of the problems that ive come across could be solved in as3.
What is the attachMovie equivilent of AS 3.0?
Having worked in Director using Lingo, I am wondering if Flash has a RandomSeed equivalent in ActionScript? For those of you not familiar with RandomSeed, it is the number that allows the computer to come up with 'random' numbers. By setting this number you can then get predictable results everytime. It can be very useful.
View 3 RepliesHow can I set up something similar to the output window in my browser. I know I can feed a var into a textbox. How can I set it up so that the values of several vars just keep adding to a list as in tracing to the output window. I want to do this as I am having a problem that only occurs in the browser, not locally. I suspect because of the different speeds at which things occur. I am not throwing any errors. I am running the flash debug player.I set allow debug, hoping that would give me an output in the browser, no such luck.
View 1 RepliesXML append Child 's equivalent method?
View 2 Repliesright now i have some items in my library that use a base class using the linkage menu item by right clicking on the item in the library.
i want to dynamically populate the movie clips instead of them being already in the library. I know how to create/populate the movieclips by using the loader class, but i am not sure how i assign the base class to each movieclip i create in my .as file
So I've got a project that loads some bitmaps and plonks each one on the display list with some events to allow me to drag them and click-to-front. It works fine by and large but if the bitmap is a PNG with transparency then normally clicking on a transparent bit will still trigger the events. I can get round that with a quick check of the pixel's alpha using hitTest no problem.
The issue I have is if there is a bitmap behind the front one showing through then I can't click on that. From Flash's POV I'm still clicking on the front-most clip as there is still something there, even if it is technically invisible, so the event is triggered 'properly'. From my point of view I want to click through that clip on the one behind it, like they were paper cutouts on a table.
I can't disable the top layer's mouseEnabled property because it still needs to listen for events. Either I need something like event propogation only with siblings on the display list or I'm going to have to maintain a list of all the relevant clips and keep checking they're under the mouse pointer. Obviously I'd rather the former at the latter is a kludge.
I want to find a way to get the character index in a Spark based RichEditableText based on mouse x, y position.The mx.controls.TextArea has a protected getCharIndexAtPoint() method but I can't find an equivalent of this in the Spark RichEditableText which is disappointing.
View 3 RepliesI want to get the extension of a file path in Flex. In C# I would just use Path.GetExtension() to do this.
Is there an equivalent in Flex, or do I have to write my own?
Is there an Actionscript equivalent to PHP's __get() and __set() magic methods? I want to be able to override the behavior of getting/setting member variables.
View 2 RepliesIs there any way to do something like Adobe P2P video with HTML5 and no Adobe software?
View 1 RepliesIs it possible to capture user typed inputs from keyboard and overwrite user entered text with pre-defined words in Flex/Adobe Air? I'm looking for a functionality in Adobe Air something like "typinator" does.
View 1 Replies