ActionScript 3.0 :: Looking For Equivalent Of GetURL Statement?
Dec 9, 2009Is there an equivalent to the getURL statement in AS3?
View 5 RepliesIs there an equivalent to the getURL statement in AS3?
View 5 RepliesI was wondering if there was a way to get a function to run the getURL statement? something similar to this:
function go(){
getURL("www.whatever.com","_blank");
}
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
View 13 Replieswhat I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
Right now a lot of my applications use GWT-RPC for retrieving POJO's from a GWT RemoteService which in turn calls a Web Service (SOAP) to get the data. I am evaluating Flex and didn't really see anything truly analogous to this simple architecture.
View 4 RepliesA question for Mac developers - which ActionScript IDE do you prefer? I've loved FlashDevelop on the PC, but can't find the equivalent on the Mac which:
is freehas code completion
The options I know about: TextMate - isn't free. it doesn't seem to have code completion...SE|PY - can't seem to get it to work on Snow Leopard, and I notice that the website doesn't seem to have been updated in four years...Flash Builder - isn't free(although I'm looking into installing Eclipse with Flex SDK), and I always preferred FlashDevelop for elegance and speed as an AS IDE anyway.my next last resort option is to look into running windows on the mac..
Since iphone doesn't support flash at all.
Is it Darwin streaming server ?
I was wondering if actionscript had something equivalent to PHP's create_function.pecifically, the ability to create a function from a string is what I am looking for.
View 1 RepliesI'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
View 2 RepliesIs there are a sizeof equivalent in AS3?
Second, but similar, I have a 2D array that contains only 0's or 1's. The smallest data type in AS3 seems to be Boolean (or Int or unit) which is 32bits (4bytes).
So if my array, which was say 10 x 10 in size, each containing an int to represent the 0 or 1, the array would be 400bytes (10*10 * 4bytes). This is an assumption, as I don't know how to get the size at run time.
BUT I have written code to convert arrays of 0's and 1's into an int (and vice versa) so instead of storing an array like this [ [1,1,1,1,1,1,1,1], [0,0,0,0,0,0,1,0] ], it would be represented like this [255, 2]. [code]...
I've got a button on screen and behind it a slideshow rotating images with a fade transition from one to the next. What I'm trying to figure out is when you MouseOver the button... the slideshow stops. When you MouseOut, the slideshow picks up where it left off. Seems simple enough, but I can't seem to get the correct combination of conditional statements to get this to work. Here's what I've got with a couple notes giving my thought process.[code]
View 2 Replieswhat would the equivalent of loadMovie("T_img_3d_"+num+".jpg", "mc_empty"+num+".mc_empty_int"); in AS3?
View 1 Repliesi have 3 numbers ( r, g , b ) .... how do i get a number which is HEX equivalent?? color : Number = r<<16 | g<<8 | b is giving me something, which i am not sure if it is HEx
View 1 RepliesI have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
I have a program that loads a number of puzzle pieces torandom locations on a board. There is an eventlistener and code todetect if they are all together. Unfortunately, once in a while, even thoughits random, they overlap enough to trigger the later code and the programdiverts incorrectly. I can easily check for all the pieces on top ofeach other, butcan't seem to find how to return the code back a few lines inorder to reshuffle, similar to the goto line# in Vbasic.
View 1 Repliescreate a new flash project, draw whatever and call it 'a'. then paste this:[code]this is a simple handler that should trace 'here' while the pointer is over 'a', thats all. if you run it, it will trace 'here' only once, or only once every time you enter a, instead every frame the pointer is over a.how do i create a handler that runs as long as the pointer is over a sprite or whatever. a way could be to put an enterframe and check if the pointer is over a, which i believe is not decent at all, is there any equivalent of 'over' that runs while is over, and not just enter?
View 3 RepliesI wondered what would be the equivalent of metadata tag used in flex or flash builder, but for flash or fla .. For example to use with [Injectors]Greetings!
View 1 RepliesJust started coding in AS3 with FlashDevelop and coming from a C# background, I would like to know if there's something equivalent to the #region directive in AS3? The #region directive in C# essentially allows an IDE e.g Visual Studio to collapse or expand a section of code to improve readability. With #region directives, you can split codes in sections e.g constructors, properties, public/private methods to aid others perusing your code.
[Code]...
#include is deprecated in AS3 but import is not really equivalent. In C# there is using which is like import AND PARTIAL CLASS.AS3 needs something equivalent to #include to be able to organize code like partial class so what's the equivalence ?
View 2 RepliesI'm still relatively new to Java and Android development, so I'm still unfamiliar with the multitudes of libraries available for use, particularly for animation. Where I'm from (the Flash world), we have access to several 3rd-party tweening engines that make life very easy for us when we want to programmatically move things around the stage without relying on the (vastly inferior) built-in Adobe tween APIs. One of the most popular is Greensock's TweenMax
Looking at the way Android handles tweening natively, it appears to be very cumbersome compared to what I'm used to. I'm curious if there's a TweenMax-equivalent library out there for Android that makes animation sequencing equally easy to write in-code, with the benefits of smart intellisense, rather than having to write them all out in an external animation.xml file in the res folder.
I'm trying to migrate a Flex 4 project backwards to Flex 3, and I need to move stuff mapped in a <fx:Declarations> block in MXML. Does Flex 3 have something similar to this? It's been a while since I've done Flex 3.
View 4 RepliesIs there an ActionScript equivalent to Javascript's getElementByID, that would allow me to use a string containing the id of an mxml ui component to refer to that component / interact with its properties?
PHP Code:[code]....
Ive found some interesting facts that as3 is faster then as2 and that many of the problems that ive come across could be solved in as3.
What is the attachMovie equivilent of AS 3.0?
Having worked in Director using Lingo, I am wondering if Flash has a RandomSeed equivalent in ActionScript? For those of you not familiar with RandomSeed, it is the number that allows the computer to come up with 'random' numbers. By setting this number you can then get predictable results everytime. It can be very useful.
View 3 RepliesHow can I set up something similar to the output window in my browser. I know I can feed a var into a textbox. How can I set it up so that the values of several vars just keep adding to a list as in tracing to the output window. I want to do this as I am having a problem that only occurs in the browser, not locally. I suspect because of the different speeds at which things occur. I am not throwing any errors. I am running the flash debug player.I set allow debug, hoping that would give me an output in the browser, no such luck.
View 1 RepliesXML append Child 's equivalent method?
View 2 Replies