I've been asked to implement and MD5 hasher ActionScript-3 and as I was in the middle of debugging how I formatted my input I came across a problem. When I try and output the ByteArray as a binary string using .toString(2), the toString(2) method will perform some short cuts that alter how the binary should look.
For Example
var bytes:ByteArray = new ByteArray();
bytes.endian = Endian.LITTLE_ENDIAN;
bytes.writeUTFBytes("a");
bytes.writeByte(0x0);
var t1:String = bytes[0].toString(2); // is 1100001 when it should be 01100001
var t2:String = bytes[1].toString(2); // is 0 when it should be 00000000
so I guess my question is, might there a way to output a binary String from a ByteArray that will always shows each byte as a 8 bit block?
I have an array of objects. Each object has 3 integer fields and 2 binary fields.I've utf encoded the binary data and json encoded the array & sent it to Flex client side.On the client side, decoding data, I've got a String representing the binary data (utf decoded).Now, how can I convert this String to ByteArray? Or how can I read each byte of the String?
i have a string which contains all binary data. the binary data represents a custom object in my application.
i want to convert all the data inside the string into binary format and store it in a ByteArray. then I want to read the object from the ByteArray using readObject.
I have some binary data and I can't store it in a string, as such I'm using a ByteArray. The problem is that I need some functionality that comes with strings, to be specific I need the charAt, substr, indexOf and substring methods.
I m trying to write AS3 to take a screenshot of a MC thats on the stage and pass the data to a .cfc method which saves it as a jpg on the server.The current code I have kind of works except the jpg is unreadable.I think it has something to do with not using Flex, AMF, and writing binary files.When I look at the jpg via a hex viewer I think it doesnt have the right jpg header.The jpg begins with:c3 bf c3 98 c3 bf c3 a0 00 10 4a 46. When I think it should begin with:ff d8 ff e0 00 10 4a 46
So, as the title says I was wondering if it is possible to scale bytearray/binary data from lets say 640x480 which is being captured from the stage to 1024 x 768
I would need to save some binary data (bitmap data or similar) as a part of XML file.[code]...
I suppose I must serialize or encode "ba" (binary bytearray data) some way to string before writeing to XML and decode them back during the reading from XML, but I cannot find the correct way how to do it.
How to encode LONG_INT binary representation from AS3 Number data type (using ByteArray)?Need it for implementing data transmission protocol between client and server.
But how can i do this in as3 ? I didnīt find a possibilty to encode "unsigned long (always 32 bit, little endian byte order)". Is there a option like unpack in as3 ?
What is the simpliest way to find an occurance of some sequance of bytes (string) in a long byte array?
UPD: I tried to do
my_byte_array.toString().indexOf(needle_string);
the problem is that in flash/air string consist of utf8 characters, so indexOf will return value different from offset of "string" in a byte array (actually it's zip archive)
To put it simply, I have this string filled with 0's and 1's (terrible right?) What's the quickest way to divide it by 64 and put it into a bytearray? (with the bits as the char's value?)
ActionScript Code: private var counter:Number = new Number( 0 ); private function sequence(seq:Array):ByteArray {
[Code].....
Maybe im just too blind to see it. I have this string with 0's and 1's and im just trying to turn it directy into a bytearray. I'll optimise it later, im just getting really annoyed at the fact that this isn't working.. Edit: I even tried working with an array. The data is there it's just not being written into the bytearray properly.
I need to take a string and convert it to a bytearray. such that the return is of type ByteArray. I thought writeUTFBytes(String) would work cept that returns type Void.Im not seeing anything in the docs about returning a bytearray
One trick shown me that I could use bytes+"" which convert into String but not a pure String. It is acceptable by any UI components except it won't accept when I throw bytes+"" into switch statement. How do I convert bytearray to pure string?
private function socketDataHandler(event:ProgressEvent):void { try { rsocket = event.target as Socket;[code]............
I have a string, I am compressing it with bytearray and save it to a file. In other application I am loading it and when I try to uncompress it, it's give me an error. How can I convert a compressed string in to bytearray type to be able to convert it? The code for compression: var b:ByteArray = new ByteArray();b.writeMultiByte(t,"iso-8859-1")b.compress();
My program saves text files, which contain various text, some of which is a string representation of a ByteArray. It does this by using the toString() method of the flash.utils.ByteArray class, which I assume converts a ByteArray (for example, 13x$) into its string representation "13x$". So how do you reverse the process, and turn the string ("13x$") into a ByteArray (13x$)? Even if it's not that simple, I just need to have the ByteArray, put something in a text file, and extract from it the same ByteArray.
var bytes:ByteArray = new ByteArray; bytes.writeInt(0);
trace(bytes.length); // prints 4 trace(bytes.toString().length); // prints 4
When I run the above code the output suggests that every character in the string returned by toString contains one byte from the ByteArray. This is of course great if you want to display the content of the ByteArray, but not so great if you want to send its content encoded in a string and the size of the string matters.Is it possible to get a string from the ByteArray where every character in the string contains two bytes from the ByteArray?
I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
I have a custom socket class designed to connect to a server and talk with it. At one point, the server uses hex data for speed, however Flash seems to not get ANY of this data. In fact, it doesn't get ANY of the data from that point to the next packet.
I want to write a logging system to log errors but I want the format of the file to be binary. Can you write and/or read binary files in Flex 4? (actionscript to be more precise)
I wrote an image editor for my cms and wanted to send the image respectively the through the BitmapData's getPixels()-method received ByteArray to a PHP-script that displays and finally saves the image. Obviously I didn't succeed. How do I have to encode my binary data so that PHP is able to read it and how do I have to treat the bytes in PHP? I also tried encoding the image data with the corelib classes from [URL] but it didn't work as well.
I'm using a binary socket to talk to a server and it works fine the first time I send data. Then I receive data from the server and send a response but it's never received... like the connection closed or something. I have an event handler on the socket close event, but it doesn't fire. I can trace to the socket sending data, but if I trap the data received event on the server, nothing is received.. like it's closed the socket. Is there something I need to reset or have I missed a key concept in binary sockets?
Actually, i having troublesome with the flash map.Actually i am doing the project which is multi-agent system (agents behave like human react in the map and have behavior just like human). i am one of the members of this project, i responsible for the mini map and i am using flash to do map.[code]...