Actionscript 3 :: Flex 3 Equivalent Of '<fx:Declarations>'?
May 26, 2011
I'm trying to migrate a Flex 4 project backwards to Flex 3, and I need to move stuff mapped in a <fx:Declarations> block in MXML. Does Flex 3 have something similar to this? It's been a while since I've done Flex 3.
I would like to iterate through an object's validators. Validators must be declared in a declarations tag. How does one scroll through declarations? If one cannot, is there a better of locating all validators other than scrolling through all properties of an object?
I'm getting the "Component declarations are not allowed here error" where I've got my RadioButtonGroup. Below is the custom component. Why can't I put a RadioButtonGroup in it?
Is it possible to access a declared component as an IFactory within an MXML class? I've used this style of declaring factories many times for Skin Parts, but I've never figured out how to access those factories from within the MXML.
Right now a lot of my applications use GWT-RPC for retrieving POJO's from a GWT RemoteService which in turn calls a Web Service (SOAP) to get the data. I am evaluating Flex and didn't really see anything truly analogous to this simple architecture.
I want to find a way to get the character index in a Spark based RichEditableText based on mouse x, y position.The mx.controls.TextArea has a protected getCharIndexAtPoint() method but I can't find an equivalent of this in the Spark RichEditableText which is disappointing.
Is it possible to capture user typed inputs from keyboard and overwrite user entered text with pre-defined words in Flex/Adobe Air? I'm looking for a functionality in Adobe Air something like "typinator" does.
I am migrating my Flex 3.2 to FLex 4.5. the property draggableColumns of <mx:DataGrid> is obsolete in the <s:DataGrid>. Have you an idea to have its equivalent in Flex 4.5?
As of Flex 4, I'm using s:Group instead of mx:Canvas.
With s:Group , show event is not fired when the container is visible like with mx:Canvas. creationComplete event fire only once. How can I detect show event or something alike in Flex 4 or should I just use the mx:Canvas instead ?
When does the event listener for "itemEditBegin" get added and removed? Is this essentially the same as:
<mx:DataGrid id="myDataGrid" creationComplete="myDataGrid_creationCompleteHandler(event)" /> protected function myDataGrid_creationCompleteHandler(event:FlexEvent):void {
[Code]...
Basically, I'm wondering where I should add "myDataGrid.addEventListener" if I want to do it programmatically? Should it be in the creationComplete listener function of the object itself, or perhaps in the creationComplete listener function for whatever parent object it resides in?
WSDL defines a number of datatypes supported by web service . Is there a documentation stating the various equivalents of those datatypes on flex side. In general for any language that we use to consume web service, how do we get to know the equivalent datatypes of the wsdl types.
One of the web service that I am consuming is returning base64Binary (an image binary data) , What is the equivalent datatype of this on flex ?
In the .NET world order, companies like Telerik provide awesome sets of components for web/windows/silverlight. Who are the equivalents in the Flex/Flash universe? I see lots of sites filled with little 10/20 dollar menu components or uploaders, but I'm really looking to find something a step above that.
I use the HTTPService() method to post a variable value to a SQL Server database. The suggestion came from someone with some past experience in Flash but nothing specifically related to posting variables to a database.
This person sent me the following code snippet that he found in a Flex forum (and changed a bit), with a suggestion that maybe it will work with a bit of massaging.
PHP Code:
private function start():void { service = new HTTPService(); service.url = "http://webServer.aspx";
[code]....
My biggest problem is that I'm using Flash instead of Flex. What is the Flash (non-Flex) equivalent of HTTPService() method in the following code snippet?
The "Programming Adobe ActionScript 3.0" states in chapter 4 "ActionScript Language and Syntax", "Packages and Namespaces", "Creating Packages" that you can declare at the top level of a package multiple variables, functions, and namespaces in addition to a single class as long as only one is declared "public".However, in Flash when I declare a public class and any other variable or function either with the "internal" attribute or no attribute, I get this error:5006: An ActionScript file can not have more than one externally visible definition: test.function1, test.Test
The package code is as follows: package test{ internal function function1():String return "Function1()"; public class Test }}
var printImage1:MovieClip = new PrintImage1();var printImage2:MovieClip = new PrintImage2();var printImage3:MovieClip = new PrintImage3();var printImage4:MovieClip = new PrintImage4();var printImage5:MovieClip = new PrintImage5();var printImage6:MovieClip = new PrintImage6();
I tried everything I could think of but it still gives me compiling errors.
Is there any difference in performance, or instantiation speed, between the two? Will anything be different in the instantiation of the MyClass object?
public class MyClass { private var _myObject:SomeClass = new SomeClass();
I have some in-file actionscript 3.0 code. This code controls a number of elements on it's stage. These elements each have an Over, an Out, and a Click event.
I have two Gallery classes (in two separate folders) that extend GalleryMaster (which resides in the folder above them). How do I specify this in the import ... declaration?Are the import declarations paths relative to the swf that you load?
While coding, I wondered if a plugin exists that I could highlight a series of variable declarations, hit some special keyboard shortcut and BAM! They would appear in alphabetical order.Is there anything that does this in Flash Builder? Or FlashDevelop even?So it would go from this:
private var _value:Number; private var _helloWorld:String; private var _foobar:Boolean;
To this:
private var _foobar:Boolean; private var _helloWorld:String; private var _value:Number;
After setting an control's location to some site. How could I then take a peek at the associated HTML? I notice that as soon as I set Location, htmlText becomes null and vice-versa... So how would one go about looking at the HTML displayed in the control in TEXT form?
A question for Mac developers - which ActionScript IDE do you prefer? I've loved FlashDevelop on the PC, but can't find the equivalent on the Mac which:
is freehas code completion
The options I know about: TextMate - isn't free. it doesn't seem to have code completion...SE|PY - can't seem to get it to work on Snow Leopard, and I notice that the website doesn't seem to have been updated in four years...Flash Builder - isn't free(although I'm looking into installing Eclipse with Flex SDK), and I always preferred FlashDevelop for elegance and speed as an AS IDE anyway.my next last resort option is to look into running windows on the mac..
I was wondering if actionscript had something equivalent to PHP's create_function.pecifically, the ability to create a function from a string is what I am looking for.
I'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
Second, but similar, I have a 2D array that contains only 0's or 1's. The smallest data type in AS3 seems to be Boolean (or Int or unit) which is 32bits (4bytes).
So if my array, which was say 10 x 10 in size, each containing an int to represent the 0 or 1, the array would be 400bytes (10*10 * 4bytes). This is an assumption, as I don't know how to get the size at run time.
BUT I have written code to convert arrays of 0's and 1's into an int (and vice versa) so instead of storing an array like this [ [1,1,1,1,1,1,1,1], [0,0,0,0,0,0,1,0] ], it would be represented like this [255, 2]. [code]...